
HocusPocus - 1

HocusPocus - 1
When the crew head to Wizard Planet, they discover that learning magic requires much more than a wand and pointy hat; a great wizard must also be a great listener!
Honk If You're Happy - 2

Honk If You're Happy - 2
While the gang are having some snow time fun on the Winter Planet, they discover a lonely goose. The crew wonders why their honky new friend hasn't migrated for the winter?
TK's Toy - 3

TK's Toy - 3
When TK decides to bring her old Teddy to the Junk Planet. The crew soon discovers that a lot of things on the planet can be fixed or recycles - including TK's Teddy!
Hero At Heart - 4

Hero At Heart - 4
Rob wants to be just like his hero Heracles, so the crew travels to Stadium Planet for hero training. Rob learns the hard way that there's a lot more to being a hero than just feats of strength.
Food-O-Matic - 5

Food-O-Matic - 5
With the Intergalactic Cook Off Competition just a day away, the friends head to the Food Planet to make the perfect dish! Unfortunately, Ema's fussy eating habits land them in hot water'.and giant pickle meatballs!
Crouching Tiger Hidden Wagon - 6

Crouching Tiger Hidden Wagon - 6
Rob agrees to teach the gang martial arts, spurred on by Orbit's inability to catch a pesky space fly. They travel to the Dojo Planet, where Orbit learns one of the greatest lessons of all - believing in one's self.
CopyCat - 7

CopyCat - 7
Wanting to make an EXACT duplicate of Orbit's latest masterpiece, the crew travel to the Copy Cat Planet. Orbit and the crew learn the hard way, that being unique isn't such a bad thing!
You Can't Handle The Tooth - 8

You Can't Handle The Tooth - 8
When Ema loses her tooth, the friends whisk her away to the Fairy Planet in search of some magical help from the Tooth Fairy !
Funky Monkey - 9

Funky Monkey - 9
Never having seen a wild animal in real life before, the friends take TK to the Safari Planet for a jungle adventure!
Hare Raising event - 10

Hare Raising event - 10
Out of ingredients for their favourite salad, the friends head to the Garden Planet to plant their own veggies! They quickly learn the merits of tool safety when Rob takes a bad bonk to the head.
Sheriff In Town - 11

Sheriff In Town - 11
What could be more fun than going to the Old West Planet to play REAL cowboys?? Unfortunately, Ema get's carried away in her new role as sheriff and learns there's a lot more to being sheriff than having fun!
Shell Shock - 12

Shell Shock - 12
When the crew head to the Beach Planet, they encounter a peculiar character - a hermit crab with no shell!
Music Makers - 13

Music Makers - 13
When TK breaks her guitar, the friends head of to the Repair Shop Planet for some last minute repairs. There, they discover you don't need fancy instruments to make music, just a little imagination!
Robot Run - 14

Robot Run - 14
Ema wants to learn how to make a paper airplane - the Origami Planet seems like the perfect place to go.
Dinosaur Roar - 15

Dinosaur Roar - 15
When the gangs favourite video game is broken, the crew head to Arcade Planet in order to keep playing their favourite game. Rob soon learns however, there's a lot more to having fun than playing by yourself.
Telescope Tale - 16

Telescope Tale - 16
The gang venture off in search of real life dinosaur! Unfortunately, Rob's over enthusiasm soon leads them into dino-sized trouble' Welcome to Dinosaur Planet!
Super Friends - 17

Super Friends - 17
The gang Travel to Astronomy Planet to see a rare comet. But when the planet's high powered telescope breaks down, the crew learns sometimes simpler is better
Finding Rob - 18

Finding Rob - 18
The friends travel to the Super Power Planet so they can be like their favourite comic heroes! Orbit is unimpressed with his new super power at first, until he realizes that one of the greatest powers - being SUPER SMART!!
What's Mined is Mine - 19

What's Mined is Mine - 19
Having just received his Finders' Badge, Rob decides to help the crew aquire their own badges on the Scout Planet. Unfortunately Rob gets a little carried away, and in the end, needs the crew to help find HIM!
Perfect Pumpkin - 20

Perfect Pumpkin - 20
When Rob and Ema discover a shared interest in rock collecting, Rob proposes a rock hunting expedition to the MINERAL PLANET! But when they find only one of their favourite rocks, they soon learn the importance of sharing and sacrifice.
Fair Play - 21

Fair Play - 21
Wanting to go someplace where they can play on BIG rides, the crew head to the Fair planet for some fun. They soon realize however, TK has a BIG fear of heights!
Memory Mix Up - 22

Memory Mix Up - 22
When Rob can't get a song out of his head, the friends take him to the Repair Planet to help fix a faulty chip. But when Rob decides to fix more than he should, he finds himself changed'for the worse!
What Goes Up - 23

What Goes Up - 23
The Friends travel to the Space Camp Planet to learn more about gravity. They learn the hard way that was goes up, doesn't always come down!
Time For Fun - 24

Time For Fun - 24
The crew discovers Orbit's having issues telling time! They take him the to the Clock Planet to learn time telling basics, but are set off on a wild cuckoo chase when Orbit unwittingly sets a giant cuckoo bird free!















