Welcome to Hartford - 1

Welcome to Hartford - 1
The legendary adventure begins as driving teams converge in the insurance capital of the world, Hartford, Connecticut. Here, they'll experience the history of Aunt Jemima, Mark Twain, and the Amistad Trials.
Beam Me Up - 2

Beam Me Up - 2
he game has barely begun and teams are already getting dramatic. Hartford still has it as the quest hones in on a classic Star Trek actor and Governor's bowl, all before the epic green flag that sends contestants on their wacky way to historic New Castle, Delaware.
Nose to the Grindstone - 3

Nose to the Grindstone - 3
On route to Queen Anne's County, Maryland, some teams lose their head searching for William Penn, others are on the lookout for a historic law book, everyone's hot for preacher, a few stick noses where they belong, and then things go wild at a welding challenge. Nerves break down as cars break down: time to burn through another episode of Fireball Run Space Race.
A Real Hoot - 4

A Real Hoot - 4
Luck be a lady named Queen Anne, shots get fired at Pin Tail Point, charity bear happens, and just who will dare eat the chocolate covered mouse? Finally, teams are shucked in a very messy, sea-worthy challenge in Queen Anne's County, Maryland.
Breakdown - 5

Breakdown - 5
Welcome to the tiny historic town of Stevensville, Maryland, home to several historic buildings, a notable US president, and a cute chapel where one unlikely team will tie the knot. For some contestants, Queen Anne's County, Maryland has a happy ending. For others, it will be a highway to hell. Finally, after a flavorful Chesapeake Bay celebration, it is time to roll toward Williamsburg, Virginia.
Nevermore - 6

Nevermore - 6
More drama on route to Williamsburg, Virginia: a fork in the road has half the Fireballers headed into an emotionally charged series of moments at a Holocaust museum, and the rest sincerely depressed at the eerily unusual Edgar Alan Poe museum.
Smell of Victory - 7

Smell of Victory - 7
"Smoke 'em if you got 'em'" in Port Tobacco, Maryland. Here, teams get rifled at a presidential assassin point of interest. Upon entering Williamsburg, Virginia, drivers smell victory at Yankee Candle Village, hear history at a hidden music museum, and locate a few obscure roadside attractions.
Into The Busch - 8

Into The Busch - 8
Still in Williamsburg, teams find themselves at Busch Gardens for an array of unique challenges. Tensions are at an all-time high at the Jamestown Settlement. Will it be a bad day for all, or will some ship out of this episode unscathed?
Revolutionary War II - 9

Revolutionary War II - 9
Aim, ready, fire! Today's adventure leads to a colonial mission of mayhem as the Fireballers learn to fire muskets. However, muskets aren't the only thing firing off as personalities collide before the day's end. Finally, it's time to roll into island time in Topsail Beach, North Carolina.
Blunderball - 10

Blunderball - 10
Some Fireballers drive into Fort Eustis Army post for several historic helicopters and a chance to touch a James Bond jet pack. Others journey to the Virginia Living Museum to paint works of art using live snakes and diving deep into a massive aquarium tank.
Giant Leap For Fireball Run - 11

Giant Leap For Fireball Run - 11
Emotions run high at the Virginia Air and Space Museum. Drivers run amok searching for the Muffler Man and everyone adventures to New Bern, North Carolina for a Pepsi Challenge and an encounter at a heavenly historic church. The adventure is halfway over, but not before some pirate plundering in Topsail Beach, North Carolina.
Out Of Your Shell - 12

Out Of Your Shell - 12
The competition heats up as the Fireballers arrive to help save an endangered hard shelled species. Then, it's missiles and more, a hang ten mission, ocean yoga lessons, and a bit of charity all before a warm Topsail Beach finish.
Conspiracy - 13

Conspiracy - 13
Let the games begin again! This episode is filled with attitude and epic errors. Teams go crazy as they search for an array of roadside America attractions, locate some history, go head-to-head on a vintage speedway, and dine on something called "chicken bog" in Dillon, SC.
Life's A Real Drag - 14

Life's A Real Drag - 14
Welcome to Florence, South Carolina. In this episode, some Fireballers will get in touch with their feminine side at the legendary Darlington Dragway, others join the force for a precision police challenge, and finally, a few charity driven teams get pounded at a quirky farmers market.
Power Of Dreams - 15

Power Of Dreams - 15
It can't get more technical than a series of VR and 3D assembly challenges. In another part of Florence, South Carolina, drivers help assemble an ATV at the Honda manufacturing plant. Everyone feels the rockets' red glare and reality hits home when one team happens upon a tear jerking moment.
Bombs Away - 16

Bombs Away - 16
This episode begins with a miracle at the Hudson, followed by an encounter with the FBI's most wanted. Hilarity ensues as teams go on-stage for a talent show contest, then it's off to hold a nuclear missile fragment, another charity mission, and one team finally losses it at the Florence finale.
Let's Get Nuts - 17

Let's Get Nuts - 17
A hurricane sends one driver racing back home, drivers get the green flag to Walterboro, South Carolina, part of the game takes place at a famous peanut patch, a space mission sends some to a fallen space hero memorial, and more fighting more drama- ugh.
Shine On Fireballers - 18

Shine On Fireballers - 18
Welcome to Walterboro, South Carolina! Home of an array of antiques, charming southern belles, great moonshine, lots of history, and a whole lotta' southern hospitality. Next, it's off to Liberty County, Georgia for some Union and Confederate history.
Guns n' Fireballers - 19

Guns n' Fireballers - 19
Liberty County, Georgia has the Fireballers on a mad mad mad scramble to locate the Midway Museum, emotionally engage the history of Dr. Martin Luther King, and hold Saddam Hussein's infamous gun collection.
Phoning It In - 20

Phoning It In - 20
In this smokin' episode of Fireball Run Space Race, contestants journey to a historic Christmas tree farm and journey to a quirky telephone museum. Things go sideways as massive rains has Fireballers stuck in the mud, and one big BBQ truck pulls out all the stops to save the day.
Believe It, Or Not! - 21

Believe It, Or Not! - 21
Synopsis: Another green flag sends the Fireballers to an unprecedented series of moments at Ripley's Odditorium. Moon bibles, shrunken heads, baseball legendary, and a once-in-a-lifetime historic encounter with a presidential assassin's weapon... Believe It, Or Not!
Mellow Out - 22

Mellow Out - 22
Teams rally onward for a wild beast adventure in Seminole County Florida, followed by a zip line challenge, a marshmallow making competition, spring water canoeing, and island paddle boarding. This episode will have you moving your next Orlando adventure just 20 minutes east to Seminole County, Florida.
Cry Babies - 23

Cry Babies - 23
Meet Joel, the alligator master. Him and his team of pros are sending the contestants into the heart of the world's most alligator infested waters, followed by a little jump-jump-jumping around, a multicultural baby adoption, smoking a 3000 year old piece pipe, and finally its time to turn the page for a triumphant finish in historic downtown Sanford, Florida.
I've Done Questionable Things - 24

I've Done Questionable Things - 24
The final day of the Fireball Run races to the iconic Floridian Space Coast for some rock shrimping, blade running, and a hunt for Al Capone's telephone. Get ready for hi-jinks and high rear action in this episode of Fireball Run Space Race.













