
The Crystal Book - 1

The Crystal Book - 1
Fuzz helps Teddy discover new powers in the crystals, and Tweeg has trouble.
Teddy and the Mudlups - 2

Teddy and the Mudlups - 2
Ever since one of the crystals said Gimmick is "inventive," his genius has gone to his head.
Win One for the Twipper - 3

Win One for the Twipper - 3
Tweeg gets Gimmick to bet the house on a game of Grungeball.
Tweeg Joins M.A.V.O. - 4

Tweeg Joins M.A.V.O. - 4
Tweeg tries to steal the Crystal Book in time for his M.A.V.O. inauguration.
The Mushroom Forest - 5

The Mushroom Forest - 5
The gang meets some shy new friends hiding in the Mushroom Forest.
Something in the Soup - 6

Something in the Soup - 6
The Jungle Grunges need help when their oversized vegetables start to disappear.
Captured - 7

Captured - 7
The trio is attacked by Quellor and his evil crew in their very own airship, the Eclipse.
To the Rescue - 8

To the Rescue - 8
After tumbling from the Eclipse, Teddy is rescued by a mysterious stranger.
Escape from M.A.V.O. - 9

Escape from M.A.V.O. - 9
All the Grundo friends come together to save Grubby and Gimmick!
Leekee Lake - 10

Leekee Lake - 10
The trio struggles to retrieve the crystals from the downed Eclipse.
The Third Crystal - 11

The Third Crystal - 11
Tweeg kidnaps Fuzz to lure Gimmick from his home, but the gang discovers a crystal.
Up for Air - 12

Up for Air - 12
The myserious hermit saves Teddy again when he's ambushed by Quellor's henchman Dredge.
The Black Box - 13

The Black Box - 13
Grubby and Gimmick learn clues to Teddy's origins from the Seventh Crystal. While they're distracted, L.B. steals the Black Box.
The Hard to Find City - 14

The Hard to Find City - 14
Tweeg abuses his new power as the Supreme Oppressor.
Octopede Sailors - 15

Octopede Sailors - 15
Grubby encounters an old friend when the trio saves a ship.
Tweeg the Vegetable - 16

Tweeg the Vegetable - 16
Captain Xelxa's ship has run aground the Island of Ying, a land of swindlers run by the Sorcerer.
Wizardland - 17

Wizardland - 17
The Sorcerer hopes his new Ying Zoo attractions will attract customers from Wizard World.
The Ying Zoo - 18

The Ying Zoo - 18
The Sorcerer challenges Gimmick to build the ultimate attraction for Ying Zoo!
The Big Escape - 19

The Big Escape - 19
The Octopedes have a plan for Gimmick's rollercoaster, and Teddy finds carvings in his zoo cell.
Teddy Ruxpin's Birthday - 20

Teddy Ruxpin's Birthday - 20
Grubby pretends to forget Teddy's birthday and Tweeg struggles with his buttermilk-to-gold recipe.
Wizardweek - 21

Wizardweek - 21
The Wizard's next get-rich scheme is Wizard Week! Teams compete for a mystery prize.
Air and Water Races - 22

Air and Water Races - 22
It's day two of Wizard Week and Tweeg cheats his way to a lead. It's up to the trio to catch up.
The Great Grundo Ground Race - 23

The Great Grundo Ground Race - 23
It's day three! Eleanor forms her own team and our hero trio debates using crystals to win.
A Race to the Finish - 24

A Race to the Finish - 24
On the last day of competition, the Wizard still hasn't chosen the grand prize.












