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24 episoder
2. Anomaly

2. Anomaly
Strange things are occurring on Enterprise, leading most of the ship's systems to become disabled. Before the crew can make repairs, a group of Osaarians board and loot the ship.
3. Extinction

3. Extinction
Enterprise journeys to a planet a Xindi ship visited. Once on the planet, though, Archer, Reed and Hoshi become infected with a strange mutating virus.
4. Rajiin

4. Rajiin
Archer rescues a mysterious slave girl from an alien market. However, she soon begins using her strange powers to collect information about humans for her Xindi overlords.
5. Impulse

5. Impulse
When Enterprise responds to a distress call from a Vulcan ship stranded in the Delphic Expanse, Archer and his boarding team are attacked by insane zombie-like Vulcans.
6. Exile

6. Exile
A powerful telepath makes contact with Hoshi and offers to help Enterprise find the Xindi ... for a price.
7. The Shipment

7. The Shipment
Archer, Reed and Major Hayes infiltrate a Xindi-Sloth industrial colony to learn more about the weapon of mass destruction that will be used against Earth.
8. Twilight

8. Twilight
A spatial distortion leaves Archer unable to form any new long-term memories. Years in the future, he wakes up one morning and is stunned to learn the outcome of the human-Xindi conflict.
9. North Star

9. North Star
When a settlement of humans living a 19th-century Western lifestyle is discovered on a Delphic Expanse planet, Archer and crew set out to learn how they got there.
10. Similitude

10. Similitude
When Trip suffers a catastrophic injury, his only hope for survival is a transplant from a "mimetic simbiot" which Phlox grows from one of his exotic creatures.
11. Carpenter Street

11. Carpenter Street
Archer and T'Pol travel back in time to 2004 Detroit to stop a Xindi plot.
12. Chosen Realm

12. Chosen Realm
Religious zealots hijack Enterprise to use it as a weapon against the enemies of their faith.
13. Proving Ground

13. Proving Ground
An Andorian ship led by Commander Shran arrives in the Delphic Expanse to help Enterprise hone in on the Xindi superweapon.
14. Strategem

14. Strategem
Archer finds himself face-to-face with Degra, the designer of the Xindi superweapon, and tries to trick him into revealing its location.
15. Harbinger

15. Harbinger
As Archer tries to unravel the mystery of a rescued alien, long-simmering feelings explode among his senior officers.
16. Doctor's Orders

16. Doctor's Orders
The fate of Enterprise is in Dr. Phlox's hands as the rest of the crew must be induced into a coma in order to survive a trans-dimensional disturbance.
17. Hatchery

17. Hatchery
Archer goes to extreme lengths to save an abandoned nest of Xindi-Insectoid eggs ready to hatch.
18. Azati Prime

18. Azati Prime
Archer sets out on a suicide mission to destroy the Xindi superweapon as Enterprise faces a brutal attack.
19. Damage

19. Damage
While dissension among Xindi ranks festers, Enterprise tries to recover from a devastating attack.
20. The Forgotten

20. The Forgotten
Two high-ranking Xindi offer to stop the launch of their superweapon if Archer can prove they've been manipulated. Meanwhile, the crew mourns their lost mates.
21. E2

21. E2
An attempt to use a Xindi subspace corridor leads the Enterprise crew to a bizarre encounter with their own descendants.
22. The Council

22. The Council
Archer and Hoshi stand before the Xindi Council as T'Pol and Reed lead a team into the heart of a Sphere.
23. Countdown

23. Countdown
With help from Xindi allies, the Enterprise crew attempts to stop the arming of the Weapon aimed toward Earth.
24. Zero Hour

24. Zero Hour
Archer puts his life on the line in a risky gambit to intercept the Xindi superweapon and disarm it from within.
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