
MARINE BOY
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S1 A1 – The Green Monsters
6 oktober 196625 minMarine Boy, suspecting sabotage, investigates when an "unsinkable" nuclear ship is lost during a tornado.Finns att köpaS1 A2 – The Super Mystery Boat
13 oktober 196625 minMarine Boy enters a boat race using a special boat invented by Dr. Mariner and Professor Fumble, but the boat is blown up before the race starts and the gang feels that it was caused by a guided missile disguised as another boat and remote controlled.Finns att köpaS1 A3 – The Greatest Power On Earth
20 oktober 196625 minA strange statue which contains vast treasure is discovered by "Tycoon" while flying over it in his plane.Finns att köpaS1 A4 – Disaster On The High Sea
27 oktober 196625 minSmirch and Captain Slicker steal nuclear rock drills from the Ocean Patrol in order to steal all the uranium in the world. They end up causing an oil leak in the Mindanao Trench's waters.Finns att köpaS1 A5 – Secret Of The Time Capsule
3 november 196624 minA mysterious time capsule is found by Marine Boy and Splasher who take it to Dr. Mariner. Within it is a secret document describing the location of a button which will activate tidal waves.Finns att köpaS1 A6 – Mystery Of The Vanishing Vessel
10 november 196625 minFlim Flamboyant disguises his sub as the P-1 and leads Ocean Patrol boats to a cave where he steals their precious cargo.Finns att köpaS1 A7 – Menace Of The Missing Bomb
17 november 196625 minA proton bomb with its safety catch unhooked is stolen by a secret agent. He places it in a lunch box and meets the other villains, where a small boy switches his lunch box with the agent.Finns att köpaS1 A8 – Danger In The Depths
24 november 196625 minSplasher is caught in the sound waves emitted by Scorpo, who plans to sell him to Smirkland for use as a robot.Finns att köpaS1 A9 – The Gigantic Sea Farm
1 december 196625 minMarine Boy and Splasher stumble on an underwater farm where plants grow quickly due to the rich soil.Finns att köpaS1 A10 – Terror For The Fire Ball
8 december 196625 minDr. Shinedor has invented an electronic laser beam which he can use to shock and punish man for hunting and fishing for pleasure.Finns att köpaS1 A11 – Empire Of The Sea
15 december 196625 minDespo Montebank, who claims to be the Emperor of the Pacific Empire, holds Marine Boy and his crew captive in an electromagnetic fie ld and tries to make them obey him.Finns att köpaS1 A12 – Danger At 300 Fathoms
22 december 196625 minA great underwater oil field is discovered by Dr. Mariner, but while drilling, the team at Satellite Station 23 collapses and Marine Boy is sent to investigate.Finns att köpaS1 A13 – Battle To Save The World
29 december 196624 minMarine Boy leaves the P-1 to search for the wreckage of a ship sunk by Captain Rex Rancid's electronic missiles.Finns att köpaS1 A14 – The Terrifying Icebergs
5 januari 196725 minMarine Boy and P-1 are sent to investigate the disappearance of ships at the North Pole, apparently due to icebergs.Finns att köpaS1 A15 – The Whales Of Destruction
12 januari 196725 minWhile testing the electronic fence at the Ocean patrol underwater research ranch, Professor Fumble and Mr. Washer are captured and h eld on an "invisible ship."Finns att köpaS1 A16 – The Power Of Power
19 januari 196725 minAccidents continue to occur in an underwater power station which is under construction, and Marine Boy discovers tremendous currents which he feels are man-made.Finns att köpaS1 A17 – 5 Billion In Diamonds
26 januari 196724 minLittle Clicli sees a submarine attack a diamond-bearing ship and picks up the key tot he diamond strongbox after the captain of the ship throws it overboard to keep it from thieves.Finns att köpaS1 A18 – Mission At Corkscrew Strait
2 februari 196725 minIn leading an important cargo ship through the narrow strait, P-1 must use torpedoes to clear the way.Finns att köpaS1 A19 – Lighthouse Of Terror
9 februari 196725 minA lighthouse beam changes course mysteriously and ships in the area are running aground as a result.Finns att köpaS1 A20 – Monsters Of The Deep
16 februari 196725 minMarine Boy, Bullton, and Piper are ordered to the fishing boat Whoppercatch to investigate an SOS regarding a sea monster.Finns att köpaS1 A21 – The Dangerous Starfish
23 februari 196725 minAfter arriving at the crash site of an unidentified aircraft, P-1 witnesses an explosion and are surrounded by electronically contro lled, poisonous starfish which are pawns of Stellardin.Finns att köpaS1 A22 – The Astounding Shellfish
2 mars 196724 minBullton and Piper find a missing fishing boat with no one aboard. Marine Boy and Splasher set out to solve the mystery of the crew's whereabouts.Finns att köpaS1 A23 – The Mysterious Paradise
30 mars 196723 minDuring an expedition organized by Ocean patrol, Dr. Mariner and his crew find a spear which is modelled after one known to be two th ousand years old, but this spear is newly made.Finns att köpaS1 A24 – The Deepest Of The Deep
16 mars 196725 minTo provide more food to the people of the world, Dr. Mariner experiments with raising larger fish, but it is missing one ingredient which can only be found in the deepest part of the ocean.Finns att köpaS1 A25 – The Ghost Ship
23 mars 196725 minMarine Boy, Bullton, and Piper are sent to the Arctic Ocean to search for 11 missing men and to explore the myth of a ghost ship.Finns att köpa