
Disponible para comprar
10 episodios
1. Dinosaur Do-Good/The Legend of Bighoof

1. Dinosaur Do-Good/The Legend of Bighoof
On a museum sleepover, Corn and Peg discover a lost baby dinosaur. It's up to the do-gooders to reunite their new friend with its mother. On a Trailblazers camping trip, Corn and Peg stumble upon the legendary "Bighoof"!
2. Friendship Day/Cowboy Canyon

2. Friendship Day/Cowboy Canyon
When Corn and Peg find out that Carrier Pintock won't be able to see her sister on Friendship Day, the two do-gooders set off to bring the siblings back together! When Clarissa loses her cell phone Corn and Peg cross Cowboy Canyon in order to find it.
3. Lost in the Frost/An Eggcellent Adventure

3. Lost in the Frost/An Eggcellent Adventure
Corn and Peg find a lost plushie doll on a ski trip and pledge to return it to its rightful owner. After a flock of newborn ducklings wander away from their nest, it's up to Corn and Peg to bring them back safe and sound
4. Beached Day/Welcome Baby Marissa

4. Beached Day/Welcome Baby Marissa
Corn and Peg bring Ferris to the beach, vowing to give him "the best beach day ever!" After the arrival of her baby sister, Clarissa feels like no one cares about her. Corn and Peg make it their mission to show Clarissa how special she is.
5. Galloping Ghost/Bluehoof's Treasure

5. Galloping Ghost/Bluehoof's Treasure
When Ferris believes he is being haunted, it's up to the Corn and Peg to prove that ghosts aren't real. Or are they… Corn, Peg, and Ferris set sail on a swashbuckling adventure to bring a missing piece of history back to Galloping Grove.
6. Trick or Squeak/Mayors for a Day

6. Trick or Squeak/Mayors for a Day
On a spooky Horse-O-Ween night, Corn and Peg befriend a bat and pledge to give it the best home ever! After being elected "Mayors for the Day", Corn and Peg have to find a fair way to make sure the citizens of Galloping Grove are all happy.
7. Trot Together/Do Good Hotline

7. Trot Together/Do Good Hotline
When Clarissa and the Posies break up, Corn and Peg show the group that they're better off working as a team! Corn and Peg start up a do-good hotline, but become frustrated when they keep getting calls from the same client.
8. Catch a Code/Stripe Hype

8. Catch a Code/Stripe Hype
Ferris builds a robot for the school science fair but an accidently throws its sequence code out of order. Corn and Peg welcome newcomer, Abraham, to Galloping Grove by showing him around town and making him feel welcome in his new community.
9. Forever Home/Broken Telephone

9. Forever Home/Broken Telephone
Corn and Peg set out to find a 'forever' home for each and every animal at the Galloping Grove Animal Shelter. When the telephones aren't working, Corn and Peg help deliver messages for Miss Sassy.
10. Hot Hooves/Corn Fest

10. Hot Hooves/Corn Fest
Corn and Peg attempt to keep everyone cool on a hot summer's day by building a cooling station, but soon discover that it uses too much water. Corn and Peg lend a hoof to Farmer Shire, who has a problem with crows eating her corn.
Creadores y reparto
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