
Sezóna 1
26 epizod
1. Yes, We Have No Bananas

1. Yes, We Have No Bananas
A chimp in a spaceship goes off course into the far edges of the universe. Aliens enhance his intelligence to make him Captain Simian so he can defeat the evil Nebula, who wants to take over the universe.
2. Yes, We Still Have No Bananas

2. Yes, We Still Have No Bananas
Captain Simian hides the anti-force in a disco ball that destroys Nebula's powers and frees the universe.
3. Ape-Lien

3. Ape-Lien
The crew find a derelict ship, some crystals and an alien egg. The egg hatches with a quick-evolving alien that threatens the ship and crew. Splitzy uses the crystals to trap the alien and dump it into space.
4. The Monkey Has Landed

4. The Monkey Has Landed
The crew encounters an idyllic-looking, Earth-like planet run by a protege of Nebula, Rhesus 2, who has actually enslaved the planet. Captain Simian and his crew have to free them.
5. Gorilla My Dreams

5. Gorilla My Dreams
The Simians fight Rhesus 2 on the planet Medusa 4, where a device for anti-force can be found.
6. Gormongus!

6. Gormongus!
An unknown ship attacks the Avenger crew, kidnapping Gor and Spydor, who are forced into a fight ring. The Simians find them just in time to rescue them.
7. Splitzy's Choice

7. Splitzy's Choice
The ship is damaged and the crew goes to a planet to get more flux to repair it before it is too late.
8. Invasion of the Banana Snatchers

8. Invasion of the Banana Snatchers
Giant alien bananas attach to the ship, capturing some of the crew and making clones of them that take over the ship. The captain has to find the home origins of the bananas in order to free his crew and ship.
9. Repo Ape

9. Repo Ape
An anomaly makes the ship crash into a junkyard, and the crew is captured by a robot called Matrix. They have to escape or be "assimilated" by Matrix.
10. Lawnmower Ape

10. Lawnmower Ape
Gor gets increased intelligence, and Rhesus 2 wants to use him to create more anti-force for Nebula.
11. Monkey in the Middle

11. Monkey in the Middle
Rhesus 2 steals gravitons that cause a rip in the fabric of the universe. Charlie helps an alien put the gravitons back to seal the rip and save the alien's world.
12. The Apes of Wrath

12. The Apes of Wrath
Rhesus 2 destroys the "holo-boon generator" and the replacement they get creates an evil dictator who unleashes his "holo-boon horde" on the Simians.
13. Plan Ape from Outer Space

13. Plan Ape from Outer Space
The Simians ride a meteor through a wormhole, finding an alien planet on the other side that the meteor is about to hit. They try to warn the inhabitants but can't communicate, so they have to save the alien planet themselves.
14. Mind Over Monkey

14. Mind Over Monkey
A psycho-neutron annihilator bomb destroys all life forms and can protect itself from being discovered. Rhesus 2 has just put one on the Simian ship, forcing the monkeys to face their fears in order to disarm the bomb.
15. Monkey Puzzle Man

15. Monkey Puzzle Man
The Simians befriend a slick-talking traveler named Largo, who captures the crew for Rhesus 2 by assuming their personalities and characteristics.
16. Planet of the Humans

16. Planet of the Humans
On a primitive planet, the monkeys find two aliens undergoing a rite of passage. One alien befriends the monkeys, the other joins a group trying to capture the monkeys. An intervention shows that things aren't what they seem.
17. Felonious Monks

17. Felonious Monks
The crew is kidnapped by Apax and only Shao Lin can save them.
18. Little House on the Primate

18. Little House on the Primate
A microscopic-size ship of alien pioneers is looking for a home, and they settle for Spydor's rear end. Simian and the others shrink down to find and convince the intruders to go elsewhere.
19. The Maltese Monkey

19. The Maltese Monkey
Damaged in battle, the Simian ship lands on the planet Maltese. The crew follows the Orbitron's trail through a noir world of alien gangsters and molls, where nothing is what it seems.
20. Rhesus Pieces

20. Rhesus Pieces
A powerful being calling himself the Glyph offers Simian the chance of destroying Nebula. The plan is to lure Rhesus 2 into a trap and get him to lead them to his master. But the crew soon discovers that their new ally has an agenda of his own.
21. Escape from the Plant of the Apes

21. Escape from the Plant of the Apes
The Simians encounter a ship full of plants and trees, the last survivors of a dead planet. The ship needs a gardener and Gor-illa wants to do it.
22. A Clockwork Orang

22. A Clockwork Orang
The monkeys need a few androids to help in defending the universe. When the crew searches for more advanced machines on Cyber 1, they find the planet is run by Matrix, who believes he has created a whole civilization of robots.
23. Surf Monkeys Must Dive!

23. Surf Monkeys Must Dive!
In the Caelin system, the primate ship is shot down and sinks into the pink ocean covering the planet. But the monkeys don't drown and now find they must stop the two warring factions on the planet before they destroy it.
24. The Mandrill Who Knew Too Much (Part 1 of 3)

24. The Mandrill Who Knew Too Much (Part 1 of 3)
Nebula has figured out how to get his hands on the GLOP generator. The monkeys rush to the scene, as does Mandrax, a mysterious mandrill with unimaginable powers. What will Mandrax do?
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