
Newbie and The Disasternauts
Kan købes
39 episoder
1. Choco-Alien

1. Choco-Alien
Even a captain, has his weaknesses! Newbie finds a chocolate tree and bites off more than he can chew. After a while newbie has his 1st pimple. Once he squeezes it, he discovers that the pimple was a little mutant alien who has invaded the ship. The captain's new mission: Get rid of the invader" that he brought in!
8min
8. mar. 2010
2. Ilimited Knowledge

2. Ilimited Knowledge
Newbie finds a stone that grants him three answers instead of wishes. The disasternauts create a lottery to choose the questions, but newbie ends up wasting his three questions. Not be embarrassed in front of his crew, newbie ends up having to find out the answers himself.
9min
8. mar. 2010
3. Collect Them All

3. Collect Them All
A giant that collects all sorts of miniatures captures nearly all the disasternauts. Once he realizes that they are real people he thinks about trading them back to newbie, but only if newbie gives albert's collectible cards in exchange.
9min
8. mar. 2010
4. Repeat

4. Repeat
Newbie and albert are stuck in a time lapse and they live the same situation over and over again. Eventually, they discover that all they need to do is release the one button that was pushed down, the one labeled repeat.
8min
8. mar. 2010
5. Newbatar

5. Newbatar
The energy on the ship ends and they have to search for precious stones that serve as batteries which are closely guarded by a native tribe. Newbie has to use 3D glasses to help disguise himself for the natives to trust him.
8min
8. mar. 2010
6. Hidden Kimeras

6. Hidden Kimeras
Lord Zurduk puts a device in newbie's helmet trying to suck up all of his intelligence. But unfortunately for him, he sucks the intelligence of a disasternaut.
8min
8. mar. 2010
7. The 7 Invaders

7. The 7 Invaders
The 7 invaders are clumsy and confused aliens that shipwreck right beside the s. S. Geniwald. The aliens are so messed up that they break everything around newbie's ship. Everybody is so anxious to get rid of them that the crew gives up their best chance they have to get off of pea moon.
9min
8. mar. 2010
8. Electroformers

8. Electroformers
The crew buys electronic devices through the holonet, but the devices are little robots that just mess up the ship, instead of making it better.
8min
8. mar. 2010
9. Back in the Game

9. Back in the Game
As newbie tries to win a game by cheating, his dna modifies his body as if he was a videogame avatar. Every time he loses, his appearance transforms to an earlier rendition of himself. By the end, newbie is hardly recognizable, except maybe as a chess piece from the pre digital era.
8min
8. mar. 2010
10. Rsvp Message

10. Rsvp Message
Newbie receives an invitation, with parts of the message missing. Is the invitation a setup? Afraid of being impolite, newbie attends and just to be sure to protect himself, newbie wears a crazy outfit to find out it was just a masked ball after all.
9min
8. mar. 2010
11. Be Inside

11. Be Inside
Lord zurduk creates a machine that shrinks himself so small that he can invade newbie's brain. Finally the crew catches on to Zurduk's mission and the disasternauts send him into Yorkut's head! One giant void.
8min
8. mar. 2010
12. Planet of the Alberts

12. Planet of the Alberts
Newbie and Albert are taken hostage by a ship full of apes. Newbie gets nervous and wants to go back home, just as Albert falls in love with the chief's daughter. Finally they are sent back and then Albert realizes - he forgot to get the girl's phone number!
9min
8. mar. 2010
13. Zombits

13. Zombits
Albert and Newbie watch some zombie films at night. During the next day they find the whole crew is acting like zombies. Both are scared until they finally find out that everybody's fine, it was all a big misunderstanding.
8min
8. mar. 2010
14. Parents Day

14. Parents Day
Newbie's parents come to visit. The disasternauts think they will finally be rescued, but newbie refuses to ask for help, as if he knew that the parents would be Zurduk and Yorkut instead.
9min
8. mar. 2010
15. Nemesis

15. Nemesis
Newbie is replaced by his evil twin. His magical reflection takes his place on board and terrorizes the disasternauts. Finally the real newbie comes back.
9min
8. mar. 2010
16. The Saltchers

16. The Saltchers
Laika is kidnapped. The disasternauts search everywhere for her. Pea moon is transformed into the wild west. Eventually, Laika is spotted and newbie rescues her in exchange for salt to feed the horses.
9min
8. mar. 2010
17. Newbie Alone

17. Newbie Alone
The crew travels and forgets their captain behind. Zurduk tries to break into the ship, not knowing that newbie is there alone, and he himself has lots of traps ready to catch invaders. The crew returns and everything looks just fine, so they don't believe newbie had saved the day.
9min
8. mar. 2010
18. Spacebook

18. Spacebook
Albert creates a relationship website. Newbie gets excited and plugs it into the holonet so he can make thousand of friends over the galaxy. Albert suggests that he should ask everyone for a rescue operation. Newbie, on the other hand, refuses - what would his new friends think?
9min
8. mar. 2010
19. The Rangernauts

19. The Rangernauts
Zurduk built a huge robot to defeat the disasternauts. A wise man appears to help them and gives each disasternaut a bracelet. Together they become an even bigger robot, and wind up totally defeating Zurduk's robot.
9min
8. mar. 2010
20. The Friend

20. The Friend
Laduke, Laika's best friend, comes to visit. She found the route to pea moon using a gps device that newbie knows a lot about. Newbie falls in love with Laduke and as a gift, newbie disables the gps device so lead her back to rescue them all.
9min
8. mar. 2010
21. Indie-Newbie Jones

21. Indie-Newbie Jones
Newbie and Albert find a lost temple. When they escape, the temple turns into a spaceship and takes off. Once again, they lost another chance to go back home!
9min
8. mar. 2010
22. Left in the Future

22. Left in the Future
Newbie is acting selfish and the disasternauts warn him of his future of solitude. Newbie goes to take a walk and finds a captain, older than him, alone in a cave. The captain tells his story of being left behind and newbie realizes that the captain is an older version of himself.
9min
8. mar. 2010
23. Original Dreams

23. Original Dreams
Newbie wakes up scared from a dream where Zurduk steals the S.S. Geniwald's plans. The next day in real life, Zurduk comes and really does steal the plans. Newbie wakes up again from the same repeating nightmare, on and on, until Zurduk realizes that he was the one dreaming.
8min
8. mar. 2010
24. Sea Monks

24. Sea Monks
Newbie gets in trouble with a race of little creatures that he finds on pea moon. On the same day, newbie floods the S.S. Geniwald. Under the sea, the little creatures use water to grow into giants. They intimidate the crew as revenge for Newbie's bad behavior the day before.
9min
8. mar. 2010
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