Numberjacks
ameba

Numberjacks

Animated superhero numbers who solve problems in the real world. The series helps children develop their early math skills whilst providing slapstick comedy and 'numerous' superhero thrills.
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  1. K 1 J 1The Trouble With Nothing

    15. lokakuuta 2006
    14 min
    TV-G
    Zero escapes the sofa and makes things disappear, so Six has to catch him.
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  2. K 1 J 2Going Wrong, Going Long

    16. lokakuuta 2006
    14 min
    TV-G
    The Problem Blob makes things go very long indeed, including a man's mop and a boy's pencil. Four soon sorts him out.
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  3. K 1 J 3Sphere Today, Gone Tomorrow

    17. lokakuuta 2006
    14 min
    TV-G
    Things that should be spherical are being turned into cubes, thanks to the Shape Japer. Six goes to sort things out.
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  4. K 1 J 4In, Out, Shake It All About

    18. lokakuuta 2006
    14 min
    TV-G
    Thanks to the Puzzler, things that should be in are out. Five and Three race to the rescue.
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  5. K 1 J 5One More Time

    19. lokakuuta 2006
    14 min
    TV-G
    One escapes the couch and creates one more of everything.
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  6. K 1 J 6Forward Thinking

    20. lokakuuta 2006
    14 min
    TV-G
    Things can't stop going forward thanks to the Problem Blob
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  7. K 1 J 7Seven Wonders

    21. lokakuuta 2006
    14 min
    TV-G
    Seven is kidnapped by the Puzzler, causing everyone to get seven of things when they only need one
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  8. K 1 J 8Getting Heavy

    25. lokakuuta 2006
    14 min
    TV-G
    Spooky Spoon is swapping light things and heavy things – Five and Three both fly out together to save the day.
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  9. K 1 J 9Belongings

    26. lokakuuta 2006
    14 min
    TV-G
    Things don't belong when Spooky Spoon mixes things up - another problem for 5 to solve.
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  10. K 1 J 104 He'S A Jolly Good Fellow

    27. lokakuuta 2006
    14 min
    TV-G
    The Numbertaker is sucking up the number fours, so Four has to replace them all before dealing with the evil Numbertaker.
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  11. K 1 J 11Boxing Day

    29. lokakuuta 2006
    14 min
    TV-G
    Sides, bottoms and lids of boxes are disappearing and some boxes are turning into very odd shapes, but Six is on the case and finds the Shape Japer behind all the irregularities.
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  12. K 1 J 12Out Of Order

    30. lokakuuta 2006
    14 min
    TV-G
    Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
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  13. K 1 J 13Nine Lives

    31. lokakuuta 2006
    14 min
    TV-G
    Nine is captured by the Puzzler, so Six and Three must rescue her.
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  14. K 1 J 14Takeaway

    1. marraskuuta 2006
    14 min
    TV-G
    Not just a few problems, but many of them – Four eventually makes the Numbertaker take more than he wants to.
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  15. K 1 J 15The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

    2. marraskuuta 2006
    14 min
    TV-G
    There’s a pattern to the problems the Puzzler causes – and 5 has to break that pattern!
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  16. K 1 J 16Stop And Go

    18. helmikuuta 2007
    14 min
    TV-G
    Things don’t move when they should – 6 has got to sort Spooky Spoon out.
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  17. K 1 J 17Off Colour

    19. helmikuuta 2007
    14 min
    TV-G
    Spooky Spoon starts taking yellow items, then red and then blue things including Four. Can the Numberjacks stop the mean Spooky Spoon?
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  18. K 1 J 18A Game Of Two Halves.

    20. helmikuuta 2007
    14 min
    TV-G
    The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
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  19. K 1 J 19Out For The Count

    21. helmikuuta 2007
    14 min
    TV-G
    Two's inability to count is impacting everyone in town.
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  20. K 1 J 20The Container Drainer

    22. helmikuuta 2007
    14 min
    TV-G
    Agents call in to report that a girl's drink has disappeared from her bottle, and a boy's sand has gone too. It seems that the Puzzler is to blame.
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  21. K 1 J 21Tens Moments

    25. helmikuuta 2007
    14 min
    TV-G
    1 and 0 get out and about and make ten of everything – 5 has got more work to do.
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  22. K 1 J 223 Things Good

    26. helmikuuta 2007
    14 min
    TV-G
    3 is out on her own trying to do battle with the Shape Japer, who doesn’t like things in threes.
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  23. K 1 J 23Say What You Mean

    27. helmikuuta 2007
    14 min
    TV-G
    Be clear what you mean or the Problem Blob will make trouble for you, as 4 finds out.
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  24. K 1 J 24One Won

    28. helmikuuta 2007
    14 min
    TV-G
    There’s only one of everything, thanks to the Numbertaker – 6 sorts things with help from 1
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  25. K 1 J 25Tricky Sixes

    1. maaliskuuta 2007
    14 min
    TV-G
    The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.
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