
Di-Gata Defenders
Kan købes
26 episoder
1. Trouble in Paradise

1. Trouble in Paradise
The Defenders secret training is interrupted when an earthquake signals that the monstrously evil Megalith is breaking free. Their mentor, Professor Alnar reveals to them that their training will not be completed. They must immediately embark on a dangerous mission to re-imprison the Megalith by recovering the four Pure Stones. Before the Defenders can leave the Dojo and start on their epic quest they are attacked by a vicious Rock Serpent and must face their first full on Di-Gata Battle!
23min
11. aug. 2006
2. The Road Less Traveled

2. The Road Less Traveled
On their way to the Monastery of Amos-Yan to recover The Key, a device which will lead them to the four pure stones, Seth and his fellow Di-Gata Defenders are ambushed by a band of thieves. The inexperienced Defenders find themselves trapped and only escape with the aid of the roguish and mysterious Adam. Meanwhile, agents of the dreaded Order of Infinis, an evil organization intent on the release of the Megalith, arrive at the monastery ahead of the Defenders.
24min
18. aug. 2006
3. The Key To Victory

3. The Key To Victory
The Monastery burns as Malco and Flinch, powerful agents of the Order Infinis tear it apart looking for The Key. With the help of a bizarre creature named Zad, the Defenders sneak into the monastery and make their way up to the Key chamber. The key within reach, the Defenders must face Malco in a titanic Di-Gata battle while the future of Rados hangs in the balance!
23min
25. aug. 2006
4. Snared

4. Snared
With The Key in hand, the Defenders and Adam, set off to find the first Pure Stone. Unknown to Seth and the others, the Order of Infinis has hired the Realm's most feared bounty hunter, Snare, to track them down. A feud breaks out between Seth and Adam, escalating into a full fledged Di-Gata battle. With everyone distracted, Snare makes his move.
24min
2. sep. 2006
5. Ms. Fortune

5. Ms. Fortune
Erik is kidnapped by a carnival of misfits and the Defenders must fight to get him back. Melosa is starting to have visions of a mysterious power growing within her. This power leads her to discover that the carnival is being controlled by a monstrous creature who threatens to destroy their memory forever.
24min
25. aug. 2007
6. Cast-Aways

6. Cast-Aways
For the first time in their lives, the defenders find themselves on the high seas and discover that their Di-Gata stones don't work over water! When bandits attack the ship they are traveling on, their friendly captain proves to be more than he appears. With the defenders in great danger, Mel's strange powers surge to the surface again - but will they be enough to save them?
23min
1. sep. 2007
7. Escape from Ogama-Gor

7. Escape from Ogama-Gor
The Defenders find that a walled city held in the grasp of a ruthless dictator has a dark secret. Its own citizens are being used as energy for the Dictator's crazed ambitions. For Kara, the situation becomes personal when her beloved Guardian, V-Moth, is taken prisoner.
23min
8. sep. 2007
8. A Flaw in the Ointment

8. A Flaw in the Ointment
Seth learns the hard way that looks can be deceiving when the attentions of a pretty girl lead the Defenders to face destruction in a village where, literally, nothing is as it seems.
24min
15. sep. 2007
9. Vitus

9. Vitus
Deep in the bowels of an abandoned mine, the Defenders uncover a secret destined to shake the entire realm of Rados to its foundations: The existence of a Ninth Sigil. And it doesn't take long before the evil Lord Nazmul sends his agents Malco and Flinch to claim it for the Order of Infinis.
24min
22. sep. 2007
10. The Town That Time Forgot

10. The Town That Time Forgot
The Defenders encounter a cocky young Stone Slinger eager to make a name for himself by challenging Seth to a showdown. An unlikely ally (Adam) is discovered inside the Stone Slinger's gang.
23min
29. sep. 2007
11. Carved in Stone

11. Carved in Stone
Deep inside a mountain at the roof of the world, the Defenders encounter Brim, the original carver of the pure stones, now living in self imposed exile and under siege by the evil Guardians. The Defenders remind him of the optimism he once held for human life and he gives Seth a rare and precious gift- the Vitus stone.
23min
6. okt. 2007
12. The One

12. The One
The Defenders close in on the first pure stone. Their quest takes them to a remote jungle village where Erik is hailed as a Shaman, thereby making an enemy of the tribe's medicine man. As they try to gain information from the tribe about the pure stone, the defenders face a showdown with Infinis agents Malco and Flinch.
23min
13. okt. 2007
13. One Down

13. One Down
The Defenders find the way to the pure stone is blocked by the Dakonauts, Lord Nazmul's unstoppable robotic army. A strange psychic connection is revealed between Mel and Kara. And when the first stone is finally achieved it is at a terrible cost. Now the goal is not the rest of the stones, but saving Mel's life.
23min
20. okt. 2007
14. Doom Chase

14. Doom Chase
Mel and Erik have eluded their sand Nomad pursuers and are hiding out in a dojo, while Mel recuperates. Seth has struck a deal with Doku, an embittered wizard who promises him the location of Nazmul's secret Keep. In exchange for Seth's word that he will destroy Brakus. To make sure that Seth holds up his end of the bargain, Doku reveals that he is holding Kara hostage. She has already been infected with poison of the Saviped spider. Seth has six hours before the antidote becomes useless. Six hours in which he must find out if he is capable of breaking the warrior's code - by committing cold blooded murder. While Kara's life hangs in the balance.
23min
27. okt. 2007
15. Warriors

15. Warriors
On the run from Malco and Flinch and The Sand Nomads who have overrun the Dojo, Mel and Erik encounter Bo, a brash young stone slinger who tells them of a warrior cult competition being held in a nearby county. They quickly realize the trophy is nothing other than one of the prized pure stones. As Mel and Erik make their way into the heart of the enemy camp and fight their way to the trophy, Seth carries a gravely ill Kara into the Ban Yo swamp in search of the antidote that will save her life.
23min
3. nov. 2007
16. Knowledge

16. Knowledge
Mel dreams of a long lost monastery and a pure stone hidden there. Nazmul is able to read her dream and decides that it is Mel - the possessor of such power - whose body he must have as the host for his incorporeal being. He dispatches Malco and Flinch to kidnap Mel, unaware that Brackus has stolen Nazmul's key and has gone to the monastery for his own purposes- possession of the pure stone. Brackus gets away with the pure stone. But all is not lost. The Defenders now have the key and the realization that their enemies are divided. They may be safe - for a while.
17min
10. nov. 2007
17. Den of Thieves

17. Den of Thieves
Eluding bounty hunters, the rascally Adam charms his way into the Defenders' encampment only to steal away in the night with their pure stones. His trail leads them to a den of thieves where an arms auction is being held with the main attraction the prized pure stone. Tricking their way into the den of thieves, The Defenders discover that Adam had only "borrowed' the stone to stave off creditors and had every intention of stealing it back. When Mel is captured, the Defenders are in disarray, until Adam steps up to the plate. Using the phase stone, he frees Mel, helps to destroy the encampment and helps the defenders escape with the stones. The Defenders realize that Adam, for better or worse is someone who is becoming inextricably tangled in their lives.
23min
17. nov. 2007
18. Nexus

18. Nexus
Kara is still feeling the effects of the spider poison, and Mel is suffering from spontaneous and draining eruptions of psychic power, The Defenders head for the legendary Nexus, over the centuries a traditional place of healing for Di-Gata defenders. But they find that the Nexus is not what it seems. Kali, a shape shifting agent of Nazmul has been charged with obtaining a body host for the ethereal Nazmul. Disguising herself as the Keeper of the Nexus, she welcomes them inside. And as Kara's wizard-like powers start to manifest themselves, Kali decides that Kara not Mel should be the one Nazmul seeks.
23min
24. nov. 2007
19. Replication

19. Replication
Barely escaping the Nexus with their lives, the Defenders set out for the Pinnacle, an ancient Di-Gata training temple. On the way they find themselves in a countryside ravaged by the attack of the Obelisks, an army of war machines created for Nazmul by Flinch. Erik and Kara stay behind to try, against all odds, to stop the ravages of these war machines, while Seth and Mel head for The Pinnacle to hopefully cure Mel of her wizard attacks. Once at the Pinnacle both Mel and Seth undergo a healing, but for Seth, the healing is more than just physical. He must face the inner demons that haunt him. He must face Omniaxor, his father's Guardian - the one Seth blames for his father's death.
23min
1. dec. 2007
20. Dark Descent

20. Dark Descent
The defenders discover The Machine of Binding and Erik devises a plan to re-wire the machine to enable it to draw the pure stones to it. But their plan is foiled by an attack of Automatons - a creation of Flinch, now working for Nazmul - that suck the water from Erik's body. As Erik lies, gravely ill, a strange metamorphosis is taking place within Seth's body. He is sucked into his Guardian stone wherein he begins to slowly merge with his Guardian Kraggus. It's a change that will affect Seth both physically and psychologically and which may affect the outcome of their mission.
23min
8. dec. 2007
21. The Cycle

21. The Cycle
Nazmul has undertaken a secret quest for immortality that sends his team to an underground palace which once housed an ancient King who is rumored to have achieved eternal life. The Defenders arrive at the underground palace only to unleash an ancient force that may well rival the Megalith in its ferocity. In the process they discover a secret that plants the seeds of doubts as to the rightness of their mission. Is re-binding the Megalith the right thing to do? Do they dare to defy the traditions they have been taught since their training began.
23min
15. dec. 2007
22. What Lies Beneath

22. What Lies Beneath
Seth who by now is prone to fits of fury due to his now hideous appearance deserts the defenders in a fit of rage. The rest of the Defenders stop to help a caravan of refugees fleeing the war ravaged countryside for the safety of the Arboth, unaware that Brackus and his Mercenaries are descending on the village of Arboth as well, having identified it as the source of the Di-Gata stones from which the pure stones are carved. The Defenders choose to stay and, against all odds, help the peaceful Arbothians repel the invaders. The cause seems hopeless until Seth, having remembered his calling and his duty, returns to save the day.
24min
22. dec. 2007
23. The Returning

23. The Returning
The Defenders locate the third stone; hidden in the sacred floating city of Callisto. Mel detects the presence of the final stone on the outskirts of the city but the presence of almost invincible Guardians makes its capture almost impossible. The defenders learn that only the Nova Stone will help them, but this Stone is not in their possession. When Adam arrives at the last minute with the Nova stone in hand, the Defenders use it to gain possession of the third stone, a catastrophic process that almost costs Kara her life. The final battle approaches. The Defenders have three stones, Nazmul has one. It's winner take all. Are they ready?
24min
29. dec. 2007
24. Adam & Eve of Destruction

24. Adam & Eve of Destruction
In a surprise turn of events, Adam shows up at Brackus' safe house with the four pure stones and Kara in handcuffs. No sooner do we learn that Brackus is Adam's adoptive father he is betrayed by his son and turned over to Nazmul for his treason against the Order of Infinis. Adam's plan to align himself with Nazmul by turning in his father fails as he is thrown in a cell beside Brackus and slated for execution. Kara is grabbed and prepared for the host body transfer that will give Nazmul physical form. An enraged Seth leads an all out assault on the castle. Repentant for the error of his ways, Adam risks his life to free Kara. Along the way, he makes a final mistake, he sets Brackus free thinking he is no longer a threat. With Kara safe and the four stones in hand, the Defenders head for the place of binding, unaware that Brackus is already making plans.
23min
5. jan. 2008
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