
Disponível para compra
16 episódios
1. Dr. Lo Has Got To Go

1. Dr. Lo Has Got To Go
Jabberjaw and his friends try to defeat Dr. Lo, who has developed a growth ray which is threatening the underwater cities.
2. There's No Place Like Outer Space

2. There's No Place Like Outer Space
Jabberjaw and The Neptunes run into an alien invasion as they give a concert.
3. Atlantis Get Lost

3. Atlantis Get Lost
Jabberjaw and his friends travel to Atlantis and meet Dorsal, a power-hungry prime minister and his naive queen.
4. Run, Jabber, Run

4. Run, Jabber, Run
Jabberjaw races to foil an espionage group and win the underwater Olympics.
5. The Sourpuss Octopus

5. The Sourpuss Octopus
Jabberjaw and the gang are safari-bound with archaeologist Dr. Acosta, who seeks the ancient treasure of Panaqua using Sao Museum's famous code disc.
6. Hang On To Your Hat, Jabber

6. Hang On To Your Hat, Jabber
The Brotherhood of Evil threatens the undersea world when it learns the Power Helmut, invented by Profesor Ortega, grants its wearer 's every wish.
7. The Great White Shark Switch

7. The Great White Shark Switch
Hoping to capture the nation's leaders and rule the undersea lands, Commander Shark boards an ocean liner and kidnaps the Ambassador of Aquatania.
8. Claim-Jumped Jabber

8. Claim-Jumped Jabber
Using a powerful beam of ice, Coldfinger confiscates all the deeds to the richest mines in Aqualaska - except for Jabberjaw's gold m ine.
9. Ali Jabber And The Secret Thieves

9. Ali Jabber And The Secret Thieves
Jabberjaw and the Neptunes, touring the undersea kingdom of Hydrabia, meet two henchmen of the evil Volton, who lives in a magic ele ctrolamp.
10. Help, Help, It's The Phantom Of The Kelp

10. Help, Help, It's The Phantom Of The Kelp
The Phantom, using a high-powered growth ray, plans to raise an army of ferocious prehistoric plants, which would make the Aqua Inte rnational Corporation bow to his demands.
11. No Helpin' the Sculpin

11. No Helpin' the Sculpin
Jabberjaw and gang encounter the sinister Sculpin, who stole an unfinished time machine from Professor Thorstein, the inventor.
12. The Bermuda Triangle Tangle

12. The Bermuda Triangle Tangle
Jabberjaw and the gang accidentally enter the Sorceress Madame Sargasso's domain and taken prisoner. They discover the sorceress ha s electro-magnetic powers which must be fed by diamonds.
13. Malice In Aqualand

13. Malice In Aqualand
Jabberjaw and his friends travel to an underwater amusement park where they encounter Dr. Cybron and Zokon, who are planning to rule the world.
14. The Fast Paced Chase Race

14. The Fast Paced Chase Race
Dr. Robek invents a microbe with a fantastic appetite for oil. He plans to smuggle his invention to Petrolaqua and coerce world lead ers to capitulate or he'll destroy undersea oil deposits.
15. The Piranha Plot

15. The Piranha Plot
Jabberjaw and the Neptunes are passengers on a tanker that is suddenly snapped up by the jaws of the Pirahna's ship.
16. There's No Heel Like El Eel

16. There's No Heel Like El Eel
El eel demands tribute from the entire undersea world by threatening to turn its inhabitants into stone using a mysterious power.
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