

Csatlakozás a Prime-hoz
Bizonyos feltételekkel.
20 epizód
1. Rising Part 1

1. Rising Part 1
A newly formed Stargate team heads into an unknown galaxy, discovers the lost city of Atlantis, and encounters a sinister new enemy.
47 min
2004. júl. 15.
2. Rising Part 2

2. Rising Part 2
A newly formed Stargate team heads into an unknown galaxy, discovers the lost city of Atlantis, and encounters a sinister new enemy.
44 min
2004. júl. 16.
3. Hide and Seek

3. Hide and Seek
Rodney can't remove an Ancient device that makes him invincible but prevents him from eating or drinking. Meanwhile, there are power malfunctions throughout the city and one of the Athosians mentions seeing a shadow.
44 min
2004. júl. 29.
4. Thirty Eight Minutes

4. Thirty Eight Minutes
Sheppard gets bitten by a Wraith-like bug and is dying. While the puddle jumper returns, it gets stuck in the Stargate. There's 38 minutes to find a solution.
44 min
2004. aug. 5.
5. Suspicion

5. Suspicion
Relationships are torn part when the Athosians are accused of harbouring a spy.
44 min
2004. aug. 5.
6. Childhood's End

6. Childhood's End
The Atlantis team discovers a tribe of children whose beliefs lead them to ritual suicide.
44 min
2004. aug. 19.
7. Poisoning the Well

7. Poisoning the Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
44 min
2004. aug. 19.
8. Underground

8. Underground
Atlantis wants to trade food with the Genii, a simple civilization who turn out to be not so simple. They are planning a nuclear attack against the Wraith.
44 min
2004. aug. 26.
9. Home

9. Home
A strange energy generating fog allows travel back to Earth. But something's wrong.
44 min
2004. szept. 9.
10. The Storm

10. The Storm
Two hurricanes are approaching Atlantis and an evacuation is necessary. The leader of the planet taking them in tells the Genii about the situation.
44 min
2004. szept. 16.
11. The Eye

11. The Eye
When an approaching storm with awesome destructive capabilities causes Dr. Weir to evacuate the city, the Genii launch an invasion, and take control of Atlantis' weapons.
43 min
2005. jan. 20.
12. The Defiant One

12. The Defiant One
Sheppard and McKay set out, along with two scientists, to explore when they stumble upon a distress beacon coming from a Wraith ship. When they move to investigate, they discover that the ship has been sending out it's SOS signal for 10,000 years.
44 min
2005. jan. 27.
13. Hot Zone

13. Hot Zone
McKay must stop a deadly virus from spreading throughout Atlantis' population.
44 min
2005. febr. 3.
14. Sanctuary

14. Sanctuary
Sheppard invites a priestess, who claims to not know about a weapon protecting her planet from the Wraith, to Atlantis to discuss asylum for refugees.
44 min
2005. febr. 10.
15. Before I Sleep

15. Before I Sleep
The Atlantis team revives a woman who has been in stasis for over 10,000 years.
44 min
2005. febr. 17.
16. The Brotherhood

16. The Brotherhood
The Atlantis team's search for a power source leads them into the hands of the vengeful Genii.
44 min
2005. febr. 24.
17. Letters From Pegasus

17. Letters From Pegasus
With a showdown with the entire Wraith armada imminent, the Atlantis team begins preparations for what may be their last stand.
44 min
2005. márc. 3.
18. The Gift

18. The Gift
The stress of the coming battle begins to weigh on the Atlantis team, while Teyla explores her personal connection to the Wraith.
44 min
2005. márc. 10.
19. The Siege

19. The Siege
Tensions boil over as the Atlantis team scrambles to fortify the city against the coming battle with the Wraith.
44 min
2005. márc. 17.
20. The Siege Part 2

20. The Siege Part 2
Tensions boil over as the Atlantis team scrambles to fortify the city against the coming battle with the Wraith.
44 min
2005. márc. 24.
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