
Abonner på Prime eller Ameba eller kjøp
Vilkår gjelder
20 episoder
1. Ups and Downs

1. Ups and Downs
Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.
14min
25. okt. 2009
2. On the Move

2. On the Move
The Problem Blob is making things move when they should not, so 5 is sent out to stop him.
14min
26. okt. 2009
3. Very Shapely

3. Very Shapely
The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her.
14min
27. okt. 2009
4. Wee Three, Phone Home

4. Wee Three, Phone Home
The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him.
14min
28. okt. 2009
5. Did You Notice Anything?

5. Did You Notice Anything?
The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him.
14min
29. okt. 2009
6. Measured Response

6. Measured Response
Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal.
14min
1. nov. 2009
7. Think Again

7. Think Again
3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again.
14min
2. nov. 2009
8. Carry on Counting

8. Carry on Counting
6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't.
14min
3. nov. 2009
9. A Record in the Charts

9. A Record in the Charts
4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not.
14min
4. nov. 2009
10. Half Time

10. Half Time
The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him.
14min
5. nov. 2009
11. A Close Thing

11. A Close Thing
A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out.
14min
8. nov. 2009
12. A Circle at Both Ends

12. A Circle at Both Ends
5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer.
14min
9. nov. 2009
13. Matchmaking

13. Matchmaking
3 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match.
14min
10. nov. 2009
14. A Different Sort

14. A Different Sort
4 flies out to stop Spooky Spoon sorting things out.
14min
11. nov. 2009
15. Areas of Concern

15. Areas of Concern
In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler.
14min
12. nov. 2009
16. The Dreaded Lurgi

16. The Dreaded Lurgi
5 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 end up with the "dreaded lurgi" and need some rest to recover.
14min
6. des. 2009
17. Fraction Action

17. Fraction Action
3 flies out on her own to beat the Shape Japer from cutting things to pieces.
14min
7. des. 2009
18. Interesting Times

18. Interesting Times
On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.
14min
8. des. 2009
19. More Ways Than One

19. More Ways Than One
4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.
14min
9. des. 2009
20. Hundreds and Thousands

20. Hundreds and Thousands
A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker.
14min
10. des. 2009















