The Wreckers - 1

The Wreckers - 1
After they get kidnapped, Kitty aids Matt in exchanging identities with a murderer to escape.
Cattle Barons - 2

Cattle Barons - 2
Matt is caught in the middle when feuding cattle lords bring their struggle for power to Dodge City.
The Prodigal - 3

The Prodigal - 3
Two men return to Dodge City to find the man who shot their father 12 years ago.
Vengeance Part 1 - 4

Vengeance Part 1 - 4
A wealthy rancher has three drifters trampled by his horses.
Vengeance Part 2 - 5

Vengeance Part 2 - 5
Matt goes after Bob Johnson, who is planning to kill Parker to avenge the deaths of his friends.
A Hat - 6

A Hat - 6
A cattle baron and a legendary frontiersman involve Matt in their life-and-death dispute over a hat.
Hard Luck Henry - 7

Hard Luck Henry - 7
"Hard Luck" Henry Haggen wants advice from his "smart" cousin Festus.
Major Glory - 8

Major Glory - 8
Two recaptured Army deserters frame Festus in an attempted murder of their sergeant.
The Pillagers - 9

The Pillagers - 9
Kitty and a young gunsmith from the East are abducted from a stagecoach on the road to Dodge City.
Prairie Wolfer - 10

Prairie Wolfer - 10
Festus, left in charge of Matt's office, gets into trouble with two hunters.
Stranger in Town - 11

Stranger in Town - 11
A professional gunfighter is hired to kill a Dodge City businessperson.
Death Train - 12

Death Train - 12
Fear of a plague spreads in Dodge City when a private rail coach is quarantined.
Rope Fever - 13

Rope Fever - 13
Festus is wrongfully accused of being the partner of a wounded bank robber.
Wonder - 14

Wonder - 14
When a young woman begins a romance with a drifter, her brothers plot his death.
Baker's Dozen - 15

Baker's Dozen - 15
Doc Adams fights to prevent three newborn babies from going to an orphanage.
The Victim - 16

The Victim - 16
A lovesick roustabout faces a lynch mob when he accidentally kills a popular young cowhand.
Dead Man's Law - 17

Dead Man's Law - 17
A corrupt group attempts to take over Dodge City's law enforcement when Matt is thought to be dead.
Nowhere to Run - 18

Nowhere to Run - 18
A teenage burglar involved in a murder is shot and left to die by his cohorts.
Blood Money - 19

Blood Money - 19
The father of a young gunfighter tries to end his son's career by wounding his gun hand.
Hill Girl - 20

Hill Girl - 20
A young woman hitches a ride into Dodge, and her bullying brothers follow.
The Gunrunners - 21

The Gunrunners - 21
A trapper pursues the five Army deserters who beat his adopted son and left him to die.
The Jackals - 22

The Jackals - 22
Matt enters Mexico to pursue four fugitives wanted for murdering his friend, a retired sheriff.
The First People - 23

The First People - 23
Matt is arrested after an Indigenous agent's stern restrictions leads to death on the reservation.
Mr. Sam'l - 24

Mr. Sam'l - 24
A man arrives in drought-stricken Dodge City claiming he can find water.





























