Homebound hermits, withdrawn from life, siblings Shiro and Sora are summoned to a fantasy world by a boy calling himself “God.” It’s here where the fate of humanity is decided by game.
Sora and Shiro, a pair of anti social NEET gamer extraordinaires, suddenly find themselves in a new world where games decide every facet of life...something that they take to immediately.
After inviting herself in, Sora and Shiro's new friend Steph makes a foolish bet that ends with Sora the victor. As the new king of Elkia is crowned, Steph details the fall of the Imanity race and her desperate struggle to prove her father, the former king, right.
With a new queen of Elkia abotu to be announced, Shiro steps in to take the reigns from her in the only way he know how: playing the game.
A lively game of chess turns into something more, and after emerging victorious Shiro and Sora ascend up the tower of power once again.
Sora and Shiro have vacated the palace and have elected to live in a rundown shack. Steph begins to fear that they are not the saviors she thought they were, and challenges them to a number of games of "chance".
Sora and Shiro challenge the Flugel Jibril in an epic game of shiritori, with the knowledge of two worlds at stake.
Sora aims to challenge the mighty Warbeast empire, but soon learns that it may be a fruitless endeavor.
Sora, Shiro, Steph and Jibril make their way to the Warbeast embassy to challenge them with a risky plan with even riskier stakes.
Foul play is suspected when Sora is no where to be found after Shiro wakes up.
Sora, Shiro and the rest prepare themselves for a game with the Warbeasts through trust excercises and cunning strategy. the stakes are high, but sora, as always, has a plan.
Izuna, though powerful, has been matched in game play. This first person shooter will test their limits in virtual space. As tension flares, friendly fire becomes eminent.
Izuna's abilities seem to defy physics leaving Sora and Shiro only one option… RUN!