
MARINE BOY
Disponibile per l’acquisto
26 episodi
1. The Green Monsters

1. The Green Monsters
Marine Boy, suspecting sabotage, investigates when an "unsinkable" nuclear ship is lost during a tornado.
25min
6 ott 1966
2. The Super Mystery Boat

2. The Super Mystery Boat
Marine Boy enters a boat race using a special boat invented by Dr. Mariner and Professor Fumble, but the boat is blown up before the race starts and the gang feels that it was caused by a guided missile disguised as another boat and remote controlled.
25min
13 ott 1966
3. The Greatest Power On Earth

3. The Greatest Power On Earth
A strange statue which contains vast treasure is discovered by "Tycoon" while flying over it in his plane.
25min
20 ott 1966
4. Disaster On The High Sea

4. Disaster On The High Sea
Smirch and Captain Slicker steal nuclear rock drills from the Ocean Patrol in order to steal all the uranium in the world. They end up causing an oil leak in the Mindanao Trench's waters.
25min
27 ott 1966
5. Secret Of The Time Capsule

5. Secret Of The Time Capsule
A mysterious time capsule is found by Marine Boy and Splasher who take it to Dr. Mariner. Within it is a secret document describing the location of a button which will activate tidal waves.
24min
3 nov 1966
6. Mystery Of The Vanishing Vessel

6. Mystery Of The Vanishing Vessel
Flim Flamboyant disguises his sub as the P-1 and leads Ocean Patrol boats to a cave where he steals their precious cargo.
25min
10 nov 1966
7. Menace Of The Missing Bomb

7. Menace Of The Missing Bomb
A proton bomb with its safety catch unhooked is stolen by a secret agent. He places it in a lunch box and meets the other villains, where a small boy switches his lunch box with the agent.
25min
17 nov 1966
8. Danger In The Depths

8. Danger In The Depths
Splasher is caught in the sound waves emitted by Scorpo, who plans to sell him to Smirkland for use as a robot.
25min
24 nov 1966
9. The Gigantic Sea Farm

9. The Gigantic Sea Farm
Marine Boy and Splasher stumble on an underwater farm where plants grow quickly due to the rich soil.
25min
1 dic 1966
10. Terror For The Fire Ball

10. Terror For The Fire Ball
Dr. Shinedor has invented an electronic laser beam which he can use to shock and punish man for hunting and fishing for pleasure.
25min
8 dic 1966
11. Empire Of The Sea

11. Empire Of The Sea
Despo Montebank, who claims to be the Emperor of the Pacific Empire, holds Marine Boy and his crew captive in an electromagnetic fie ld and tries to make them obey him.
25min
15 dic 1966
12. Danger At 300 Fathoms

12. Danger At 300 Fathoms
A great underwater oil field is discovered by Dr. Mariner, but while drilling, the team at Satellite Station 23 collapses and Marine Boy is sent to investigate.
25min
22 dic 1966
13. Battle To Save The World

13. Battle To Save The World
Marine Boy leaves the P-1 to search for the wreckage of a ship sunk by Captain Rex Rancid's electronic missiles.
24min
29 dic 1966
14. The Terrifying Icebergs

14. The Terrifying Icebergs
Marine Boy and P-1 are sent to investigate the disappearance of ships at the North Pole, apparently due to icebergs.
25min
5 gen 1967
15. The Whales Of Destruction

15. The Whales Of Destruction
While testing the electronic fence at the Ocean patrol underwater research ranch, Professor Fumble and Mr. Washer are captured and h eld on an "invisible ship."
25min
12 gen 1967
16. The Power Of Power

16. The Power Of Power
Accidents continue to occur in an underwater power station which is under construction, and Marine Boy discovers tremendous currents which he feels are man-made.
25min
19 gen 1967
17. 5 Billion In Diamonds

17. 5 Billion In Diamonds
Little Clicli sees a submarine attack a diamond-bearing ship and picks up the key tot he diamond strongbox after the captain of the ship throws it overboard to keep it from thieves.
24min
26 gen 1967
18. Mission At Corkscrew Strait

18. Mission At Corkscrew Strait
In leading an important cargo ship through the narrow strait, P-1 must use torpedoes to clear the way.
25min
2 feb 1967
19. Lighthouse Of Terror

19. Lighthouse Of Terror
A lighthouse beam changes course mysteriously and ships in the area are running aground as a result.
25min
9 feb 1967
20. Monsters Of The Deep

20. Monsters Of The Deep
Marine Boy, Bullton, and Piper are ordered to the fishing boat Whoppercatch to investigate an SOS regarding a sea monster.
25min
16 feb 1967
21. The Dangerous Starfish

21. The Dangerous Starfish
After arriving at the crash site of an unidentified aircraft, P-1 witnesses an explosion and are surrounded by electronically contro lled, poisonous starfish which are pawns of Stellardin.
25min
23 feb 1967
22. The Astounding Shellfish

22. The Astounding Shellfish
Bullton and Piper find a missing fishing boat with no one aboard. Marine Boy and Splasher set out to solve the mystery of the crew's whereabouts.
24min
2 mar 1967
23. The Mysterious Paradise

23. The Mysterious Paradise
During an expedition organized by Ocean patrol, Dr. Mariner and his crew find a spear which is modelled after one known to be two th ousand years old, but this spear is newly made.
23min
30 mar 1967
24. The Deepest Of The Deep

24. The Deepest Of The Deep
To provide more food to the people of the world, Dr. Mariner experiments with raising larger fish, but it is missing one ingredient which can only be found in the deepest part of the ocean.
25min
16 mar 1967
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