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26 एपिसोड
1. Awakening

1. Awakening
A young man regains consciousness in an unfamiliar room with no idea how he got there and no memory of his identity. He must rely on his killer instinct when a masked assassin suddenly attacks!
2. Training

2. Training
With his life on the line, Zwei accepts his fate and begins his assassin training under Ein and learns more about his new masters - Inferno.
3. Practice

3. Practice
It’s kill or be killed when Zwei’s training is put the test. He must hunt and eliminate a Navy Seal who has drawn the ire of Inferno.
4. Assassination

4. Assassination
After executing a public assassination at a busy shopping mall, Ein and Zwei face hard questions about what they’ve become in the hands of Inferno.
5. Moment

5. Moment
Inferno’s growing power leads to tension with a local mafia family. If an agreement over disputed turf can’t be reached, Zwei has been ordered to hit the rival boss where it hurts most - at home.
6. Conflagration

6. Conflagration
Inferno sends Ein and Zwei on an incredibly orchestrated assassination spree. If the bloodbath goes as planned, the balance of power in the West Coast criminal underground will shift dramatically.
7. The Past

7. The Past
Inferno’s manipulative ways are not reserved for enemies - the shady scheming often turns inward. With suspicion fueling mistrust between their masters, Ein and Zwei know they are but pawns in the crossfire.
8. Sudden Change

8. Sudden Change
Inferno splinters after an explosion of murderous betrayal, and Zwei must choose between escaping his new reality or protecting wounded Ein. Either way, the puppets are cutting their strings.
9. Name

9. Name
Zwei vows to give Ein a better future, but when the past catches up with them on the road, it’s clear his promise can only be kept through more bloodshed.
10. Finale

10. Finale
Forced for so long to kill for others, Zwei takes aim at Scythe for personal reasons. He only needs one bullet to settle the score - but when the trigger is pulled, Zwei’s hate gives way to horror and regret.
11. Succession

11. Succession
Inferno is flourishing under McCunnen’s direction, and she’s gaining influence over the criminal underground. She’s not the only one moving up in the world - there’s a new Phantom in town.
12. Ghost

12. Ghost
Claudia’s drug deal ends before it begins when the buyers turn up murdered. Zwei visits the scene to look for clues, but instead finds young Cal, a girl who claims to know the party responsible for the massacre.
13. Camouflage

13. Camouflage
In the aftermath of the botched drug deal, Isaac questions why Zwei is compelled to shelter the only witness. To keep Cal safe, the Phantom digs a hole that may prove difficult to escape.
14. Surveillance

14. Surveillance
Claudia suspects an Inferno insider is responsible for the slain Yakuza and sets a trap to prove it. When the traitor takes the bait, Zwei is ready - but the Phantom freezes when he sees a ghost.
15. Reunion

15. Reunion
Above the city, Zwei scours the skyline for Isaac’s sniper. When the bullets start flying, the Phantom discovers there are more assassins at work than he suspected - and one of them is supposed to be dead.
16. Confession

16. Confession
Claudia exposes Isaac’s treachery to the Yakuza, but a bitter adversary from her past has orchestrated a plan to undo her gains. The deadly plot is in motion and Zwei could be the first to spring the trap.
17. The Truth

17. The Truth
Bodies stack up after Scythe reveals the deception perpetrated by Claudia and the Godo Family. Zwei’s prepared for Inferno to come gunning for him - but he fears Cal’s name is on the hit list too.
18. Confrontation

18. Confrontation
Ein is sent to kill Zwei, and she knows where to find him. With blades drawn, the Phantoms past and present prepare to die - but before the knife fight ends, each will find a reason to live.
19. Promise

19. Promise
Zwei thinks Ein is the only person who understands his pain, but there’s another girl hurting just as much - and she’s all alone in the violent world that the Phantom left behind.
20. Homeland

20. Homeland
Two years have passed since Ein and Zwei escaped their murderous masters, but it only takes one bullet to shatter the illusion of freedom. An old friend arrives with a reminder: nobody ever really gets away.
21. Rage

21. Rage
Drei could be the deadliest killer ever used by Inferno, but before she can truly take her place as Phantom, she must destroy Ein and Zwei. Fueled by hatred and pushed by Scythe, that’s just what she intends to do.
22. Fury

22. Fury
Zwei and Ein must gamble with a friend’s life to keep Drei at bay, but mafia politics might not be enough to keep the new Phantom from unleashing her murderous rage.
23. Decision

23. Decision
Zwei may be forced to give Drei the final showdown she craves when Mio’s life is put on the line. With the clock ticking, both Ein and Inferno move to put an end to the Phantom’s deadly game.
24. Faceoff

24. Faceoff
Three assassins - Zwei, Ein, and Drei - rush toward a final faceoff. Each knows bloodshed is inevitable, but none realize that their former master is sending a new batch of created killers to join the battle.
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