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1. The Crystal Book

1. The Crystal Book
Fuzz helps Teddy discover new powers in the crystals, and Tweeg has trouble.
2. Teddy and the Mudlups

2. Teddy and the Mudlups
Ever since one of the crystals said Gimmick is "inventive," his genius has gone to his head.
3. Win One for the Twipper

3. Win One for the Twipper
Tweeg gets Gimmick to bet the house on a game of Grungeball.
4. Tweeg Joins M.A.V.O.

4. Tweeg Joins M.A.V.O.
Tweeg tries to steal the Crystal Book in time for his M.A.V.O. inauguration.
5. The Mushroom Forest

5. The Mushroom Forest
The gang meets some shy new friends hiding in the Mushroom Forest.
6. Something in the Soup

6. Something in the Soup
The Jungle Grunges need help when their oversized vegetables start to disappear.
7. Captured

7. Captured
The trio is attacked by Quellor and his evil crew in their very own airship, the Eclipse.
8. To the Rescue

8. To the Rescue
After tumbling from the Eclipse, Teddy is rescued by a mysterious stranger.
9. Escape from M.A.V.O.

9. Escape from M.A.V.O.
All the Grundo friends come together to save Grubby and Gimmick!
10. Leekee Lake

10. Leekee Lake
The trio struggles to retrieve the crystals from the downed Eclipse.
11. The Third Crystal

11. The Third Crystal
Tweeg kidnaps Fuzz to lure Gimmick from his home, but the gang discovers a crystal.
12. Up for Air

12. Up for Air
The myserious hermit saves Teddy again when he's ambushed by Quellor's henchman Dredge.
13. The Black Box

13. The Black Box
Grubby and Gimmick learn clues to Teddy's origins from the Seventh Crystal. While they're distracted, L.B. steals the Black Box.
14. The Hard to Find City

14. The Hard to Find City
Tweeg abuses his new power as the Supreme Oppressor.
15. Octopede Sailors

15. Octopede Sailors
Grubby encounters an old friend when the trio saves a ship.
16. Tweeg the Vegetable

16. Tweeg the Vegetable
Captain Xelxa's ship has run aground the Island of Ying, a land of swindlers run by the Sorcerer.
17. Wizardland

17. Wizardland
The Sorcerer hopes his new Ying Zoo attractions will attract customers from Wizard World.
18. The Ying Zoo

18. The Ying Zoo
The Sorcerer challenges Gimmick to build the ultimate attraction for Ying Zoo!
19. The Big Escape

19. The Big Escape
The Octopedes have a plan for Gimmick's rollercoaster, and Teddy finds carvings in his zoo cell.
20. Teddy Ruxpin's Birthday

20. Teddy Ruxpin's Birthday
Grubby pretends to forget Teddy's birthday and Tweeg struggles with his buttermilk-to-gold recipe.
21. Wizardweek

21. Wizardweek
The Wizard's next get-rich scheme is Wizard Week! Teams compete for a mystery prize.
22. Air and Water Races

22. Air and Water Races
It's day two of Wizard Week and Tweeg cheats his way to a lead. It's up to the trio to catch up.
23. The Great Grundo Ground Race

23. The Great Grundo Ground Race
It's day three! Eleanor forms her own team and our hero trio debates using crystals to win.
24. A Race to the Finish

24. A Race to the Finish
On the last day of competition, the Wizard still hasn't chosen the grand prize.
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