
52 episodi
1. Shiny!

1. Shiny!
Pocoyo and Pato investigate a strange, shiny thing that is hovering around. The Narrator fears it's the beginning of a robot invasion. But what is the shiny phenomenon really?
2. Trumpet solo

2. Trumpet solo
Pocoyo finds a magic trumpet. A strange creature made of shapes comes out of it. Pocoyo and his friends have to stop the creature before it grows bigger and bigger!
3. Pachiderm cake

3. Pachiderm cake
Elly must prepare her famous Pachyderm Cake to win first prize like every year. Pocoyo thinks it's fun to cook and offers to help.
4. Pato in pieces

4. Pato in pieces
Pato and Pocoyo discover that Pato's ability to take himself apart into pieces is very useful to help his friends. What will happen?
5. The king of ping-pong

5. The king of ping-pong
Pocoyo plays ping pong against the flamboyant 'King'... Fred! Though he loses the first game, Pocoyo tries hard and doesn't give up. He recruits Elly and then Sleepy Bird for an epic battle. Fred may be the king of ping pong, but Pocoyo is the king of trying hard!
6. Ant buddies

6. Ant buddies
Pocoyo helps an ant to cross a stream and the entire anthill is grateful to him. From then on, the ants return the favour by bringing Pocoyo breakfast in bed, brushing his teeth or using the TV remote for him. But Pocoyo takes things too far and gives the ants more complicated tasks. In the end the ants rebel and as an apology Pocoyo builds a little bridge for them across the stream.
7. The change-up

7. The change-up
Tired of being ignored, the Narrator decides to pass himself off as a very strict replacement narrator. Not used to the military treatment, Pocoyo and Pato obey without question. Everything seems to be going well until the Narrator discovers Pocoyo and Pato have become robotic zombies. He gets scared. In the end it turns out Pocoyo and Pato played a joke on the 'strict' narrator!
8. Pincers!

8. Pincers!
Everyone is enjoying a day at the beach. Pocoyo and Pato find a mysterious bubbling pool where they discover a small crab. It plays tricks on Pocoyo and Pato, who try to catch it. The chase continues to the bottom of the sea, but just as they are about to catch their elusive new friend, the crab's parents come looking for him to bring him home. It's been a very hectic beach day!
9. Elly's dance

9. Elly's dance
Elly organizes auditions to find a dance partner and give a performance at the theatre that night. Pocoyo, Pato, Caterpillar, Baby Bird, Loula and Fred try out. They all have very different dance styles, but Elly loves them equally. The elephant does not know whom to choose, so she decides to choose them all and do a group dance, enjoying great success among an audience of little aliens.
10. Pocoyo's Moustache

10. Pocoyo's Moustache
Pocoyo wakes up one morning to discover a hair on his lip. This must mean... he's growing a moustache and becoming a grown-up! He has a fantasy of doing grown-up things, and proudly shows the hair to his friends. But when the hair comes off, Pocoyo has to chase it to keep his grown-up dream!
11. My turn!

11. My turn!
Pocoyo and Pato play different games where Pato, when it's his turn, barely gets a chance to play - since Pocoyo keeps flitting to a new game. Pato gets fed up and decides to play alone. However, he soon realizes that he needs Pocoyo more than he thought.
12. Sticky Giggles

12. Sticky Giggles
Pocoyo sees Loula chasing her tail and has a fit of giggles. No matter how hard he tries, he can't contain his laughter.
13. The Pato doll

13. The Pato doll
Pato makes a doll of himself and Pocoyo starts playing with it. As if by magic, everything that happens to the doll happens to Pato too! If Pocoyo disassembles it, Pato gets disassembled; if Pocoyo crashes it in a paper plane, Pato ends up crashing too; if Pocoyo puts it in the washing machine, Pato starts spinning and spouts water from his mouth.
14. Detective Pato

14. Detective Pato
When a cake goes missing, Pato becomes a detective to solve the mystery. Assisted by Pocoyo, Pato follows the clues and interviews the suspects to discover finally it was Pocoyo who took the cake... to give Pato a fun detective adventure!
15. Veterinary Pocoyo

15. Veterinary Pocoyo
Pocoyo sees how his friend Elly heals Loula's leg and decides to become a veterinarian like her. However, not everyone needs help and he doesn't realize it. What will he say to Elly when she discovers that he has taken her veterinary instruments without permission?
16. Hula Pato Hop

16. Hula Pato Hop
Pato plays hula-hoop and is not only very good, but totally hooked! At first everyone is amused by Pato's acrobatics, but since he never stops, it is impossible for him to perform any kind of task, including playing with his friends or watering his flowers: chaos! Pato realizes that he must put his "addiction" aside to enjoy what is really important: his friends.
17. A bad day

17. A bad day
Pocoyo is very happy because he arranged to go out with Pato and play ball, but an unexpected storm forces them to stay at home. With Elly's help, they look for ways to have fun indoors, but there's nothing to dance to on the radio, and the thunder is making it hard for them to concentrate on reading their superhero comics. Luckily, sooner or later the sun always shines.
18. Crumbs

18. Crumbs
A tiny crumb sparks a dispute between Baby Bird and Caterpillar. Pocoyo and his friends try to calm things down, but the issue isn't as tiny as they thought...
19. Little lost beak

19. Little lost beak
Pato lends his beak to Pocoyo to play a game. But Pocoyo loses it! Pocoyo suggests substitute 'beaks' of all different kinds to Pato , at least until the real one appears.
20. What Luck

20. What Luck
Pocoyo finds a four-leaf clover and is sure it is a good luck charm. Pato decides to have an amulet too: a horseshoe. They both believe that their amulet is better than the other's and start an absurd "battle of good luck"... without noticing the problems they cause to their friends.
21. Fame

21. Fame
On his skateboard, Pato falls and then recovers in a funny way, making Pocoyo laugh. Pocoyo spreads the word about the funny thing Pato does, and now everyone wants him to do it again and again. As Pato's celebrity grows, Pocoyo misses his friend, and even Pato gets tired of it...
22. Walk this way

22. Walk this way
Pocoyo invents a funny new walk. He wants all his friends to have fun with his idea and convinces them to walk like this too. However, when Pocoyo tries to play someone always messes it up with their own funny walk. Pocoyo decides to walk normally again, convincing his friends that this 'new' way of walking is the coolest in the world.
23. Echo

23. Echo
Pocoyo finds a place with an echo and discovers it's actually an intelligent, funny echo with whom he can have a conversation. But when he tries to show Pato and Elly, the echo behaves like a normal echo. When he's alone with it again, Pocoyo realizes the echo's playing a joke on him and figures out how to trick it so his friends can see how amazing it is.
24. Atchoo!

24. Atchoo!
When the Narrator sneezes, Pocoyo, Pato and Elly discover he has 'Narrator-itis' and try to restore him to health with several smoothies. However, each comes with a funny side effect...
Pocoyo
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