Numberjacks
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Numberjacks

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Animated superhero numbers who solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and 'numerous' superhero thrills.
IMDb 5,9/1020062 sæsoner
TV-Y
45 episoder
  • 1. The Trouble With Nothing

    1. The Trouble With Nothing

    Zero escapes the sofa and makes things disappear, so Six has to catch him.
    Zero escapes the sofa and makes things disappear, so Six has to catch him.
    TV-G
    14min
    15. okt. 2006
  • 2. Going Wrong, Going Long

    2. Going Wrong, Going Long

    The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. Four soon sorts him out.
    The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. Four soon sorts him out.
    TV-G
    14min
    16. okt. 2006
  • 3. Sphere Today, Gone Tomorrow

    3. Sphere Today, Gone Tomorrow

    Things that should be spherical are being turned into cubes, thanks to the Shape Japer. Six goes to sort things out.
    Things that should be spherical are being turned into cubes, thanks to the Shape Japer. Six goes to sort things out.
    TV-G
    14min
    17. okt. 2006
  • 4. In, Out, Shake It All About

    4. In, Out, Shake It All About

    Thanks to the Puzzler, things that should be in are out. Five and Three race to the rescue.
    Thanks to the Puzzler, things that should be in are out. Five and Three race to the rescue.
    TV-G
    14min
    18. okt. 2006
  • 5. One More Time

    5. One More Time

    One escapes the couch and creates one more of everything.
    One escapes the couch and creates one more of everything.
    TV-G
    14min
    19. okt. 2006
  • 6. Forward Thinking

    6. Forward Thinking

    Things can't stop going forward thanks to the Problem Blob
    Things can't stop going forward thanks to the Problem Blob
    TV-G
    14min
    20. okt. 2006
  • 7. Seven Wonders

    7. Seven Wonders

    Seven is kidnapped by the Puzzler, causing everyone to get seven of things when they only need one
    Seven is kidnapped by the Puzzler, causing everyone to get seven of things when they only need one
    TV-G
    14min
    21. okt. 2006
  • 8. Getting Heavy

    8. Getting Heavy

    Spooky Spoon is swapping light things and heavy things – Five and Three both fly out together to save the day.
    Spooky Spoon is swapping light things and heavy things – Five and Three both fly out together to save the day.
    TV-G
    14min
    25. okt. 2006
  • 9. Belongings

    9. Belongings

    Things don't belong when Spooky Spoon mixes things up - another problem for 5 to solve.
    Things don't belong when Spooky Spoon mixes things up - another problem for 5 to solve.
    TV-G
    14min
    26. okt. 2006
  • 10. 4 He'S A Jolly Good Fellow

    10. 4 He'S A Jolly Good Fellow

    The Numbertaker is sucking up the number fours, so Four has to replace them all before dealing with the evil Numbertaker.
    The Numbertaker is sucking up the number fours, so Four has to replace them all before dealing with the evil Numbertaker.
    TV-G
    14min
    27. okt. 2006
  • 11. Boxing Day

    11. Boxing Day

    Sides, bottoms and lids of boxes are disappearing and some boxes are turning into very odd shapes, but Six is on the case and finds the Shape Japer behind all the irregularities.
    Sides, bottoms and lids of boxes are disappearing and some boxes are turning into very odd shapes, but Six is on the case and finds the Shape Japer behind all the irregularities.
    TV-G
    14min
    29. okt. 2006
  • 12. Out Of Order

    12. Out Of Order

    Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
    Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
    TV-G
    14min
    30. okt. 2006
  • 13. Nine Lives

    13. Nine Lives

    Nine is captured by the Puzzler, so Six and Three must rescue her.
    Nine is captured by the Puzzler, so Six and Three must rescue her.
    TV-G
    14min
    31. okt. 2006
  • 14. Takeaway

    14. Takeaway

    Not just a few problems, but many of them – Four eventually makes the Numbertaker take more than he wants to.
    Not just a few problems, but many of them – Four eventually makes the Numbertaker take more than he wants to.
    TV-G
    14min
    1. nov. 2006
  • 15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

    15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

    There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern!
    There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern!
    TV-G
    14min
    2. nov. 2006
  • 16. Stop And Go

    16. Stop And Go

    Things don’t move when they should – 6 has got to sort Spooky Spoon out.
    Things don’t move when they should – 6 has got to sort Spooky Spoon out.
    TV-G
    14min
    18. feb. 2007
  • 17. Off Colour

    17. Off Colour

    Spooky Spoon starts taking yellow items, then red and then blue things including Four. Can the Numberjacks stop the mean Spooky Spoon?
    Spooky Spoon starts taking yellow items, then red and then blue things including Four. Can the Numberjacks stop the mean Spooky Spoon?
    TV-G
    14min
    19. feb. 2007
  • 18. A Game Of Two Halves.

    18. A Game Of Two Halves.

    The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
    The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
    TV-G
    14min
    20. feb. 2007
  • 19. Out For The Count

    19. Out For The Count

    Two's inability to count is impacting everyone in town.
    Two's inability to count is impacting everyone in town.
    TV-G
    14min
    21. feb. 2007
  • 20. The Container Drainer

    20. The Container Drainer

    Agents call in to report that a girl's drink has disappeared from her bottle, and a boy's sand has gone too. It seems that the Puzzler is to blame.
    Agents call in to report that a girl's drink has disappeared from her bottle, and a boy's sand has gone too. It seems that the Puzzler is to blame.
    TV-G
    14min
    22. feb. 2007
  • 21. Tens Moments

    21. Tens Moments

    1 and 0 get out and about and make ten of everything – 5 has got more work to do.
    1 and 0 get out and about and make ten of everything – 5 has got more work to do.
    TV-G
    14min
    25. feb. 2007
  • 22. 3 Things Good

    22. 3 Things Good

    3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes.
    3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes.
    TV-G
    14min
    26. feb. 2007
  • 23. Say What You Mean

    23. Say What You Mean

    Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out.
    Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out.
    TV-G
    14min
    27. feb. 2007
  • 24. One Won

    24. One Won

    There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1
    There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1
    TV-G
    14min
    28. feb. 2007
  • Numberjacks
    IMDb 5,9/1020062 sæsoner
    Animated superhero numbers who solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and 'numerous' superhero thrills.
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    Indholdsbegrænsninger
    TV-Y
    blinkende lys
    Lydsprog
    English
    Undertekster
    English [CC]
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