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10 episode
1. Crime Games

1. Crime Games
Astro and Elroy learn of a plot to break into Cogswell's warehouse.
2. ASTRO-nomical I.Q

2. ASTRO-nomical I.Q
Elroy invents a machine that increases Astro's I.Q. by 4,000 points.
3. 9 to 5 to 9

3. 9 to 5 to 9
Judy takes three jobs to earn money for a new car.
4. Invisibly Yours, George

4. Invisibly Yours, George
An experimental spot remover makes George invisible.
5. Father/ Daughter Dance

5. Father/ Daughter Dance
George must work, so Grandpa Jetson takes Judy to a father/daughter dance.
6. Clean as a Hound's Tooth

6. Clean as a Hound's Tooth
A dentist accidentally puts high-tech dog's teeth in George's mouth.
7. Wedding Bells for Rosey

7. Wedding Bells for Rosey
Cogswell uses an outdated robot registration law to close Spacely Sprockets.
8. The Odd Pod

8. The Odd Pod
Jane's entry in a flower show beats Mrs. Spacely's prize-winning blooms.
9. Two Many Georges

9. Two Many Georges
A busy George gets the company doctor to clone him.
10. Spacely for a Day

10. Spacely for a Day
Spacely leaves town for a few days and puts George in charge.
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