Cyberchase
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Cyberchase

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Three kids, Jackie, Matt, Inez and their bird friend Digit must save Cyberspace from the evil Hacker with the use of strategy and math skills.
IMDb 6,9/10200219 saisons
EnfantsAnimationImaginatif
TV-Y (À PARTIR DE 2 ANS)
26 épisodes
  • 1. Lost My Marbles

    1. Lost My Marbles

    A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus!
    A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus!
    TOUS PUBLICS
    24 min
    20 janv. 2002
  • 2. Castleblanca

    2. Castleblanca

    Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte!
    Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte!
    7+
    23 min
    22 janv. 2002
  • 3. R-Fair City

    3. R-Fair City

    Wearing a disguise, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not!
    Wearing a disguise, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not!
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    22 janv. 2002
  • 4. Snow Day to Be Exact

    4. Snow Day to Be Exact

    Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.
    Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.
    TV-Y (À PARTIR DE 2 ANS)
    27 min
    23 janv. 2002
  • 5. Sensible Flats

    5. Sensible Flats

    Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer.
    Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer.
    TOUS PUBLICS
    24 min
    24 janv. 2002
  • 6. Zeus on the Loose

    6. Zeus on the Loose

    When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing.
    When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing.
    TOUS PUBLICS
    24 min
    21 mars 2002
  • 7. The Poddleville Case

    7. The Poddleville Case

    The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do!
    The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do!
    7+
    24 min
    28 janv. 2002
  • 8. And They Counted Happily Ever After

    8. And They Counted Happily Ever After

    Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!
    Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!
    TOUS PUBLICS
    23 min
    20 janv. 2002
  • 9. Clock Like an Egyptian

    9. Clock Like an Egyptian

    Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have?
    Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have?
    TOUS PUBLICS
    23 min
    26 mars 2002
  • 10. Secrets of Symmetria

    10. Secrets of Symmetria

    In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace!
    In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace!
    13+
    24 min
    19 mars 2002
  • 11. A Day at the Spa

    11. A Day at the Spa

    Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons.
    Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    3 févr. 2002
  • 12. Of All the Luck

    12. Of All the Luck

    Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.
    Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.
    TV-Y (À PARTIR DE 2 ANS)
    23 min
    24 janv. 2002
  • 13. Eureeka

    13. Eureeka

    The CyberSquad searches for Archimedes, who has the encryptor chip that can save Motherboard.
    The CyberSquad searches for Archimedes, who has the encryptor chip that can save Motherboard.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    1 janv. 2004
  • 14. Cool It

    14. Cool It

    Determined to destroy Motherboard in any way possible, Hacker cleverly clogs up her cooling system. Digit brings the kids into cyberspace to help fix her, but the special coolant Motherboard needs, cryoxide, is found only in Castleblanca and the supply is closely monitored! To bring back exactly enough cryoxide for Motherboard, the kids have to figure out the exact volume of Motherboard's tank.
    Determined to destroy Motherboard in any way possible, Hacker cleverly clogs up her cooling system. Digit brings the kids into cyberspace to help fix her, but the special coolant Motherboard needs, cryoxide, is found only in Castleblanca and the supply is closely monitored! To bring back exactly enough cryoxide for Motherboard, the kids have to figure out the exact volume of Motherboard's tank.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    6 févr. 2002
  • 15. Find Those Gleamers!

    15. Find Those Gleamers!

    The Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems - the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset.
    The Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems - the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    7 févr. 2002
  • 16. Codename Icky

    16. Codename Icky

    In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make.
    In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make.
    TV-Y (À PARTIR DE 2 ANS)
    23 min
    11 févr. 2002
  • 17. Return to Sensible Flats

    17. Return to Sensible Flats

    Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats.
    Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    11 févr. 2002
  • 18. Problem Solving in Shangri-La

    18. Problem Solving in Shangri-La

    Hacker is holding the kids captive aboard the Grim Wreaker, when a storm forces the Wreaker to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem solving skills.
    Hacker is holding the kids captive aboard the Grim Wreaker, when a storm forces the Wreaker to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem solving skills.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    8 avr. 2002
  • 19. Send in the Clones

    19. Send in the Clones

    Delete clones invade R-Fair City, multiplying into more every time he sneezes.
    Delete clones invade R-Fair City, multiplying into more every time he sneezes.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    1 janv. 2004
  • 20. Trading Places

    20. Trading Places

    While attempting to rescue Dr. Marbles, the kids and Digit crash land on cybersite Nowhere, along with Hacker, Buzz and Delete. As a result of the crash, Hacker is shrunk, and Buzz and Delete become smart. In a race to rebuild their cybercraft and save Marbles, Digit and the kids learn to trade and barter and eventually create a monetary system. But who will finish first?!!
    While attempting to rescue Dr. Marbles, the kids and Digit crash land on cybersite Nowhere, along with Hacker, Buzz and Delete. As a result of the crash, Hacker is shrunk, and Buzz and Delete become smart. In a race to rebuild their cybercraft and save Marbles, Digit and the kids learn to trade and barter and eventually create a monetary system. But who will finish first?!!
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    13 mars 2002
  • 21. Less Than Zero

    21. Less Than Zero

    The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker.
    The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker.
    TV-Y (À PARTIR DE 2 ANS)
    27 min
    2 juil. 2002
  • 22. Model Behavior

    22. Model Behavior

    To protect themselves from Hacker's constant attempts to capture cybersite Happily-Ever-After, the King and his fairy-tale subjects construct a glass Skywall to keep Hacker out of the kingdom.
    To protect themselves from Hacker's constant attempts to capture cybersite Happily-Ever-After, the King and his fairy-tale subjects construct a glass Skywall to keep Hacker out of the kingdom.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    9 juil. 2002
  • 23. Fortress of Attitude

    23. Fortress of Attitude

    Hacker has created a giant statue of himself in the Northern Frontier, with a voice recording of himself inside its mouth, broadcasting it to all of Cyberspace with the help of large speakers. The Cybersites are required to surrender if they want it to stop. Using their knowledge of measurement, the Cybersquad must enter Hacker's statue and turn off the voice recording before it's too late.
    Hacker has created a giant statue of himself in the Northern Frontier, with a voice recording of himself inside its mouth, broadcasting it to all of Cyberspace with the help of large speakers. The Cybersites are required to surrender if they want it to stop. Using their knowledge of measurement, the Cybersquad must enter Hacker's statue and turn off the voice recording before it's too late.
    TV-Y (À PARTIR DE 2 ANS)
    23 min
    17 juil. 2002
  • 24. Size Me Up

    24. Size Me Up

    Hacker plans to launch a new virus at Motherboard: One that will crash her hard drive once and for all so he can take over cyberspace. To stop the kids and Digit from getting in his way, he tricks them into a cybersite from which escape seems impossible.
    Hacker plans to launch a new virus at Motherboard: One that will crash her hard drive once and for all so he can take over cyberspace. To stop the kids and Digit from getting in his way, he tricks them into a cybersite from which escape seems impossible.
    TV-Y (À PARTIR DE 2 ANS)
    24 min
    23 juil. 2002
  • Cyberchase
    EnfantsAnimationImaginatif
    IMDb 6,9/10200219 saisons
    Three kids, Jackie, Matt, Inez and their bird friend Digit must save Cyberspace from the evil Hacker with the use of strategy and math skills.
    Créateurs et distribution
    Avis
    4.4 out of 5 stars

    155 avis dans le monde

    1. 5 star
      72%
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      12%
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      8%
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