
Suscribirse a Prime
26 episodios
1. Separate Action

1. Separate Action
After Foggy retreats with the Splaximals on the Thunderer, the Kung Fu Pork Choppers split into two teams. Hampton, Swinestyn, and others track the Thunderer to Chillington, while Hamgelina and Pigcasso rush to Forestopolis to save the people. In Chillington, Hampton's investigation leads them to Louie the Leech, who helps trace the hidden Thunderer in the snow.
2. Tree is Life

2. Tree is Life
Hamgelina and the team drive away Storm Front Troopers in Forestopolis, who were searching for the Splaxis. Despite Autumn Leaf's uncertainty about its location, the Forestopolians invite them for dinner. However, the Weather Warlocks, with their troopers, attack again. After a fierce battle, the warlocks warn of a return. Ultimately, the gang discovers the Splaxis hidden in the floating trees.
3. Sneak into the Thunderer

3. Sneak into the Thunderer
The gang hides behind a snowbank and sees a Storm Front Trooper patrol. After defeating them, they disguise themselves to infiltrate the warship. Inside, they're forced to take orders from Foggy. While doing chores, they overhear plans to attack Forestopolis and urgently try to contact Hamgelina.
4. The Battle to Protect the Forest

4. The Battle to Protect the Forest
In Forestopolis, Hamgelina receives a warning from Hampton about an impending StormFront Troopers attack. After their traps are destroyed, the Forestopolians fight back, driving the invaders away. Despite the forest damage, they leave saplings for regrowth.
5. Heart-stopping Mission

5. Heart-stopping Mission
Foggy orders Hampton and the gang, still in disguise, to capture Splaxis in Chillington, with Louie the Leech leading the charge. The gang plans to stop Louie secretly while Swinestyn stays behind to search for the Splaximals. However, Swinestyn is discovered and pursued by Troopers. Meanwhile, Hampton successfully takes down Louie as he's leeching the Splaxis, halting his plans.
6. The Return of Splaximals

6. The Return of Splaximals
Hampton and the gang take off on the Hover Skiff, leaving Louie the Leech bound in an ice cave. However, Louie escapes and attacks them. The gang fights back until Hamgelina and Pigcasso arrive to help, defeating Louie together. Meanwhile, Swinestyn disguises himself as a barber and steals the key from Foggy to free the Splaximals. United, the gang successfully chases away the villains.
7. Hero Town

7. Hero Town
While chasing StormFront, the gang receives a distress call from HeroTown, only to find people in superhero costumes. Villains appear and kidnap the Mayor, but the gang defeats them, uncovering that it's a cosplay show. Hampton convinces the locals to avoid risky antics in the future.
8. The Raid in Train Station

8. The Raid in Train Station
Just as the gang was about to leave HeroTown, the town suddenly shook. Initially thinking it was another prank, they were then attacked by Louie the Leech and Weather Warlocks. Realizing StormFront had arrived, they quickly located the Anti-Grav System. After a tense chase, they stopped the villains from stealing the Splaxis. The gang was warmly embraced by HeroTown's overenthusiastic fans.
9. The Danerous Buildings in the LowLands

9. The Danerous Buildings in the LowLands
While tracking the Thunderer, the gang discovered LowLands, a city dangerously floating above lava. They found illegal constructions that were burdening the city and causing it to sink. After attempting to reason with the head contractor, who ignored safety and the well-being of the people, the gang defeated him, dismantled the illegal buildings, and saved the city from certain doom.
10. What a Relief

10. What a Relief
While relaxing in a hot spring, the gang notices dark clouds and lightning. Suspecting Weather Warlocks, they uncover StormFront's plot to steal Splaxis beneath the city. After a fierce battle, they defeat the villains, destroy the WeatherWeapons, and save the LowLands.
11. The Dome of Suspicion Mystery

11. The Dome of Suspicion Mystery
Grand Chancellor Arise calls the gang to investigate a leak at the Dome, with the Puglians suspecting the Harnak. It's revealed that narcoleptic Puglians fell asleep while monitoring the Atmospheric System. As they uncover the truth, an emergency alarm sounds and the Dome begins losing altitude.
12. Where is the Spy

12. Where is the Spy
To uncover the mystery of the Dome's fall, the gang splits into two teams. Hampton and Pigcasso investigate Sector 3, home to the floating Zephyrians. They discover Louie the Leech disguised as a Zephyrian at the Anti-Grav System Facility. Louie escapes, and the Dome starts falling again, revealing more infiltrating enemies.
13. Destroy the Weather Weapon

13. Destroy the Weather Weapon
Hamgelina and La Puerca visit Sector 2, home of the silent Harnaks, skilled mechanicians. Learning of threats to the Dome, Hamgelina suspects a StormFront attack. At the docking bay, they find the Weather Warlocks and Carl stealing Splaxis. After a fierce battle and with help from the Harnaks, the gang defeats the villains again.
14. Crack the Sky

14. Crack the Sky
After thwarting a StormFront attack, Foggy orders a full assault. With the Harnaks' help, the PlanetChopper is repaired. As the gang prepares to leave, StormFront attacks the Dome with powerful weapons. Joined by three alien species, the gang fights back, using their superpowers to redirect the cannon's fire at the Thunderer, defeating the villains and securing the Dome.
15. Dealing with Pests

15. Dealing with Pests
The gang rushes to the Farm after a message from Arise and finds giant crops. Old MacDonald reveals a locust swarm destroyed the farm's crops. The gang fights the locusts, and with Swinestyn's help using the Splaxis Extractor, they siphon the Splaxis, returning the swamp to normal size and saving the farm.
16. The Nemesis of Foggy

16. The Nemesis of Foggy
Old MacDonald showed the gang his fast-maturing crops, which amazed them. He explained that the locust swamp wasn't indigenous and appeared out of nowhere. Suspecting StormFront's involvement, the gang discovered hidden foes in the barn stealing Splaxis. After chasing them off, they realized that a vast amount of Splaxis was taken, and the farm was in danger of falling into the lava.
17. Highest Heights

17. Highest Heights
The gang splits into two squads to borrow Splaxis for the farm crisis. Mistaken for enemies, they're blasted by cannons at the Highest Heights. After infiltrating, they fight the sentinel robot Supremo. Though they clear up the misunderstanding, the High Science Council refuses their request, so they head to the Splaxis Asteroid for another chance.
18. Welcome to the Welcome

18. Welcome to the Welcome
Pigcasso, with his Splaximal Hopalong, travels to Empyrean to request extra Splaxis but finds the streets empty. He meets Timson, who reveals the residents are on a stellar cruise. Pigcasso uncovers that Carl is leading the cruise, pointing to StormFront's involvement. Disguising himself as a tourist, he sneaks aboard the cruiser to investigate.
19. Break Free the Mining Operation

19. Break Free the Mining Operation
The gang marches toward the Asteroid while Swinestyn tests combining 6 Splaximals with Spork, though it fails. Upon arrival, they find miners, tricked into digging for Splaxis, being abused by StormFront. The gang fights off StormFront, freeing the miners and restoring freedom to the citizens of Welcome.
20. Rescue the Cosmic Cruiser

20. Rescue the Cosmic Cruiser
In the Thunderer, Foggy reprimands the Weather Warlocks and praises Carl for tricking Welcome's citizens into becoming miners. Carl overlooks Pigcasso, who infiltrates the crew. Using his Super Multiplicity Power, Pigcasso gains Carl's trust, unites the miners, and takes charge of the Cosmic cruiser, leading them to victory.
21. Win Some, Lose Some

21. Win Some, Lose Some
The gang resolves the falling crisis with the Splaxis they brought to the Farm. They receive a distress call from the Highest Heights and escort the citizens home. Meanwhile, Hampton races to stop StormFront from stealing the Splaxis. They repel the invaders, but the Highest Heights is irreparably damaged, and they can only save the citizens as the city sinks into lava.
22. The Unwelcoming Committee

22. The Unwelcoming Committee
The gang notices Welcome city shaking and finds Carl's squad attempting to steal Splaxis from the Anti-Grav Systems. They create illusions with the Splaximals to scare off the StormFront. The villains flee, saving the city from disaster.
23. Spiritual Meditation

23. Spiritual Meditation
The gang discovers Om, a peaceful city untouched by Foggy, and is welcomed by Acorn, who teaches them meditation. During a bonfire, Hamgelina uncovers a StormFront squadron disguised as locals with their base hidden in Om. Meanwhile, Hampton is captured while Hamgelina meditates.
24. Secret Fortress

24. Secret Fortress
Hamgelina tells Pigcasso and the team that Hampton was captured at StormFront Fortress in Om. Racing to save him, they learn Louie the Leech absorbs Hampton's heroic spirit instead of his superpower, aiding him in battle. Despite the chaos, Foggy captures Hampton again, thwarting their rescue attempt.
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