
10 에피소드
1. Hit It, Toofus!

1. Hit It, Toofus!
Olly arranges a long-awaited dinner between his and Ansi's family… but when the Spy unexpectedly shows up, Team Timbers must outsmart the bad guys without their parents finding out.
2. Wall-to-Wall Ping-Pong Ball

2. Wall-to-Wall Ping-Pong Ball
Team Timbers heads to the Wayne's secret library to find out more about its vampire-filled past. But when they are ambushed by a ninja, they discover that their new friend Andrei could be evil!
3. Swap Shop Hop & Bop

3. Swap Shop Hop & Bop
At the annual Wayne flea market, Ansi has to let go of his childhood toys, Olly is on a mission to find the ultimate collection, and Andrei's vintage clothing comes to life in pursuit of a mysterious object.
4. 8:08:08

4. 8:08:08
Saraline's 8th birthday turns into a late night adventure through the Wayne with all of their friends to investigate a strange clue from Tony Stanza.
5. Flutch

5. Flutch
Ansi gets captured by a talking pipe and taken down to a mysterious kingdom below the Wayne, ruled by a washing machine pharaoh! Team Timbers begins to rely on their new friends for help on their adventures.
6. What's For Linner?

6. What's For Linner?
Team Timbers follows a magical paper butterfly to a fantastical origami world created by Katherine Alice, a girl without a voice who needs their help.
7. Leave the Funny, Find the Bunny

7. Leave the Funny, Find the Bunny
At the Wayne Talent Show, Olly and Ansi put on a magic act and encounter a powerful rabbit bent on revenge.
8. Gimble in the Wabe

8. Gimble in the Wabe
The Wayne loses power on the hottest day of the year, forcing Team Timbers to search for the fabled swimming pool. A discovery leads them on the trail of the Gyre, a secret organization that can save the Wayne from destruction.
9. Keep an Eye on the Nose

9. Keep an Eye on the Nose
Saraline investigates a mysterious walking nose that's loose in the Wayne while Olly is convinced Julia is hiding a major secret.
10. So This is Glamsterdam

10. So This is Glamsterdam
With the Spy close to opening the Gates of Glamsterdam, Team Timbers prepares for an all out battle for the Wayne. But where did Ansi go? How will they stop an army of vampires? And where is the Gyre when they need it most?












