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12 épisodes
1. Enter Goryo

1. Enter Goryo
Two of Nana's classmates play a Ouija-style game after school and find themselves in supernatural trouble. The head of a competing agency shows up to deal with the problem, but has another objective in mind involving Muhyo & Roji's bureau.
2. The Ruins of Akagawa Estates

2. The Ruins of Akagawa Estates
Goryo challenges Muhyo to a winner-take-all contest over who can exorcise the spirits of the long abandoned Akagawa Estates housing project. Nana learns the tragic tale that led to the site being haunted. Ebisu finds himself in a tight spot.
3. Win or Lose

3. Win or Lose
Nana has important information for Muhyo and Roji about the doll spirits. Muhyo coaches Nana about a technique she must perform, something he has never done for Roji. As the contest reaches its conclusion, Muhyo makes a surprise announcement.
4. Encounter

4. Encounter
After Roji is placed on suspension by Muhyo, he is sent to the Association with Imai to try to sort things out for himself. Dejected about not being able to join in with helping Rio, Roji recounts for Imai the first time he ever met Muhyo.
5. The Testing Begins

5. The Testing Begins
With a little guidance from Imai, Roji decides to undergo the exams being held by the Magic Law Academy to help him better understand himself, and in the process, makes some new friends. Muhyo lays the groundwork for an ambitions new contract.
6. Their Respective Trials

6. Their Respective Trials
A vengeful spirit stalks the enrichment camp participants, while Roji, Lili and Maril enlist Ebisu's assistance. Muhyo takes the extraordinary measure of soliciting a contract with Hades Ruararie, but he must first prove his strength through combat.
7. Trust

7. Trust
Roji and his companions try to evade Bellocent. With all other options exhausted, Maril proposes a risky means of defeating the creature. Muhyo continues his arduous negotiations with Hades. Ebisu recounts the details of his troubled past.
8. Conclusion

8. Conclusion
Roji makes one last push to incapacitate Bellocent. Muhyo reminds Yoichi what they are fighting for, and manages to win over Hades. Page offers Roji a position working for him, prompting Roji to reflect on what he has learned during his suspension.
9. Sous la tombe

9. Sous la tombe
Muhyo et Rôji reviennent à leur bureau, bien décidés à le reprendre à Goryô et ses sous-fifres, après un coup de fil de Kenji qui les informe de la présence d'un esprit.
10. Worms

10. Worms
Tomas challenges Goryo, while Sakon is dismissed to contact Ebisu, who asks Muhyo and the others for their help. The group heads to Tomas's hideout, where they must overcome many obstacles if they are going to rescue Goryo in time.
11. L'armure du roi des mouches

11. L'armure du roi des mouches
Muhyo et Rôji affrontent Tomas, qui est loin d'avoir épuisé tous les vils tours de son sac. Lorsqu'il sera au pied du mur, il reprendra rapidement l'avantage grâce à son contractant de l'antidroit.
12. That Which is Perfect

12. That Which is Perfect
Tomas prepares a display of "perfect despair" by opening up a Styxsand vortex that leads to Hell, placing Muhyo and the others in great danger. In order to escape, it falls to Roji to locate Tomas's Forbidden Magic Law book, the source of his power.
Muhyo & Rôji – Bureau d'investigation des affaires du paranormal
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