

Sticky Business - 1

Sticky Business - 1
Struggling to find their purpose on the Betterman farm, the Croods see an opportunity to prove their worth by harvesting Phil's perilous (and sticky) bounceberries.
Guy Time - 2

Guy Time - 2
When Eep wants alone time with her new friend Dawn, Guy finds an unlikely companion in Thunk.
Game Nightmare - 3

Game Nightmare - 3
When the Bettermans invite the Croods to join their family game night, two things become clear: Phil needs to win and Grug hates to lose.
What Goes Eep Must Come Dawn - 4

What Goes Eep Must Come Dawn - 4
After a crowverine gliding mishap, Dawn loses her confidence and tells Eep she's taking a break from adventures. Eep convinces Dawn to join her on one last adventure - climbing Grrr Mountain.
Parental Stridence - 5

Parental Stridence - 5
When Hope oversteps by trying to teach Sandy manners, Ugga gets her revenge by challenging Hope to do the impossible: civilize Thunk.
The Flopping of the Bullruses - 6

The Flopping of the Bullruses - 6
Ugga has a secret - she's taking Eep to "flop with the bulrusses" - a fun and dangerous pastime Ugga enjoyed as a teen. Ugga's excitement fades when Hope invites herself and Dawn along.
Remote Control - 7

Remote Control - 7
Bored of the viewing options on the window, Thunk realizes he's been missing real-life drama.
Daddy Daughter Day - 8

Daddy Daughter Day - 8
Sandy is finally old enough to join Grug and Eep for the annual Daddy Daughter Day and Grug couldn't be more excited.
There's No 'Phil' in Team - 9

There's No 'Phil' in Team - 9
When Phil humiliates himself playing throw-go-nut with the punch monkeys, the Croods band together to help him regain his confidence.
Thunder Games - 10

Thunder Games - 10
Gran announces it's time to choose a new Thunder Sisters Queen, and Ugga assumes she'll be picked.
Shock and Awww - 11

Shock and Awww - 11
Guy is always surprising Eep with romantic gestures and Eep wants to return the favor. But when Guy proves impossible to surprise, Eep has to step up her game.
Straycation Part 1 - 12

Straycation Part 1 - 12
The Crood and Betterman parents have been struggling to get along -- they're so different! The two couple realize they need some time apart and decide to get away from the farm and each other.
Straycation Part 2 - 13

Straycation Part 2 - 13
While the parents are away, the kids are in charge of the tree house, but when the punch monkeys invade the house, the kids find themselves out of their element.
Thunder Misters - 14

Thunder Misters - 14
Jealous of the Thunder Sisters, the men on the farm undergo a series of difficult initiation rituals to try and join the exclusive tribe of women.
Eep Walking - 15

Eep Walking - 15
When Eep starts sleepwalking, she must find the cause to prevent dangerous situations.
The Gorgwatch Project - 16

The Gorgwatch Project - 16
Eep and Dawn are terrified after Thunk and Guy tell them a campfire story about Gorgwatch.
Skate or Dawn - 17

Skate or Dawn - 17
Guy invents a primitive skateboard, and Eep and Dawn have a blast trying new tricks.
Phil's Phun Pharm - 18

Phil's Phun Pharm - 18
When Phil learns no one on the farm thinks he's fun, he sets out to prove them all wrong... by building a crazy amusement park.
Joy Story - 19

Joy Story - 19
Eep and Dawn find a stranded egg that they must return before it becomes dangerous.
The Big Shine - 20

The Big Shine - 20
When Grug overhears Thunk accidentally call Phil "Dad", he tries to reconnect with Thunk by taking him to the natural spectacle known as "Big Shine.".
Ball in Cup - 21

Ball in Cup - 21
When Phil invents a simple new game called ball-in-cup, everyone except Hope, can't stop playing it. But just when Hope thinks she's rid the farm of the game, she finds herself addicted to the game worst of all.
Growing Paints - 22

Growing Paints - 22
Grug thinks his forehead looks too big in Ugga's family portrait.
Cave New World - 23

Cave New World - 23
When the adults exclude the kids from their adult-only cave, the kids make their own much cooler cave, soon making the adults want to switch caves.
Thunk Tank - 24

Thunk Tank - 24
Phil is thrilled when a freak lightning strike turns Thunk into a genius.




























