13 эп.
1. A Night on the Town

1. A Night on the Town
Fred and Wilma's evening on the town with the Frankenstones turns Bedrock into shambles. Fred and Frank do little to make the evening fun.
2. Monster Madness

2. Monster Madness
Pebbles' baseball game ends when the ball flies through the window of an eerie-looking castle. The team creeps inside and confronts Igorstone, Ogre, Draculastone and many other horrible creatures.
3. Robin Mouse

3. Robin Mouse
Fred takes Dino fishing on Lake Sherwood and naturally, Cavemouse surreptitiously joins them. Once there, the wily creature teams with rodent hero Robin Mouse to lure Fred and Dino into a dragon's cave.
4. Arcade Antics

4. Arcade Antics
Dino, the night watchman at an arcade, enjoys playing on the amusement machines with Cavemouse until they encounter a burglar stealing the cash receipts. The two heroes catch the crook and relinquish him to the police.
5. Be Patient, Fred

5. Be Patient, Fred
Mistaken for another patient scheduled for extensive surgery, Fred's routine tonsillectomy becomes a disaster. After rectifying the mistake, Fred resigns himself for his surgery. Once more, Fred's voice level returns to high volume!
6. Fred Goes Ape

6. Fred Goes Ape
Protesting that baby-sitting zoo animals is not a job for Bedrock's two finest policemen, Fred and Barney nonetheless promise to feed the animals and guard the zoo until the zookeeper returns.
7. Vulcan

7. Vulcan
The fiendish Vulcan sends a message out of a volcano. This scientific criminal plans to awaken Bedrock's dormant volcano and destroy the city, unless the mayor accedes to his ransom request.
8. Clone For A Day

8. Clone For A Day
Frank's inheritance depends on his fulfillment of one condition: He must prove himself worthy by not losing his temper for one full day. His family attempts to keep him away from Fred.
9. Show Must Go On

9. Show Must Go On
Pebbles decides the Bedrock Bijou, an abandoned theater, would be the perfect venue for the school's talent show. Further investigation reveals Gordo, the great puppeteer, has been living there, frightening people away with his disguises.
10. Quiet Please

10. Quiet Please
Fred allows Dino to stay in the house overnight, providing he remains quiet. But Cavemouse makes it difficult for Dino to keep his pledge. Fred banishes Dino and Cavemouse to Dino's doghouse, where they enjoy an evening of food and TV.
11. Mouse Cleaning

11. Mouse Cleaning
Fred buys a new home computer that will hopefully help solve his mouse problem. The gadget lists many innovative ways to eliminate the pest, but none of the plans work. The computer advises Fred to leave town but the mouse decides to leave.
12. Country Club Clods

12. Country Club Clods
Fred wins the membership drive at his country club for sponsoring so many members. The Frankenstone family join the club, wreaking havoc and terror. Fred must clip the hedges and mow lawns until he satisfies the club president.
13. Hot Air to Spare

13. Hot Air to Spare
As Fred and Barney escort Hotwire Harry from the courthouse to the jail, the wily car thief tricks the two policemen and escapes. An extensive chase involving a variety of vehicles follows.
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