
Bubble Gum Crisis Tokyo 2040
Kan købes
26 episoder
1. Can't Buy a Thrill

1. Can't Buy a Thrill
Linna may be from a little country town, but she's no pushover--and she moved to Tokyo with one goal in mind: to find the Knight Sabers and join them. When she's attacked by a mad Boomer, Linna witnesses the Sabers' prowess firsthand.
25min
7. okt. 1998
2. Fragile

2. Fragile
Linna tracks down Priss and states her case--she won't stand down until she's one of the Knight Sabers. After trailing her to Sylia's boutique, Linna enters the grueling simulation to test her mettle.
25min
14. okt. 1998
3. Keep Me Hanging On

3. Keep Me Hanging On
Sylia has a hardsuit made for the new recruit. Linna gets a first-rate crash course in her highly-advanced mech when Priss calls for back up--she's stuck in a diner with a waitress Boomer gone berserk!
25min
21. okt. 1998
4. Machine Head

4. Machine Head
Linna's suit malfunctions in the heat of battle and the rogue Boomer nearly serves her a death sentence. Later, Nene hacks into Genom's server and uncovers information on the megacorporation's most recent experiments.
25min
28. okt. 1998
5. Rough and Ready

5. Rough and Ready
The Knight Sabers pull the plug on a rogue boomer with an appetite for more machinery, but the AD Police has orders to put the heat on the vigilantes!
25min
4. nov. 1998
6. Get it On

6. Get it On
It looks like the gig is up for the Knight Sabers as the AD Police shoot to kill and news cameras hover overhead--until a fourth hardsuit comes in to take over the show! Later, an unexpected guest shows up at Sylia's boutique.
25min
11. nov. 1998
7. Look at Yourself

7. Look at Yourself
When a boomer at Genom's deep-sea testing facility wreaks havoc in Tokyo, Sylia deploys the Knight Sabers before Nigel's repairs on the suits are complete!
25min
18. nov. 1998
8. Fire Ball

8. Fire Ball
The Knight Sabers hit the streets when a wheeled boomer runs amok on the highway. The high-speed chase isn't going their way until Priss gives Nigel's latest super-powered project a spin.
25min
25. nov. 1998
9. My Nation Underground

9. My Nation Underground
Something is swiping boomers from Tokyo's subterranean tunnels, and a rumor about a certain AD Policeman's interest in Priss throws a wrench in the Knight Sabers' gears.
25min
2. dec. 1998
10. Woke Up with a Monster

10. Woke Up with a Monster
When orders from above snuff the AD Police's case on the machine-devouring beast, Leon and Daley take matters in their own hands. Priss puts her foot down about a teammate's missteps--a rescue mission may be Nene's last chance to prove her worth!
25min
9. dec. 1998
11. Sheer Heart Attack

11. Sheer Heart Attack
Genom's newest project progresses and Mason digs deeper for dirt to disarm the Knight Sabers. While back home in the country, Linna is corralled into an arranged date--only to be interrupted by a desperate call from Nene.
25min
16. dec. 1998
12. Made in Japan

12. Made in Japan
Priss flies solo against one of the military's massive secret weapons, Nene works overtime from her desk and the third Saber sister makes a tough call. Genom's manipulations deepen as a double agent makes his last deal and a mechanic gets a visitor.
25min
23. dec. 1998
13. Atom Heart Mother

13. Atom Heart Mother
Sylia recruits the Knight Sabers to unearth her father's lab before Genom gets to it, but Nene cross-examines her leader about alarming facts behind the Stingray's history.
25min
13. jan. 1999
14. Shock Treatment

14. Shock Treatment
Priss locates the buried lab, but Sylia's still holding back details. The Knight Sabers rush underground to save their leader when her crazed solo mission is sabotaged, but a bizarre phenomenon--unlocked by Sylia herself--renders their suits useless.
25min
20. jan. 1999
15. Minute by Minute

15. Minute by Minute
After watching helplessly as Mason saunters off with the Sotai, the Sabers are forced to abandon their suits in the ruins. Priss takes a night ride with an AD Policeman and Nigel divulges the connection between Sylia and the glowing child she released.
25min
27. jan. 1999
16. I Surrender

16. I Surrender
Sylia musters up the strength to begin building new hardsuits, but a pissed off Saber walks out on the project. The AD Police go on strike and Nene is locked inside HQ when Galatea's playtime awakens hundreds of rogue boomers in storage!
25min
3. feb. 1999
17. Moving Waves

17. Moving Waves
Nene hacks away at the building's security system for a way out, but the rampaging boomers infiltrate her station before she can send an SOS! With their suits far from being complete, the Knight Sabers need to think of something quick.
25min
10. feb. 1999
18. We Built this City

18. We Built this City
Priss and Leon blast their way through the hoard of machines on the motoslave to Nene and the AD chiefs--but when a biomechanical mass blocks their only escape, the chiefs make a last ditch effort to freeze the boomers cold in their tracks.
25min
17. feb. 1999
19. Are You Experienced?

19. Are You Experienced?
Tokyo is crawling with mad boomers. Leon hatches a plan to cut off the Dragon Line, but a giant megaboomer looms in their path. Meanwhile, Nigel and Mackey put the finishing touches on the new and improved hardsuits.
25min
24. feb. 1999
20. One of These Nights

20. One of These Nights
As Galatea awakens the Dragon Line, she grants Mason's request--but not exactly how he intended. Leon's not a smooth dude, but just as he gets to Priss, the Knight Sabers call her into action!
25min
3. mar. 1999
21. Close to the Edge

21. Close to the Edge
The Sabers' new suits let them unlock a new power when they get entangled in the Dragon Line! Back at Sylia's mansion, the group celebrates their victory--but Galatea sends them a late night surprise.
25min
10. mar. 1999
22. Physical Graffiti

22. Physical Graffiti
An underwater battle ensues as boomers pour into Sylia's mansion. When the Knight Sabers finally find refuge from the biomechanical fallout, they discover they aren't the only survivors.
25min
17. mar. 1999
23. Hydra

23. Hydra
The Knight Sabers assemble and rocket toward the Genom tower to face Galatea. Mackey makes a critical sacrifice and Priss melds with the boomer technology to battle the phenomenon.
25min
24. mar. 1999
24. Light My Fire

24. Light My Fire
As the Genom tower takes Galatea's shape and heads for the Umbrella orbiting Earth, the Knight Sabers launch a plan to send themselves into space and save the globe from boomer domination!
25min
31. mar. 1999
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