
15 episoder
1. Camp George; Hoop Dupe

1. Camp George; Hoop Dupe
George recreates a summer camp experience for Marco; George discovers hula hoops can be musical.
2. A Good Yarn; Snow Monkey

2. A Good Yarn; Snow Monkey
A scarf Mrs. Renkins knit for MYH is ruined; George and MYH enjoy a snowy cabin getaway.
3. A Winder-er Wonderland

3. A Winder-er Wonderland
George visits Mr. Quint's model train set; George is blown away by the professor's wind farm.
4. Twain a Fence and Hard Place; Loafing Around

4. Twain a Fence and Hard Place; Loafing Around
A curious little monkey named George sets out on adventures to learn about the world around him.
5. Peter Pedal

5. Peter Pedal
Peter er en af de mest nysgerrige aber i litteraturen, og de små kan lære en masse af ham og alle hans eventyr.
6. Peter Pedal

6. Peter Pedal
Peter er en af de mest nysgerrige aber i litteraturen, og de små kan lære en masse af ham og alle hans eventyr.
7. Peter Pedal

7. Peter Pedal
Peter er en af de mest nysgerrige aber i litteraturen, og de små kan lære en masse af ham og alle hans eventyr.
8. George's Little Library; Monkeys of a Feather

8. George's Little Library; Monkeys of a Feather
A curious little monkey named George sets out on adventures to learn about the world around him.
9. Plastics; Hide and Go Sheep

9. Plastics; Hide and Go Sheep
George learns how to reduce, reuse and recycle plastic; George, Bill, and Allie play hide-and-seek.
10. Prints of a Monkey; Lobby Sale

10. Prints of a Monkey; Lobby Sale
George uses fingerprints to find a missing museum artifact; George creates his own rummage sale.
11. Water Ski-Daddle; The Greenhouse Effect

11. Water Ski-Daddle; The Greenhouse Effect
George and Allie try to water ski in a kiddie pool; George creates a garden to help Chef Pisghetti.
12. Raisins; A Bedtime Story for Compass

12. Raisins; A Bedtime Story for Compass
George dries grapes in the sun to create raisins; George writes a story to help Compass sleep.
13. Mush; Puppets in the Park

13. Mush; Puppets in the Park
George learns how to steer a dogsled team to rescue MYH; George discovers giant puppets.
14. Hot Dog; George and the Beat

14. Hot Dog; George and the Beat
George builds Hundley an ocean raft; George learns to play the drums for MYH's birthday party.
15. Swimspiration; Museum of George

15. Swimspiration; Museum of George
George learns about how different animals swim; George gets inspired to make his own museum.
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