
第 1 季
The Rescuers - 1

The Rescuers - 1
During a golf game the King has an accident. The Guards are supposed to look after emergencies but they're too incompetant. Altair must rescue him.
A Bad Stair Day - 2

A Bad Stair Day - 2
After a bang on the head Orson, the Clown, is inspired to create an escalator. Altair hopes the device may revolutionise Starland's transport system.
Take Your Partners - 3

Take Your Partners - 3
Altair and Gosho are invited to a Grand Ball in the Palace. For different reasons both fear they'll look ridiculous.
Here And There - 4

Here And There - 4
Altair gets into his worst ever muddle.
Well Done - 5

Well Done - 5
On a scorching hot day Altair sets out to rediscover the mythical Lemonade Well.
Gone Fishin' - 6

Gone Fishin' - 6
Altair, too bored to play Chess with Gosho, tries fishing.
Say-Sorry Island - 7

Say-Sorry Island - 7
When Princess Vega breaks a vase in the Palace, Altair is blamed.
King For Half-A-Day - 8

King For Half-A-Day - 8
Altair wears the Crown and is mistaken, by silly Starish.
Who's In Charge? - 9

Who's In Charge? - 9
Altair takes a job in Gretchen's new restaurant.
O Lucky Day - 10

O Lucky Day - 10
Altair discovers that many of the Starish are superstitious about the most unlucky day of the Year.
Good Ole Blip! - 11

Good Ole Blip! - 11
Altair is happy to be asked to take part in Grzzlland competitions.
Spring Clean - 12

Spring Clean - 12
There are Street Cleaners and Street Dirtiers in Starland.
The Play's The Thing - 13

The Play's The Thing - 13
A trivial dispute between the King and the Queen has escalated. The unity of Starland is threatened.
Ghost Train - 14

Ghost Train - 14
The King is tricked into taking the first ride on Grzzl's new Ghost Train.
What A Performance - 15

What A Performance - 15
Gosho prepares a conjuring act for the Royal Command Performance.
Why Not Me? - 16

Why Not Me? - 16
All the kids in Starland have Markies - stripes on their skin except Altair.
An Open Book - 17

An Open Book - 17
When the King finds an ancient book, Grzzl wants to know what it's worth.
Beyond Grzzlland - 18

Beyond Grzzlland - 18
Grzzl attempts to charge the Kids at the entrance and exit of the Hall of Mirrors.
The Candidate - 19

The Candidate - 19
The Queen wants Gosho to be Minister of Culture.
Now You See Me, Now You Don't - 20

Now You See Me, Now You Don't - 20
Altair thinks that Gosho has become invisible!
Breakdown - 21

Breakdown - 21
Altair and Mr. Horse "borrow" the wagon for a little trip.
A Gift For Gretchen - 22

A Gift For Gretchen - 22
Grzzl has opened a Bank, but it's only for deposits, not withdrawals.
A Legend In His Own Time - 23

A Legend In His Own Time - 23
The King desires the legendary fame of Kings of old.
Future Shock - 24

Future Shock - 24
Gretchen has become a Gypsy Fortune-teller in Grzzlland.















