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1. Werebilly

1. Werebilly
A magical mishap turns Billy into a werewolf, spooking Tim. Tim runs away with the only pumpkin left, which is needed to make the cure for Billy.
2. Sleepy Walker

2. Sleepy Walker
Mr Garden Gnome is behaving strangely. It turns out he's sleepwalking. The children are afraid to wake him up because they think that something bad might happen.
3. Alien Doggy Day Care

3. Alien Doggy Day Care
Astrid is on an alien dog-sitting mission, but one of the alien dogs go missing. The children head to outer space to help Astrid.
4. Save the Totem Heads!

4. Save the Totem Heads!
Paula gets a call from Mr Explorer, asking her to help him capture the totem heads. The children are shocked when Paula agrees to help him, but her goal is to foil Mr Explorer's plans.
5. Mistaken Egg-dentity

5. Mistaken Egg-dentity
The children find an abandoned egg in the chicken coop. They take it upon themselves to help the egg hatch. However, disagreements over how best to do it leads to an accident.
6. Redbeard's Berry Juice

6. Redbeard's Berry Juice
Captain Redbeard is behaving stranger than normal. The only thing that can calm him down is a special berry juice, but only Parrot knows the recipe and he's missing!
7. Making a Monster Movie

7. Making a Monster Movie
Pig and Panda are making a monster movie. Tim really wants to be the heroic star of the movie, but he keeps getting placed in roles not of his choosing.
8. Mr. Space Robot's Art Show

8. Mr. Space Robot's Art Show
The children head over to Outer Space to experience Mr Space Robot's Art Show. However, they accidentally break his greatest art work.
9. A Knight and His Horse

9. A Knight and His Horse
Paula and her friends are playing pretend knights to the rescue! However, Knight Tim wishes to ride a real horse so he can feel like a real knight.
10. Protect the Prince!

10. Protect the Prince!
When Mr. Guard is unfit to protect Prince Aamil, the children take up the responsibility so they won't have to cancel their day of fun. But the children struggle between playing and guarding Aamil.
11. Sultan Aamil

11. Sultan Aamil
Prince Aamil is left in-charge for the day, but he is nervous about making decisions as a Sultan. So he appoints Paula and her friends as advisors.
12. Mr. Space Robot Makes a Mess

12. Mr. Space Robot Makes a Mess
An accident causes Mr. Space Robot to turn from being neat and tidy, to messy and destructive. The children have to find and fix Mr. Space Robot before he destroys more things.
13. Invisible Pranksters

13. Invisible Pranksters
Astrid has a new gadget that can turn you invisible! Tim uses it to prank others, but he goes too far. He gets the opportunity to redeem himself when the gadget's abilities is needed to save Mr. Astronaut.
14. Fancy Pirate Party

14. Fancy Pirate Party
Captain Redbeard is going to a party and he wants to be the most fancy pirate there. Paula and her friends have to find things that come in pairs for Redbeard's make-over.
15. Missing Camel

15. Missing Camel
Aamil is tasked with looking after Mr. Merchant's camel, but he gets distracted and the camel goes missing. Aamil gets help from Paula and her friends to find the missing camel. Will they succeed?
16. Maurice's Treasure Hunt

16. Maurice's Treasure Hunt
Maurice has been letting Redbeard down. He is convinced that finding treasure will surely make the Captain happy. The children help Maurice on his quest, but things don't go as planned.
17. The Mission

17. The Mission
Tim wants to go on a cool mission, but it doesn't turn out as he expected. Meanwhile, Paula, Astrid and the others are working on an exciting mission of their own.
18. The Great Train Adventure

18. The Great Train Adventure
The children are excited to explore a new outer space planet. Billy overpacks for the trip. On the way there, the space train tumbles off its tracks!
19. The Strange Noise

19. The Strange Noise
There's a loud and awful noise disturbing Mr. Farmer and his animals. The children go to the farm to investigate. They find the source of the noise, but it's not easy getting it to stop.
20. The Banana Hunt

20. The Banana Hunt
The children head over to the Jungle to help the totem heads find the world's most delicious banana. However, something unexpected awaits all of them when they finally find the banana.
21. Monkeys Go Bananas

21. Monkeys Go Bananas
Using the power of an ancient statue, Mr. Explorer manages to control the monkeys to do his bidding. The children have to find the potion to destroy the artifact, while protecting the totem heads from being captured.
22. Missing Numbers

22. Missing Numbers
Paula loses one of her toys and the children search frantically for it. While counting to ensure she has all her toys, Paula realises a couple of the numbers are missing! The children go on an adventure to find the missing numbers.
24. Paula Knows Best

24. Paula Knows Best
Mr. Farmer needs the children to help on his farm. But the list of tasks gets dirty, leaving gaps in the instructions on how to care for the animals.
25. The Lost Handbook

25. The Lost Handbook
Maurice loses his sailor handbook and the children head over to Treasure Island to help him find it. They discover several crabs fighting over the handbook and it gets ripped apart!
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