

19 集
Lost & Found: Part I and Part II - 1

Lost & Found: Part I and Part II - 1
Exiled on a mining colony outside Federation space, a group of lawless teens discover a derelict Starfleet ship. Dal must gather an unlikely crew for the USS Protostar to escape Tars Lamora, but The Diviner and his daughter Gwyn have other plans.
Starstruck - 2

Starstruck - 2
Even with the guidance of their hologram advisor Janeway, the crew of The Protostar is tested when their ship is on a dangerous cosmic collision course.
Dreamcatcher - 3

Dreamcatcher - 3
The crew has their first away mission on an undiscovered planet that manifests their deepest desires, only to realize the planet has desires of its own.
Terror Firma - 4

Terror Firma - 4
Marooned on a deadly planet, the crew must work together with their captive Gwyn to stay alive…. except the planet isn't the only thing in pursuit.
Kobayashi - 5

Kobayashi - 5
As Gwyn struggles to find her role aboard the Protostar, Dal tests his leadership skills in the newly discovered holodeck.
First Con-tact - 6

First Con-tact - 6
When a mentor from Dal's past persuades him to use their Federation cover for personal gain, they quickly discover Starfleet has protocols for a reason.
Time Amok - 7

Time Amok - 7
When The Protostar is fractured in time by an anomaly, Hologram Janeway must synchronize the disjointed crew and save their ship before it destructs.
A Moral Star, Part 1 - 8

A Moral Star, Part 1 - 8
The crew forego their dreams of Starfleet to return to Tars Lamora in a no-win scenario.
A Moral Star, Part 2 - 9

A Moral Star, Part 2 - 9
When their plan goes awry, the crew must improvise. Meanwhile, Gwyn discovers a dark truth that will forever jeopardize their quest toward salvation.
Asylum - 10

Asylum - 10
At the edge of Federation space, the crew applies for asylum at Deep Space 13, only for their starship to reveal its shocking true purpose.
Let Sleeping Borg Lie - 11

Let Sleeping Borg Lie - 11
When the crew encounters a dormant Borg Cube, Zero risks everything to save their ship.
All the World's a Stage - 12

All the World's a Stage - 12
The crew answers a distress call to find a colony trapped in Starfleet's past.
Crossroads - 13

Crossroads - 13
When the crew attempts to secure transport to the Federation, they unwittingly cross paths with the Vice Admiral who is hunting them.
Masquerade - 14

Masquerade - 14
Trapped in the Neutral Zone, the crew encounters a rogue geneticist who sheds light on Dal's past.
Preludes - 15

Preludes - 15
A Starfleet Admiral digs into the past of the Protostar crew. Meanwhile, the Diviner recalls his life's mission.
Ghost in the Machine - 16

Ghost in the Machine - 16
When the crew gets trapped in the holodeck by a mysterious malfunction, they aren't sure what's programmed or what's real.
Mindwalk - 17

Mindwalk - 17
Desperate to warn Starfleet of their dilemma, a daring experiment goes awry as Dal inadvertently swaps minds with a Starfleet Vice Admiral.
Supernova, Part 1 - 18

Supernova, Part 1 - 18
Surrounded by the Federation armada, the crew attempts to stop their ship from destroying all of Starfleet.
Supernova, Part 2 - 19

Supernova, Part 2 - 19
As the Federation hangs in the balance, the crew must make the ultimate sacrifice to save Starfleet's future.
























