Cyberchase
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Cyberchase

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Three kids, Jackie, Matt, Inez and their bird friend Digit must save Cyberspace from the evil Hacker with the use of strategy and math skills.
IMDb 6,9/10200220 sezoane
IMDb 6,9/10200220 sezoane
TV-Y
10 episoade
  • 1. Balancing Act

    1. Balancing Act

    Shari Spotter is selected by Headmaster Stumblesnore to make a film about Frogsnorts. The team collaborates well until they realize they're spending too much too fast. The solution: create a budget. Their efforts are complicated by The Hacker, who places Stumblesnore under a spell in an effort to become the new headmaster of Frogsnorts.
    Shari Spotter is selected by Headmaster Stumblesnore to make a film about Frogsnorts. The team collaborates well until they realize they're spending too much too fast. The solution: create a budget. Their efforts are complicated by The Hacker, who places Stumblesnore under a spell in an effort to become the new headmaster of Frogsnorts.
    TV-Y
    27min
    14 apr. 2005
  • 2. The Icky Factor

    2. The Icky Factor

    Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source: the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home.
    Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source: the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home.
    TV-Y
    23min
    24 iul. 2005
  • 3. Penguin Tears

    3. Penguin Tears

    Hacker has located the second item he needs to activate his mysterious new machine: the Powerful Prism of Penguia, buried in the icy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape.
    Hacker has located the second item he needs to activate his mysterious new machine: the Powerful Prism of Penguia, buried in the icy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape.
    TV-Y
    27min
    25 iul. 2005
  • 4. Past Perfect Prediction

    4. Past Perfect Prediction

    Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business, just like his dad did. They do, but quickly discover that there's more to it than meets the eye.
    Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business, just like his dad did. They do, but quickly discover that there's more to it than meets the eye.
    TV-Y
    24min
    27 iul. 2005
  • 5. Measure for Measure

    5. Measure for Measure

    The kids, Digit and Slider find Slider's father on a distant cybersite, but they're shocked to discover he is old beyond his years - a victim of magnetite. They must measure out the special formula of ingredients to cure Coop, then stop Hacker from activating his Transformatron. Will they be able to correctly measure out the formula?
    The kids, Digit and Slider find Slider's father on a distant cybersite, but they're shocked to discover he is old beyond his years - a victim of magnetite. They must measure out the special formula of ingredients to cure Coop, then stop Hacker from activating his Transformatron. Will they be able to correctly measure out the formula?
    TV-Y
    27min
    28 iul. 2005
  • 6. A Change of Art

    6. A Change of Art

    Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes.
    Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes.
    TV-Y
    24min
    2 oct. 2005
  • 7. The Case of the Missing Memory

    7. The Case of the Missing Memory

    Under the guise of a peace mission, Wicked arrives at Control Central with a handful of bad guys. But someone's up to no good, and steals Motherboard's precious Memory Integrator. Whodunit? Where is it?? And what does it look like??? Digit and the kids must figure out what they know - what they don't know - and what they need to know.
    Under the guise of a peace mission, Wicked arrives at Control Central with a handful of bad guys. But someone's up to no good, and steals Motherboard's precious Memory Integrator. Whodunit? Where is it?? And what does it look like??? Digit and the kids must figure out what they know - what they don't know - and what they need to know.
    TV-Y
    24min
    3 oct. 2005
  • 8. A Crinkle in Time

    8. A Crinkle in Time

    Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!
    Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!
    TV-Y
    23min
    4 oct. 2005
  • 9. A Broom Of One's Own

    9. A Broom Of One's Own

    Wicked uses magic brooms to sweep in a new scheme.
    Wicked uses magic brooms to sweep in a new scheme.
    TV-Y
    23min
    1 ian. 2004
  • 10. A Tikiville Turkey Day

    10. A Tikiville Turkey Day

    Hacker steals the precious Egg that keeps Tikiville green and peaceful.
    Hacker steals the precious Egg that keeps Tikiville green and peaceful.
    TV-Y
    24min
    20 ian. 2002
  • Cyberchase
    IMDb 6,9/10200220 sezoane
    Three kids, Jackie, Matt, Inez and their bird friend Digit must save Cyberspace from the evil Hacker with the use of strategy and math skills.
    Evaluări
    4.6 out of 5 stars

    15 evaluări globale

    1. 5 star
      74%
    2. 4 star
      15%
    3. 3 star
      11%
    4. 2 star
      0%
    5. 1 star
      0%
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    TV-Y
    lumini intermitenteLuminile intermitente și modelele stroboscopice pot afecta spectatorii fotosensibili
    Limbi audio
    English
    Subtitrări
    English [CC]
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