
13 episode
1. SisterHood

1. SisterHood
We return to Sherwood to find that the outlaws have been busy constructing an ingenious new camp, unfortunately the Sheriff has been at work too and the first signs of trouble appear when Knighton Hall is razed to the ground. With Marian and Edward arrested and held in the castle, Robin investigates and his worst fears are confirmed: the Sheriff has a devastating plan to overthrow King Richard!
2. Booby and The Beast

2. Booby and The Beast
A medieval grand Casino arrives at Nottingham Castle which the Sheriff isn't planning to lose, so he's built a Strong Room containing a labyrinth of deadly traps to guard the gambling silver. Robin is determined to beat the complex security system: but has our hero met his match?
3. Childhood

3. Childhood
When a group of boys accidentally stumbles on Gisborne's weapons testing site, all but one is taken prisoner. Daniel raises the alarm and Robin hatches a plan but with Gisborne armed to the hilt in an indestructible suit of armour, a rescue attempt is more difficult than it might first appear and Robin must think fast if he's to save the boys and stop a vital part of the Sheriff's war machine.
4. The Angel of Death

4. The Angel of Death
The Sheriff and his sinister scientist Joseph are testing a chemical weapon on a street in Nottingham Town and blaming the ill-effects on the Pestilence; but Dan Scarlett who is in town to visit Will, knows it's not the pestilence at all. When the Sheriff murders Dan for speaking out against a suspected poisoning, Robin must track down the source of poison in time.
5. Ducking and Diving

5. Ducking and Diving
Horrified Robin realises that his plan to capture the Sheriff's spy Henry of Lewes has failed because he has a traitor in his gang. Luckily, Henry has arrived at the castle unconscious, and what's more, Robin can depend on Marian's spying and loyal wise-woman Matilda to help him in his mission.
6. For England...!

6. For England...!
When Robin discovers that the Black Knights are descending on Nottingham to sign an insidious Pact against the King, he turns to Lord Winchester as his only hope. With Winchester on side and ready to stand up to the Sheriff, Robin thinks it's job done - until he realises to his horror that Winchester is corrupt. Now he must steel himself to make the ultimate sacrifice to save England!
7. Show Me The Money

7. Show Me The Money
Robin is determined to get hold of the Great Pact of Nottingham, but when a lovelorn Knight begs the outlaws to help him save his girl, Robin decides he'll use the Knight's silver to locate where the Sheriff's treasure - including the Pact - is hidden. But with Allan A Dale now firmly on the dark side and leaking the outlaws' secrets to Gisborne, Robin realises he must act quickly to save Marian.
8. Get Carter!

8. Get Carter!
Marian's arrival in the gang distracts them from detecting the Sheriff's infiltrator in their midst. But as Carter the assassin strikes his deadly blow, Robin discovers that he's concealing another secret; revenge for his dead brother. So rather than punishing the murderous assassin, Robin wins him over and persuades him to turn the tables on the Sheriff…
9. Lardener's Ring

9. Lardener's Ring
A mortally wounded messenger from King Richard flees Locksley Manor, pursued by Gisborne's men and runs straight into the arms of Robin. In his dying breaths the messenger utters the word "Lardner" but Robin doesn't know what that means. Worse still, Gisborne and the Sheriff are hunting the very same Lardner!
10. Walkabout

10. Walkabout
Tormented by Robin, the Sheriff finds himself sleepwalking straight into Sherwood Forest on the very day that Prince John's messenger arrives to check all is well. Finding the Sheriff absent, the messenger summons Prince John's army and prepares to raze the town to the ground at sunset.
11. Treasure of the Nation

11. Treasure of the Nation
The King's guard Legrand arrives with a vital mission for Robin. As Robin joins the quest to unravel the coded clues leading to the mysterious Thesaurus Patriae, Marian decides to act alone in helping Locksley villagers - with devastating consequences.
12. A Good Day To Die

12. A Good Day To Die
Robin and the Outlaws arrive at a barn for Robin's birthday party, only to find that they are surrounded by the Sheriff's mercenaries and won't be let out alive. The Outlaws share their secrets with one another whilst traitor, Allan a Dale, realises that the Sheriff and Gisborne are heading to the Holy Land to kill the King.
13. We Are Robin Hood

13. We Are Robin Hood
Robin and the Outlaws, The Sheriff, Gisborne and Marian are now in the Holy Land. Robin warns the King of the impending threat to his life, but the Sheriff's cunning has prevailed; instead of a heroes welcome, Robin and the Outlaws are treated as traitors…
Robin Hood
20073 season
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