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20 episoade
1. Rising Part 1

1. Rising Part 1
A newly formed Stargate team heads into an unknown galaxy, discovers the lost city of Atlantis, and encounters a sinister new enemy.
47min
15 iul. 2004
2. Rising Part 2

2. Rising Part 2
A newly formed Stargate team heads into an unknown galaxy, discovers the lost city of Atlantis, and encounters a sinister new enemy.
44min
16 iul. 2004
3. Hide and Seek

3. Hide and Seek
Rodney can't remove an Ancient device that makes him invincible but prevents him from eating or drinking. Meanwhile, there are power malfunctions throughout the city and one of the Athosians mentions seeing a shadow.
44min
29 iul. 2004
4. Thirty Eight Minutes

4. Thirty Eight Minutes
Sheppard gets bitten by a Wraith-like bug and is dying. While the puddle jumper returns, it gets stuck in the Stargate. There's 38 minutes to find a solution.
44min
5 aug. 2004
5. Suspicion

5. Suspicion
Relationships are torn part when the Athosians are accused of harbouring a spy.
44min
5 aug. 2004
6. Childhood's End

6. Childhood's End
The Atlantis team discovers a tribe of children whose beliefs lead them to ritual suicide.
44min
19 aug. 2004
7. Poisoning the Well

7. Poisoning the Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
44min
19 aug. 2004
8. Underground

8. Underground
Atlantis wants to trade food with the Genii, a simple civilization who turn out to be not so simple. They are planning a nuclear attack against the Wraith.
44min
26 aug. 2004
9. Home

9. Home
A strange energy generating fog allows travel back to Earth. But something's wrong.
44min
9 sept. 2004
10. The Storm

10. The Storm
Two hurricanes are approaching Atlantis and an evacuation is necessary. The leader of the planet taking them in tells the Genii about the situation.
44min
16 sept. 2004
11. The Eye

11. The Eye
When an approaching storm with awesome destructive capabilities causes Dr. Weir to evacuate the city, the Genii launch an invasion, and take control of Atlantis' weapons.
43min
20 ian. 2005
12. The Defiant One

12. The Defiant One
Sheppard and McKay set out, along with two scientists, to explore when they stumble upon a distress beacon coming from a Wraith ship. When they move to investigate, they discover that the ship has been sending out it's SOS signal for 10,000 years.
44min
27 ian. 2005
13. Hot Zone

13. Hot Zone
McKay must stop a deadly virus from spreading throughout Atlantis' population.
44min
3 feb. 2005
14. Sanctuary

14. Sanctuary
Sheppard invites a priestess, who claims to not know about a weapon protecting her planet from the Wraith, to Atlantis to discuss asylum for refugees.
44min
10 feb. 2005
15. Before I Sleep

15. Before I Sleep
The Atlantis team revives a woman who has been in stasis for over 10,000 years.
44min
17 feb. 2005
16. The Brotherhood

16. The Brotherhood
The Atlantis team's search for a power source leads them into the hands of the vengeful Genii.
44min
24 feb. 2005
17. Letters From Pegasus

17. Letters From Pegasus
With a showdown with the entire Wraith armada imminent, the Atlantis team begins preparations for what may be their last stand.
44min
3 mar. 2005
18. The Gift

18. The Gift
The stress of the coming battle begins to weigh on the Atlantis team, while Teyla explores her personal connection to the Wraith.
44min
10 mar. 2005
19. The Siege

19. The Siege
Tensions boil over as the Atlantis team scrambles to fortify the city against the coming battle with the Wraith.
44min
17 mar. 2005
20. The Siege Part 2

20. The Siege Part 2
Tensions boil over as the Atlantis team scrambles to fortify the city against the coming battle with the Wraith.
44min
24 mar. 2005
Creatori și distribuție
- Regizori
- Producători
- Proiecție
- Studio
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