
Dostupné k zakoupení
13 epizod
1. Opening Kick Off

1. Opening Kick Off
When King Arthur and the Knights of the Round Table are defeated by the Warlords and then Queen Guinevere is later captured by the foes, the wizard Merlin recruits a group of football players from the present day to protect Camelot.
2. A Knight's Quest: Search for Guinevere

2. A Knight's Quest: Search for Guinevere
Having repelled the Warlords once, the Knights of Justice continue to make their way with Merlin's help toward where Morgana holds Guinevere. Morgana knows that King Arthur and his knights are still imprisoned, so those approaching are strangers.
3. The Unbeliever

3. The Unbeliever
When King Arthur and the Knights of the Round Table are defeated by the Warlords and then Queen Guinevere is later captured by the foes, the wizard Merlin recruits a group of football players to save Camelot.
4. Even Knights Have to Eat

4. Even Knights Have to Eat
Merlin's falcon reveals to him that the key Arthur alone can use to free King Arthur from the Cave of Glass has been found. Merlin creates an impenetrable tunnel to send Arthur, Gallup and Phil most of the way to retrieve it
5. Assault on Castle Morgana

5. Assault on Castle Morgana
The Warlords make a failed attempt on Camelot, though do cause a fire. Lug is having self-esteem issues since he fears the dangers faced in battle and is still equipment manager, just in a different time and leading squires as well.
6. Quest for Courage

6. Quest for Courage
The magician Cryslin requests Arthur's help in freeing her father, King Arthur's sorcerer friend Rigis, from a sea serpent. He accepts & goes with Lance, Tone, Breeze, Trunk, Gallup & Everett, but Everett's falling off the wagon.
7. The Warlord Knight

7. The Warlord Knight
Lance and Breeze are attacked by Warlords on their way back to Camelot from a mission, and Lucan succeeds in forcing Lance off a high cliff. While the Knights of Justice try to get over the shock of the loss, the Warlords learn he is actually alive.
8. The Challenge

8. The Challenge
Breeze is wounded during a battle with the Warlords. Determined to let none other Knights of Justice come to harm at his side, Arthur challenges Viper to single combat and has Zeke deliver it with other Warlords as witnesses.
9. To Save a Squire

9. To Save a Squire
In the Depths of the Middle Ages, King Arthur and his noble Knights of Justice are taken captive by Arthur's evil half-sister, Morgana, & imprisoned in a tomb of ice. It is up to Merlin the Magician to travel into the future to seek replacement knights.
10. The Surrender

10. The Surrender
In the Depths of the Middle Ages, King Arthur and his noble Knights of Justice are taken captive y Arthur's evil half-sister, Morgana, and imprisoned in a tomb of ice. It is up to Merlin the Magician to travel into the future to seek replacement knights.
11. Darren's Key

11. Darren's Key
Merlin dreams that Viper possesses a Key of Truth, defeats Darren, and concludes that Darren's key is in Morgana's and Warlords' domain. Tone builds a hang-glider for Arthur, Lance, Darren, and Trunk to invade Castle Morgana.
12. Viper's Phantom

12. Viper's Phantom
When King Arthur and the Knights of the Round Table are defeated by the Warlords, and then Queen Guinevere is later captured by the foes, the wizard Merlin recruits a group of football players from the present day to protect Camelot.
13. The Way Back

13. The Way Back
Tone and Merlin share a dream that, during a battle, Tone falls through a tree and finds himself in a hospital, where he sees his mother in a coma. It's believed his presence could help her recover from a true vision he's had.
King Arthur and the Knights of Justice
19951 sezóna
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