9 эп.
1. The Wild, Wild Goose Chase

1. The Wild, Wild Goose Chase
Danger Mouse finds a computerised hideout locator which leads him to Baron Greenback's hideouts
2. The Return of Count Duckula

2. The Return of Count Duckula
Agent 57, the master of disguise, helps DM defeat Count Duckula, who has teamed up with Greenback.
3. Demons Aren't Dull

3. Demons Aren't Dull
A Demon from the fourth dimension dares Danger Mouse to stop him from stealing famous buildings.
4. 150 Million Years Lost

4. 150 Million Years Lost
Danger Mouse must rescue Penfold after Professor Squakencluck's time machine sends him back in time.
5. Planet of the Cats

5. Planet of the Cats
Danger Mouse and Penfold end up in the future where the world is ruled by cats who are taking orders from a descendent of Greenback.
6. Four Heads Are Better Than Two

6. Four Heads Are Better Than Two
Colonel K teams DM up with a robot Penfold and Penfold with a robot DM so one pair can help Agent 57 while the other captures Greenback.
7. Tower of Terror

7. Tower of Terror
Danger Mouse tracks Greenback down to a New York City skyscraper where strange things happen to the World's Greatest Secret Agent.
8. The Great Bone Idol

8. The Great Bone Idol
Count Duckula and Greenback team up to find the Bone Idol which, can control all the dogs in the world.
9. Public Enemy No. 1

9. Public Enemy No. 1
It is up to Penfold to stop Danger Mouse when he takes up a life of crime.
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