
14 Folgen
1. The Chosen One

1. The Chosen One
Zoom's spiritual mentor - who happens to be a 9 year-old boy - appears in Handler Corners in order to bring Zoom back home to fulfill his destiny as the "Chosen One."
2. Stormshocker

2. Stormshocker
Just as Stanford's older (and snootier!) brother shows up in Handler Corners, Zeke's diner is accidentally swept inside a Mist Battle Zone.
3. Cage Match

3. Cage Match
While trying to navigate a fiendish "prankster" Battle Zone, Zoom and Vert must compete in a "Cage of Doom" battle against the Vandals. To win, Vert ultimately has to ride the Chopper... and it's not as easy as Zoom makes it look!
4. Glitchin'

4. Glitchin'
The Battle Force 5 must mount a risky rescue mission to save Spinner from the Sark Homeworld.
5. Cold As Ice

5. Cold As Ice
In a super frigid battlezone, Agura and Stanford must put aside their quarrels to recover the Tangler trapped in a crevasse, while the rest team battles a newly energized Sark army and a massive abominable snowman.
6. Mag Wheels

6. Mag Wheels
The BF5 enter a battlezone with reverse magnetic polarity, causing their vehicles (as well as the Sark's) to repel the battlekey rather than attract it.
7. Time Out

7. Time Out
The BF5 must free Handler Corners from stasis by destroying Hatch's time-stopping device.
8. Artifact Attack

8. Artifact Attack
Vert and the BF5 must battle a monster created by Sherman and Spinner's collection of battlezone artifacts which come to life and terrorize Handler Corners.
9. Swarmed

9. Swarmed
Vert must escape an alien wasp hive, while Stanford leads the team's rescue effort.
10. Gladiators

10. Gladiators
The Battle Force 5 enter an arena-type battlezone which turns out to be a Sark testing facility run by a mysterious Red Sark, Tors10.
11. Spinning Out

11. Spinning Out
The BF5 must cleanse the Ringzone of leeches and stabilize it before it causes the multiverse to spin out of control.
12. Mobi 3.0

12. Mobi 3.0
When the MOBI needs to go to a battlezone for a major update, Zemerik takes control of the mobile fortress. The BF5 must recover it from Sark World, while Spinner becomes trigger shy after making a mission-jeopardizing mistake.
13. Axis of Evil, Part 1

13. Axis of Evil, Part 1
Sark and Vandals join forces to trick the BF5 into thinking both enemy forces have been defeated and the war is over... only to miraculously return from the "dead", overwhelm Vert and his team and invade the Hub in a climactic battle.
14. Axis of Evil, Part 2

14. Axis of Evil, Part 2
The BF5 must rescue Sage and find a way home from the Sentient Homeworld.
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