
13 集
The Rewind - 1

The Rewind - 1
The team is watching Whirly's airshow in admiration. Dumper is so impressed with his show and he also wants to fly. When he confronts with Whirly as fastened to flying balloons, he distracts him and caused the cuckoo clock to fall down.
The Amigo - 2

The Amigo - 2
When nobody wants to play with him, Dumper gets bored. When he sadly walks around the room, he notices that MakeM8 is on and tells his problem to it. MakeM8 makes a robot for Dumper. This robot named Friend is both entertaining and a real friend.
The Super Dumper - 3

The Super Dumper - 3
Dumper does his best to entertain Waa but cannot do it. He finally decides to read a comic book to her. But Waa doesn't like Oscar's comic books and Dumper decides to draw a new comic book for her. "Super Dumper and His Magnificent Friend Waa" are the main characters of this comic book!
The Birthday - 4

The Birthday - 4
The team excitedly waits for Waa to enter into the room. Waa had joined them a year ago and they had many adventures together. As soon as Waa enters into the room, they recall these adventures and recognize how much they love Waa one more time.
The Movie Night - 5

The Movie Night - 5
Dumper and Skoop find a camera and take some photos with it and they don't like the photos they took. With that, Whirly also wants to try taking photos. Photos that Whirly took are wonderful. Each one is more beautiful than the other.
The Password of Makem8 - 6

The Password of Makem8 - 6
Dumper is constantly beaten by Waa in puzzle games and he says he needs a magnifying glass and wants to use MakeM8. But Skoop is decisive in respect of not letting him to use MakeM8.
The Buzz - 7

The Buzz - 7
Dumper organizes the sleeping party that he dreams of at last. Even though nobody attends his party, he is decisive to sleep all day long. He quickly goes into the world of dreams and it is as wonderful as always but a sound he hears turns everything upside down.
The Snow Park - 8

The Snow Park - 8
Waa excitedly wakes up the rest. It is snowing outside and she has her beret on. She wants to go out to garden and play. When Whirly says this would be dangerous for toys, she becomes disappointed and very upset. It is up to the team to make her happy and they step into action to build a snow park inside the house.
The Game - 9

The Game - 9
Dumper loses himself in a game he found in the tablet and he is doing nothing else. The rest is concerned about it. Skoop suggest a great idea and turns chores into a game. He gives points to Dumper for every chore he finishes and a cup for his every success. At the end of the day Dumper has many cups but removing these is another hard job.
The Hat - 10

The Hat - 10
Dumper is crying because his most valuable thing, his cup is lost. It is detective Skoop's job to find the cup. Skoop enters into MakeM8 to have a detective hat but they have an electric failure at that moment. In the end Skoop comes out with another hat. This hat is not like other hats and whoever wears it, his nature changes.
The Exchange - 11

The Exchange - 11
Members of the team like each other's talents and from time to time, they want to be like the others. So Dumper thinks of a great idea. If they can change their chips with each other just for one day, they would have each other's talents.
The Return of The Buzz - 12

The Return of The Buzz - 12
The team is on Oscar's skateboard and Dumper is pulling them around the house. But he becomes tired and gets sleepy. As soon as he is in the world of dreams, he hears that fly's voice and cannot sleep. Everybody tries to catch the fly. But it will not be easy to catch it!
The Big Plan - 13

The Big Plan - 13
The team is playing with the ball they find in the room but they are not aware that their batteries go flat. When they realize this, it is too late because Plink had removed the chargers. Taking advantage of this situation, Plink and Plonk step into action to capture MakeM8.












