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1. The Green Monsters

1. The Green Monsters
Marine Boy, suspecting sabotage, investigates when an "unsinkable" nuclear ship is lost during a tornado.
2. The Super Mystery Boat

2. The Super Mystery Boat
Marine Boy enters a boat race using a special boat invented by Dr. Mariner and Professor Fumble, but the boat is blown up before the race starts and the gang feels that it was caused by a guided missile disguised as another boat and remote controlled.
3. The Greatest Power On Earth

3. The Greatest Power On Earth
A strange statue which contains vast treasure is discovered by "Tycoon" while flying over it in his plane.
4. Disaster On The High Sea

4. Disaster On The High Sea
Smirch and Captain Slicker steal nuclear rock drills from the Ocean Patrol in order to steal all the uranium in the world. They end up causing an oil leak in the Mindanao Trench's waters.
5. Secret Of The Time Capsule

5. Secret Of The Time Capsule
A mysterious time capsule is found by Marine Boy and Splasher who take it to Dr. Mariner. Within it is a secret document describing the location of a button which will activate tidal waves.
6. Mystery Of The Vanishing Vessel

6. Mystery Of The Vanishing Vessel
Flim Flamboyant disguises his sub as the P-1 and leads Ocean Patrol boats to a cave where he steals their precious cargo.
7. Menace Of The Missing Bomb

7. Menace Of The Missing Bomb
A proton bomb with its safety catch unhooked is stolen by a secret agent. He places it in a lunch box and meets the other villains, where a small boy switches his lunch box with the agent.
8. Danger In The Depths

8. Danger In The Depths
Splasher is caught in the sound waves emitted by Scorpo, who plans to sell him to Smirkland for use as a robot.
9. The Gigantic Sea Farm

9. The Gigantic Sea Farm
Marine Boy and Splasher stumble on an underwater farm where plants grow quickly due to the rich soil.
10. Terror For The Fire Ball

10. Terror For The Fire Ball
Dr. Shinedor has invented an electronic laser beam which he can use to shock and punish man for hunting and fishing for pleasure.
11. Empire Of The Sea

11. Empire Of The Sea
Despo Montebank, who claims to be the Emperor of the Pacific Empire, holds Marine Boy and his crew captive in an electromagnetic fie ld and tries to make them obey him.
12. Danger At 300 Fathoms

12. Danger At 300 Fathoms
A great underwater oil field is discovered by Dr. Mariner, but while drilling, the team at Satellite Station 23 collapses and Marine Boy is sent to investigate.
13. Battle To Save The World

13. Battle To Save The World
Marine Boy leaves the P-1 to search for the wreckage of a ship sunk by Captain Rex Rancid's electronic missiles.
14. The Terrifying Icebergs

14. The Terrifying Icebergs
Marine Boy and P-1 are sent to investigate the disappearance of ships at the North Pole, apparently due to icebergs.
15. The Whales Of Destruction

15. The Whales Of Destruction
While testing the electronic fence at the Ocean patrol underwater research ranch, Professor Fumble and Mr. Washer are captured and h eld on an "invisible ship."
16. The Power Of Power

16. The Power Of Power
Accidents continue to occur in an underwater power station which is under construction, and Marine Boy discovers tremendous currents which he feels are man-made.
17. 5 Billion In Diamonds

17. 5 Billion In Diamonds
Little Clicli sees a submarine attack a diamond-bearing ship and picks up the key tot he diamond strongbox after the captain of the ship throws it overboard to keep it from thieves.
18. Mission At Corkscrew Strait

18. Mission At Corkscrew Strait
In leading an important cargo ship through the narrow strait, P-1 must use torpedoes to clear the way.
19. Lighthouse Of Terror

19. Lighthouse Of Terror
A lighthouse beam changes course mysteriously and ships in the area are running aground as a result.
20. Monsters Of The Deep

20. Monsters Of The Deep
Marine Boy, Bullton, and Piper are ordered to the fishing boat Whoppercatch to investigate an SOS regarding a sea monster.
21. The Dangerous Starfish

21. The Dangerous Starfish
After arriving at the crash site of an unidentified aircraft, P-1 witnesses an explosion and are surrounded by electronically contro lled, poisonous starfish which are pawns of Stellardin.
22. The Astounding Shellfish

22. The Astounding Shellfish
Bullton and Piper find a missing fishing boat with no one aboard. Marine Boy and Splasher set out to solve the mystery of the crew's whereabouts.
23. The Mysterious Paradise

23. The Mysterious Paradise
During an expedition organized by Ocean patrol, Dr. Mariner and his crew find a spear which is modelled after one known to be two th ousand years old, but this spear is newly made.
24. The Deepest Of The Deep

24. The Deepest Of The Deep
To provide more food to the people of the world, Dr. Mariner experiments with raising larger fish, but it is missing one ingredient which can only be found in the deepest part of the ocean.
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