
30 afleveringen
1. Best Friends Forever

1. Best Friends Forever
When Piper makes friendship bracelets for Paloma, Casey and herself, the horses feel left out. The riders learn that best friends means riders and horses, together!
2. The Disappearing Snack

2. The Disappearing Snack
On a campout, Piper is excited to be in charge of the snacks. But when she focuses on the riders' snacks first, the horses take over, teaching her a lesson about who needs to be fed first.
3. Sleeping Outside Is A Hoot

3. Sleeping Outside Is A Hoot
On a campout near the stables, the kids are looking forward to a comfy night in their tent, but when the horses are spooked by an owl, it's more important to sleep under the stars with them. And more fun, too!
4. Bunny Business

4. Bunny Business
When Rayna won't come out of her stall, even for a treat, it's up to Paloma and Piper to find out what's upsetting the horse.
5. Eggzactly!

5. Eggzactly!
Piper surprises her friends with a game of 'egg and spoon race' using giant spoons and a horse toy. But Tuck is more interested in playing his own game of "keep away," forcing the gang to use horse psychology to win.
6. Hide n' Seek Spark

6. Hide n' Seek Spark
Paloma and Casey find their horses with ease during a game of hide and seek. But when Piper struggles to find Spark, her friends offer an inventive solution to track him down.
7. To Muck or Play

7. To Muck or Play
Piper is mucking out the stables while Casey plays with Tuck and Spark. Piper gets frustrated, she'd rather play than muck out too and so she and Casey work on a solution: everyone helping with mucking means everyone can play together!
8. Super Rescue Riders

8. Super Rescue Riders
When Piper and Casey find themselves bored, they decide to play Super Rescue Riders but can't find anyone or anything to rescue... that is, until they rescue their horses from boredom too, and ride off into the sunset.
9. A Spring Treasure Hunt

9. A Spring Treasure Hunt
Piper is looking forward to a successful scavenger hunt, but when Spark wants to take an alternate route, Piper worries she won't find the items she needs until she realizes that Spark is taking her to the right spot after all!
10. Horsing Around

10. Horsing Around
Piper is determined to finish a chore, transferring apples from small baskets into a large bushel basket. But a mischievous Spark and Tuck keep dumping the apples out of the bushel so that they can play a game of horse basketball.
11. Dragon Bridge

11. Dragon Bridge
Piper wants to cross the castle bridge, until she hears that a dragon lives underneath. This spooks Spark, but she manages to convince him it's just a silly story, and they make it across together.
12. The Big Brush Off

12. The Big Brush Off
Paloma shows off her extensive grooming routine for Rayna, but Casey and Piper keep accidentally getting their horses messy. And that makes Rayna want in on the fun!
13. Dress-Up, Not Dressage!

13. Dress-Up, Not Dressage!
Paloma appears at a dress-up parade in the paddock but she thought it was dressage, not dress-up! She and Rayna need a costume. Piper helps them dress up lickety-split, and together they create the most wonderful horse-and-rider costume ever.
14. Unicorn Adventure

14. Unicorn Adventure
Piper and Paloma pretend that Spark and Rayna are unicorns as they go on a quest to find a real one. But when they don't listen to their horses, they almost miss the real deal!
15. Musical Mats

15. Musical Mats
Rayna wants to dance and have fun, but Paloma is intent on winning. A game of Musical Mats helps Paloma realize that having fun with your horse is valuable bonding time.
16. A Horsey Fairy Tale

16. A Horsey Fairy Tale
Paloma and Piper are excited about finding fairies in the castle stables, but the horses turn the tables on them, reminding the girls that they are just as fun and magical as fairies are.
17. Lucky Saddle Stickers

17. Lucky Saddle Stickers
Paloma wants to impress in a jumping event against Aisha, so she puts stickers on her saddle to bring her good luck. During the event, the stickers fall off and Paloma think her luck has gone with them.
18. Princess Picnic with the Ponies

18. Princess Picnic with the Ponies
While Piper and Paloma have a princess picnic sing-along, Spark and Duchess join forces with the forest wildlife to steal the picnic basket goodies without their riders noticing.
19. Mud Puddle Princesses

19. Mud Puddle Princesses
Paloma is reluctant to push the Royal Carriage out of the mud because she doesn't want to get messy, but she is soon reminded that 'messy' is part of life with horses.
20. Fairy Masks

20. Fairy Masks
Paloma and Piper are eager to make masks for a Mask Party at the Castle, unaware that the stable fairies are eagerly trying to help, so the girls mistakenly lock them in the dress-up trailer.
21. Spooky Stables

21. Spooky Stables
Piper and Paloma decorate horses' pen, but their crafts disappear. Horses help kids discover fairies borrowing trinkets for a special home.
22. Best Jumper Ever

22. Best Jumper Ever
When Piper puts all her focus on winning a fence-jumping contest against Aisha and Angel, she loses sight of what's most important -- her horse.
23. Piper Gets Magical

23. Piper Gets Magical
When Piper borrows Princess Meilin's magic wand, she and Casey believe she knows how to do magic - until it's revealed that the horses are playing a magical trick on them.
24. Piper, The Princess & The Pear

24. Piper, The Princess & The Pear
Piper is put in charge of the Princess' horse Bo, but when she inadvertently leaves the stall gate open, Bo escapes. Now Piper and her friends have to find the horse fast
Piper's Pony Tales
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