Numberjacks
prime

Numberjacks

Abonner på Prime eller Ameba eller kjøp

Vilkår gjelder

Animated superhero numbers who solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and 'numerous' superhero thrills.
IMDb 5,9/1020092 sesonger
IMDb 5,9/1020092 sesonger
TV-Y
20 episoder
  • 1. Ups and Downs

    1. Ups and Downs

    Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.
    Spooky Spoon is turning everything upside down, so 8 is sent out to help 4.
    TV-Y
    14min
    25. okt. 2009
  • 2. On the Move

    2. On the Move

    The Problem Blob is making things move when they should not, so 5 is sent out to stop him.
    The Problem Blob is making things move when they should not, so 5 is sent out to stop him.
    TV-Y
    14min
    26. okt. 2009
  • 3. Very Shapely

    3. Very Shapely

    The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her.
    The Shape Japer is causing problems again by stretching the shapes of things – 6 is after her.
    TV-Y
    14min
    27. okt. 2009
  • 4. Wee Three, Phone Home

    4. Wee Three, Phone Home

    The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him.
    The Puzzler is causing some people to repeat his silly movements – 3 is sent out on her own to stop him.
    TV-Y
    14min
    28. okt. 2009
  • 5. Did You Notice Anything?

    5. Did You Notice Anything?

    The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him.
    The Numbertaker is taking away people's noticing skills, and then, he silently plays tricks on them without them noticing – 4 is sent out to defeat him.
    TV-Y
    14min
    29. okt. 2009
  • 6. Measured Response

    6. Measured Response

    Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal.
    Things are changing length thanks to the Shape Japer, so Numberjack 6 is sent out to change them back to normal.
    TV-Y
    14min
    1. nov. 2009
  • 7. Think Again

    7. Think Again

    3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again.
    3 and 4 are playing in the gym when 5 discovers that Spooky Spoon is mixing things up - again.
    TV-Y
    14min
    2. nov. 2009
  • 8. Carry on Counting

    8. Carry on Counting

    6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't.
    6 is sent out to do battle with the Problem Blob, who is causing people to go back to the beginning of things when they shouldn't.
    TV-Y
    14min
    3. nov. 2009
  • 9. A Record in the Charts

    9. A Record in the Charts

    4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not.
    4 is sent out to defeat the Puzzler, who is stopping the cafe customers from remembering whether they have had too much food to eat or not.
    TV-Y
    14min
    4. nov. 2009
  • 10. Half Time

    10. Half Time

    The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him.
    The Numbertaker is halving the numbers of everything, so Numberjack 4 is sent out to stop him.
    TV-Y
    14min
    5. nov. 2009
  • 11. A Close Thing

    11. A Close Thing

    A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out.
    A girl cannot get near her favourite teddy bear, and grown-ups need help with things being too close to them. 6 flies out to sort the Problem Blob out.
    TV-Y
    14min
    8. nov. 2009
  • 12. A Circle at Both Ends

    12. A Circle at Both Ends

    5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer.
    5 has to fly out on her own when a young boy has trouble with his chalks, all thanks to the Shape Japer.
    TV-Y
    14min
    9. nov. 2009
  • 13. Matchmaking

    13. Matchmaking

    3 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match.
    3 flies out on her own to sort the Numbertaker, who takes then adds anything, so that they do not match.
    TV-Y
    14min
    10. nov. 2009
  • 14. A Different Sort

    14. A Different Sort

    4 flies out to stop Spooky Spoon sorting things out.
    4 flies out to stop Spooky Spoon sorting things out.
    TV-Y
    14min
    11. nov. 2009
  • 15. Areas of Concern

    15. Areas of Concern

    In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler.
    In the gym, 6 and his buddy tiles are making patterns on the floor and flying around, before he flies out to defeat the Puzzler.
    TV-Y
    14min
    12. nov. 2009
  • 16. The Dreaded Lurgi

    16. The Dreaded Lurgi

    5 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 end up with the "dreaded lurgi" and need some rest to recover.
    5 flies out on her own to investigate and stop the Problem Blob from making people go up and down, and round and round. 6, 4 and 3 end up with the "dreaded lurgi" and need some rest to recover.
    TV-Y
    14min
    6. des. 2009
  • 17. Fraction Action

    17. Fraction Action

    3 flies out on her own to beat the Shape Japer from cutting things to pieces.
    3 flies out on her own to beat the Shape Japer from cutting things to pieces.
    TV-Y
    14min
    7. des. 2009
  • 18. Interesting Times

    18. Interesting Times

    On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.
    On a cold Winter's night in the sofa, Numberjack 7 tells 0 and 1 a story about 3, 4, 5, and 6 going out one after the other; to sort out morning, daytime, evening and night time things, and Spooky Spoon herself.
    TV-Y
    14min
    8. des. 2009
  • 19. More Ways Than One

    19. More Ways Than One

    4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.
    4 goes out to rescue 8 who is trapped by the Puzzler by finding three ways to make an eight.
    TV-Y
    14min
    9. des. 2009
  • 20. Hundreds and Thousands

    20. Hundreds and Thousands

    A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker.
    A girl has a hundred or so beads to make a necklace but then has only ten, then just one. 6 flies out to defeat the Numbertaker.
    TV-Y
    14min
    10. des. 2009
  • Numberjacks
    IMDb 5,9/1020092 sesonger
    Animated superhero numbers who solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and 'numerous' superhero thrills.
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    Lydspråk
    EnglishEnglish Dialogue Boost: MediumEnglish Dialogue Boost: High
    Undertekster
    English [CC]
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