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5 episoder
1. Teach a Man to Ice Fish

1. Teach a Man to Ice Fish
When the villain Confetti Betty strikes the Odd Squad headquarters in the Arctic, the Mobile Unit returns to help Opal and Omar’s old squad! As they attempt to crack the villain’s pattern, they must teach the Arctic agents how to solve cases for themselves so that they don’t keep getting called back to help.
2. Oswald in the Machine/The B-Team

2. Oswald in the Machine/The B-Team
An Odd Squad gadget has been stolen and is being kept in a warehouse run by robots, forcing Oswald to go undercover as a robot to get it back! Then, the Mobile Unit learns how things might have been if they hadn’t joined the team by using “What-Would-It-Have-Been-Like-Inator” helmets.
3. The Weight of the World Depends on Orla/Substitute Agents

3. The Weight of the World Depends on Orla/Substitute Agents
Orla shares the story of how she was chosen to protect the 44-leaf clover in order to stop the villain Jellybean Joe. Then, Odd Squad maintenance and kitchen workers Oxley and Olanda discover the Mobile Unit has been trapped in a snow globe by the villain Sue Venir! They try their hands at being agents and set out to stop Sue and save the team.
4. 16-and-a-Half Blocks/Follow the Leader

4. 16-and-a-Half Blocks/Follow the Leader
Evil Sculptor approaches the Mobile Unit and offers to give them top-secret villain info. The team must bring him 16-and-a-half blocks away to meet The Big O at a safe house! Then, the Mobile Unit uses the tip from Evil Sculptor to go undercover as villains to catch the leader of the Villain Network.
5. End of the Road

5. End of the Road
With the help of The Big O and two Australian agents, the Mobile Unit must head “Down Under” to stop “The Shadow” from causing world-wide oddness.
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