
The New Adventures of He-Man
Jaksot
K 1 J 1 – A New Beginning
31. elokuuta 199022 minOn Eternia, the sorceress tells He-Man that soon there will be a brief meeting of the past and the future. During this encounter, representatives of the future will ask He-Man to join them on their planet, Primus, to save it from destruction.OstettavissaK 1 J 2 – Quest for the Crystals
5. syyskuuta 199022 minThe only elements capable of driving the Trifusium Generator, the temperature control center of the entire planet Primus, is a crystal mined solely on the home planet of the Mutants, Denebria. After an attack launched from the Mothership destroys the crystals currently running the generator, He-Man decides that he must travel to Gorn City to secure more crystals.OstettavissaK 1 J 3 – The Heat
6. syyskuuta 199022 minUntil the four scientists install the replacement crystals in the Trifusiurn Generator, the temperature on Primus cannot be controlled. Before they can begin the task, however, they are kidnapped by Skeletor's Mutants and taken to the Quagmi Swamp on Denebria.OstettavissaK 1 J 4 – Attack On Onnor
12. syyskuuta 199022 minSkeletor has devised a new, three-pronged plan to conquer Primus: locate the entrances to the escape tubes in the Oasis, disable The Shield, and attack Onnor. To ensure the success of the second phase of his plan he secures the services of Werban, Secretary of the Inner Council.OstettavissaK 1 J 5 – The Ultimate Challenge
13. syyskuuta 199022 minWhen Skeletor issues a challenge to He-Man, a "winner take all" on the Cameroon asteroid, both Adam and Sebrian suspect it is a trap. But they also know that He-Man must accept. In his absence, the Hole-Sensor will enable the inhabitants of Primus to maintain the strength of The Shield. Although He-Man will be gone, they will be safe.OstettavissaK 1 J 6 – Sword & Staff
23. syyskuuta 199022 minIn searching for his new pet "Grr", Skeletor has found an evil crystal in the caverns of Moon Nordor. A crystal that gives any man the power of ten. To demonstrate this power Skeletor has Quakke submit to the crystal and go to Gorn City.OstettavissaK 1 J 7 – Pen Is Mightier Than the Sword - Or Is It?
24. syyskuuta 199022 minOn a recruiting drive to Gorn City Flogg and Skeletor come across an art exhibit. Skeletor never wanting to miss an opportunity to defeat He-Man views one artists work, Helm, as his chance.OstettavissaK 1 J 8 – Glaznost Schmaznost
25. syyskuuta 199022 minThe Galactic Council is meeting to determine how to solve the war that has erupted between the Mutants and Primus. Skeletor works to convince the members of the council that it is He-Man and the others that do not want peace.OstettavissaK 1 J 9 – The Youngest Hero
26. syyskuuta 199022 minDuring a battle against the Mutants, Caz, in his desire to become a Galactic Guardian, steals an Astrosub an attempts to attack the Mutants. Skeletor seeing this as an advantage that he can use against He-Han, attacks Caz's Astrosub and kidnaps him.OstettavissaK 1 J 10 – The Festival of Lights
27. syyskuuta 199022 minThe once in a lifetime event is to occur, the eclipse of the three suns. To celebrate this, Primus is putting on the festival of lights.OstettavissaK 1 J 11 – The Gift
2. lokakuuta 199022 minMuch to Sebrian's surprise, Flogg contacts the sage and suggests that they meet to discuss a truce. As a symbol of his good intentions, Flogg sends to Sebrian a peace offering in the form of a pair of furry white Zeps, the most unique and precious creatures on the Mutant's planet.OstettavissaK 1 J 12 – Skeletor's Victory
3. lokakuuta 199022 minIt's six days since the siege of Primus and the four scientists, with their trusty robot side-kicks Gleep and U-R, decide to capture and study an ana-droid in hopes of learning how to deactivate it.OstettavissaK 1 J 13 – He-Man in Exile
4. lokakuuta 199022 minSkeletor is not too happy with the results to date of his arrangement with Flogg. Although he has managed to capture the planet Primus for the Mutant, Skeletor's prize, He-Man, remains free.OstettavissaK 1 J 14 – The Seeds of Resistance
7. lokakuuta 199022 minSkeletor can't believe his eyes when the viewing screen on the Mother Ship reveals that the village of Zaphor is completely deserted. Suspecting that the villagers have taken off to the relative safety of the surrounding forest, Skeletor decides to give them a demonstration of his awesome power.OstettavissaK 1 J 15 – The Battle for Levitan
4. lokakuuta 199022 minSkeletor's patience is wearing thin. To hasten He-Man's surrender, Skeletor announces to the inhabitants of Primus that He-Man alone stands in the way of a truce with the Mutants and if he refuses to give himself up, the entire city of Levitan will be destroyed.OstettavissaK 1 J 16 – Crack in the World
7. lokakuuta 199022 minSkeletor lures the four scientists to a scientific space station to develop an energy source called Energon, which can consume whole planets. The scientists bring the Energon back to Primus, creating volcanic infernos surrounding islands of temporarily stable land.OstettavissaK 1 J 17 – Escape from Gaolotia
8. lokakuuta 199022 minSkeletor seizes the Tri-Solar prison ship, GAOLOTIA, filled with galactic scum and undesirables from every corner of the universe, and gets Sebrian on board as bait to lure He-Man to his doom.OstettavissaK 1 J 18 – He-Man Mutant
9. lokakuuta 199022 minHe-Man persuades the scientists to use an experimental "Mutatori" - a device that can temporarily give him the appearance of a Mutant - on him, in order to spy on the Mutants. But the device has the effect of making He-Man forget who he is!OstettavissaK 1 J 19 – Juggernaut
10. lokakuuta 199022 minA young girl arrives on Primus in a lone spaceship, telling stories of Skeletor's attack on her planet. Later, Adam discovers that the girl is in fact a cyborg, and the strange spaceship a juggernaut.OstettavissaK 1 J 20 – Fading Star
11. lokakuuta 199022 minDukan, an ancient galactic hero and friend of Sebrian, returns to Primus much older, but still thinking he's as capable as he used to be. Caz, stoked by Dukan's tales of derring-do, becomes the old man's hero-worshipper, leading Dukan to boast that he could whip Skeletor.OstettavissaK 1 J 21 – Skeletor's Revenge
14. lokakuuta 199021 minSKELETOR hires MIKROS, a sleazoid renegade hacker, to devise a dirty computer "virus" to infiltrate the Master Computer on Primus via a seemingly innocent data link. Mikros creates a tiny, gremlin-like energy creature, THE ELECTROID, which he downloads to the Priman computer.OstettavissaK 1 J 22 – The Mind Lens
15. lokakuuta 199021 minSkeletor finds an ancient lens that acts as a magnifier of his mental powers. He uses it to force Hydron do his bidding and then turns it on He-Man!OstettavissaK 1 J 23 – Adam's Adventure
16. lokakuuta 199022 minSkeletor devises a machine that can track He-Man's unique bio-rhythms from a distance. When he notices that He-Man's bio-rhythms change, he realizes that He-Man must have a secret identity.OstettavissaK 1 J 24 – Collision Course
17. lokakuuta 199022 minSkeletor steals the plans for a Gravity Generator that the scientists have devised to replace the Shield. Building his own Generator, Skeletor uses it to shove Primus out of its orbit and into space.OstettavissaK 1 J 25 – Planet of Junk
18. lokakuuta 199022 minSkeletor, Flogg and Slushhead tumble into a buried treasure drove of advanced alien weaponry, left behind by a long-forgotten civilization on an apparently deserted asteroid. The Mutants kidnap the scientists, and force them to put the weapons in working order.Ostettavissa