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13 episodes
101. Crabby's School Daze

101. Crabby's School Daze
When Shelldon learns that Crabby dropped out of school, he convinces him to join their class and earn his overdue diploma.
102. Mascot Mojo

102. Mascot Mojo
Shelldon dreams of being part of his school's football team, but he just doesn't make the cut due to his scrawny physique. The only way he can participate as a team player is to be the team's mascot, Fugu Frank.
103. Alien Encounter

103. Alien Encounter
When Shelldon gets taken by an alien “spacecraft”, Herman goes to his rescue, boarding the treacherous alien ship where tons of sea creatures are hauled up and left to die on its decks. Can Herman save his friend in time?
104. Baby Shark Blues

104. Baby Shark Blues
When a baby shark's mother falls prey to brutal shark's fin poachers, her newborn shark pup is left to fend for itself. Shelldon and Herman decide to take him in. They name him “Sharkey” and take him back to Shell Land.
105. Tide of Doom

105. Tide of Doom
Springtime in Shell Land is especially hot this year. The rise in underwater temperatures brought about by Global Warming causes tempers to flare within Shelldon's community. The Shell Landers unite to dispel this adversary before it engulfs their community.
106. Shell Gone

106. Shell Gone
Herman convinces Shelldon to give-up his shell for a flashy new substitute. But when his new gizmo of a shell breaks apart Shelldon and friends must embark on a perilous quest to recover his natural shell, deep into the dark and dangerous kelp forest.
107. Slime Crime, A Hardtime

107. Slime Crime, A Hardtime
A crime has been committed and Shelldon’s father, Papa has been fingered as the perpetrator. Smelling something terribly fishy, Shelldon and friends decide to carry out some sleuthing of their own in an attempt to clear Papa’s name.
108. Meet the Cowries

108. Meet the Cowries
A pair of well-dressed guests visits the Charming Clam Inn. They turn out to be the worst customers ever. They also happen to be Connie's parents. Connie tries to hide from them, and comical situations ensue when she hides her identity from them.
109. Locked Out

109. Locked Out
Shelldon is left to care for his twin siblings, Click and Clack their parents go off on a holiday. He abuses his authority by ordering them to do household chores and his homework. Infuriated, Click and Clack decide to teach their older brother a lesson.
110. Pay Happiness Forward

110. Pay Happiness Forward
Idealistic Connie starts a project to make Shell Land a “kinder, gentler” place. She implements her 'Pay It Forward' campaign, where every favor or act of kindness must be paid forward to the next person.
111. Guru of the Ocean

111. Guru of the Ocean
It is Mayor Lusk's birthday, and everyone in Shell Land is celebrating. The townsfolk remember how in his younger days Lusk used his “magical powers” to save the town from would-be predators and other external threats.
112. I, Shellbot

112. I, Shellbot
Dr. Shell builds a robot, and programs it to help the people of Shell Land. Named Shellbot, its primary task is to make life better for everyone. Not being able to understand the nuances of speech, the robot does more harm than good
113. Beware the Werefish

113. Beware the Werefish
Shelldon, Herman and Connie embark on their first camping trip. Shelldon and Herman decide to scare the girls by playing a prank on them. They wear a makeshift costume to look like the Werefish. But things go awry.
Shelldon
IMDb 6.7/1020093 seasons
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