
17 ตอน
1. Planet of the Turtleoids

1. Planet of the Turtleoids
After clashing with the mutant bull and mole duo Groundchuck and Dirtbag, the Turtles and their new enemies are taken to Shellri-La by an alien "Turtleoid" named Kerma, where our heroes must help defend his planet from a two-headed dragon named Herman the Horrible.
2. Rock Around the Block

2. Rock Around the Block
As part of his latest plan, Krang brings General Traag to Earth from Dimension X as a distraction for the Turtles, while Krang tries to turn a laser at the ice and free the Technodrome from its prison at the North Pole. Meanwhile, Donatello learns a new fighting move, Wu Wei, where one ninja turns his opponent's attack against him without action
3. Krangenstein Lives!

3. Krangenstein Lives!
Krang's robot body goes out of control because Bebop & Rocksteady lose the right machine Chip. Michelangelo won't stop playing a video game, much to the other Turtles' annoyance.
4. Super Irma

4. Super Irma
Irma gets super magnetic powers and starts to fight crime. She decides to stop Krang's plan. When her powers wear off, the Turtles foil Krang and rescue Irma.
5. Adventures in Turtle-Sitting

5. Adventures in Turtle-Sitting
Michelangelo accidentally turns his brothers into five-year-olds with Donatello's "Food Rebibifier"(a machine that turns old and rotten food fresh again), while Shredder, Rocksteady, and Bebop steal weather balloons and helium tanks.
6. The Sword of Yurikawa

6. The Sword of Yurikawa
A mystery ninja steals a powerful sword that belonged to his old ninja master in order to test the Turtles' ninja spirits.�
7. Return of the Turtleoids

7. Return of the Turtleoids
A friend of the Turtles, Kerma, is hunted down by a destroyer because of a glitch in its sensors. The destroyer was supposed to hunt down a space pirate named Nerma, but the glitch made it come out "Kerma".
8. Shreeka's Revenge

8. Shreeka's Revenge
A vain, galactic outlaw named Shreeka is after her power ring that Krang took from her. The problem is that April now has the ring.
9. Too Hot to Handle

9. Too Hot to Handle
A machine is causing the Earth to move closer to the sun. Vernon's incredibly smart nephew, Foster, helps the Turtles on their adventure.
10. Nightmare in the Lair

10. Nightmare in the Lair
Donatello's newest invention, the "Dream-o-Vision" helmet, causes Michelangelo and Leonardo to be stuck in a nightmare world & the lair is being terrorized by a Freddy Krueger-like person.
11. Phantom of the Sewers

11. Phantom of the Sewers
The Turtles help a man with a disfigured face (that was actually dried paint) stop a bank robbery.
12. Donatello Trashes Slash

12. Donatello Trashes Slash
Donatello goes to a store and finds Slash, who was dim-witted but now very smart.
13. Leonardo is Missing

13. Leonardo is Missing
Leonardo gets lost following a distress signal while Krang invents a "Hyper-Thruster". Krang tries to blow the Earth off its axis and melt the ice. The Technodrome is not at the bottom of the sea, but is at the North Pole
14. Snakes Alive!

14. Snakes Alive!
The Turtles try to solve a missing snake mystery, but Leonardo is afraid of snakes. A scientist who had a snake venom lab accident and turned into a snake tries to turn the city into a swamp
15. Polly Wanna Pizza

15. Polly Wanna Pizza
Michelangelo buys a parrot and names him Ditto, although the bird really belongs to a criminal who is after a rare key around Dido's neck because the Gulubi Ruby, the gem the thief stole, is in a vault that only the key can open.
16. Mr. Nice Guy

16. Mr. Nice Guy
Donatello's "Personality Alterator" turns Raphael too nice to fight. A mad scientist uses it to turn every policeman to nice so his robots can steal money and jewels.
17. Sleuth on the Loose

17. Sleuth on the Loose
April's aunt helps the Turtles stop a mad scientist from building a doomsday device.
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