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45 에피소드
1. The Trouble With Nothing

1. The Trouble With Nothing
Zero escapes the sofa and makes things disappear, so Six has to catch him.
14분
2006년 10월 15일
2. Going Wrong, Going Long

2. Going Wrong, Going Long
The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. Four soon sorts him out.
14분
2006년 10월 16일
3. Sphere Today, Gone Tomorrow

3. Sphere Today, Gone Tomorrow
Things that should be spherical are being turned into cubes, thanks to the Shape Japer. Six goes to sort things out.
14분
2006년 10월 17일
4. In, Out, Shake It All About

4. In, Out, Shake It All About
Thanks to the Puzzler, things that should be in are out. Five and Three race to the rescue.
14분
2006년 10월 18일
5. One More Time

5. One More Time
One escapes the couch and creates one more of everything.
14분
2006년 10월 19일
6. Forward Thinking

6. Forward Thinking
Things can't stop going forward thanks to the Problem Blob
14분
2006년 10월 20일
7. Seven Wonders

7. Seven Wonders
Seven is kidnapped by the Puzzler, causing everyone to get seven of things when they only need one
14분
2006년 10월 21일
8. Getting Heavy

8. Getting Heavy
Spooky Spoon is swapping light things and heavy things – Five and Three both fly out together to save the day.
14분
2006년 10월 25일
9. Belongings

9. Belongings
Things don't belong when Spooky Spoon mixes things up - another problem for 5 to solve.
14분
2006년 10월 26일
10. 4 He'S A Jolly Good Fellow

10. 4 He'S A Jolly Good Fellow
The Numbertaker is sucking up the number fours, so Four has to replace them all before dealing with the evil Numbertaker.
14분
2006년 10월 27일
11. Boxing Day

11. Boxing Day
Sides, bottoms and lids of boxes are disappearing and some boxes are turning into very odd shapes, but Six is on the case and finds the Shape Japer behind all the irregularities.
14분
2006년 10월 29일
12. Out Of Order

12. Out Of Order
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
14분
2006년 10월 30일
13. Nine Lives

13. Nine Lives
Nine is captured by the Puzzler, so Six and Three must rescue her.
14분
2006년 10월 31일
14. Takeaway

14. Takeaway
Not just a few problems, but many of them – Four eventually makes the Numbertaker take more than he wants to.
14분
2006년 11월 1일
15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern!
14분
2006년 11월 2일
16. Stop And Go

16. Stop And Go
Things don’t move when they should – 6 has got to sort Spooky Spoon out.
14분
2007년 2월 18일
17. Off Colour

17. Off Colour
Spooky Spoon starts taking yellow items, then red and then blue things including Four. Can the Numberjacks stop the mean Spooky Spoon?
14분
2007년 2월 19일
18. A Game Of Two Halves.

18. A Game Of Two Halves.
The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
14분
2007년 2월 20일
19. Out For The Count

19. Out For The Count
Two's inability to count is impacting everyone in town.
14분
2007년 2월 21일
20. The Container Drainer

20. The Container Drainer
Agents call in to report that a girl's drink has disappeared from her bottle, and a boy's sand has gone too. It seems that the Puzzler is to blame.
14분
2007년 2월 22일
21. Tens Moments

21. Tens Moments
1 and 0 get out and about and make ten of everything – 5 has got more work to do.
14분
2007년 2월 25일
22. 3 Things Good

22. 3 Things Good
3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes.
14분
2007년 2월 26일
23. Say What You Mean

23. Say What You Mean
Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out.
14분
2007년 2월 27일
24. One Won

24. One Won
There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1
14분
2007년 2월 28일















