
A Good Deed - 1

A Good Deed - 1
Ethan's father seeing that his son spends time in vain, advises him to do useful work.
Modernization - 2

Modernization - 2
George decides to upgrade Grandpa Billy, but forgets to add brakes.
The Frightless Hero - 3

The Frightless Hero - 3
What happens when the adults are too busy for their kids?
The Magnet - 4

The Magnet - 4
George can not wait to try out his new invention, even in a snowstorm!
The Ferry - 5

The Ferry - 5
The trains need to get to the other side of the river. But they found that the construction of the bridge is suspended for an indefinite period. Ethan had an idea to build a float. And when the float was ready Ethan had to work as a ferryman.
Tale of the Three-headed Dragon - 6

Tale of the Three-headed Dragon - 6
Little Trains take a journey to the Fairy Tale world, where Ethan, George, and Suvorik turn into the three mighty heroes, and Vera becomes a Princess Beauty.
Going Underwater - 7

Going Underwater - 7
Trains visit the aquarium. Impressed by what he saw, George creates a submarine.
Going To The Moon - 8

Going To The Moon - 8
The trains go to the moon.
Shoes for a Champion - 9

Shoes for a Champion - 9
A Freestyle rails champion - Wingie - came to town. The Little Trains got excited and joined her in her practice. However, they disobeyed the elders and did it on the railway, where any exercising is strictly forbidden!
Beauty Secrets - 10

Beauty Secrets - 10
The Best Masquerade Costume contest is held in The Train City! Elka is helping Wingie to pick up a pretty costume for the competition. As a result, nobody recognizes Wingie anymore. In the end, the natural beauty takes over an artificial splendor.
The Powerful Locomotive - 11

The Powerful Locomotive - 11
Arnold delivers a heavy load.
A New Goalkeeper - 12

A New Goalkeeper - 12
Wendy decides to help Vera to practice in sports. After trying a variety of sports, Vera chose football. She became a classy goalkeeper, and won Sam Sparky's team to nil. Thus, Vera proved conceited Sam Sparky that football is not only a man's sport.
George 2000 - 13

George 2000 - 13
George creates his twin-robot to do the cleaning instead of him. However, the robot remote controlling falls into Sam's hands . The twin-robot, controlled by pranksters, creates all sorts of mischief, causing anger among adult locomotives.
The New Height - 14

The New Height - 14
Trains are very fond of roller coasters, except Anthony, because he is afraid of heights.
The Heat - 15

The Heat - 15
The trains visit the sea.
Five Minutes - 16

Five Minutes - 16
George and Ethan are trying to help Vera who is late for her dancing class. They asked Mr. Clockface to stop the time in the whole city for five minutes.
Good Example - 17

Good Example - 17
Wingie invites Gosha and Tishka to join her for her morning run. Eventually, all the Train City inhabitants join their group.
Unsafety Rules - 18

Unsafety Rules - 18
Sam Sparky and his friends are naughty and rowdy. No one could stop them. Then Ethan and his friends have come up with different focuses, scared and taught Sam Sparky a good lesson. Now he has no desire to vandalize.
The Ghosts - 19

The Ghosts - 19
At summer camp, the trains tell each other ghost stories. As a result, they mistake Mrs. Dove for a ghost.
Three Musketeers - 20

Three Musketeers - 20
Wingie stages "The Three Musketeers" in the school theater. The little Trains get absorbed with the play so much that now it is hard to tell the difference between drama and reality.
Range - 21

Range - 21
The Trains are going for special training on Railroad Safety. They split into two teams, getting maps and a task from General. As the teams proceed with their drill, they stop competing and start helping each other, and save their rivals from a real danger
Full Moon - 22

Full Moon - 22
The trains try to figure out what kind of animal is making a scary noise.
Invention - 23

Invention - 23
George invented the engine that runs on water and whistle, and invited friends to show and test his invention.
Safety Rules - 24

Safety Rules - 24
A police officer finds Sam Sparky and explains to all trains, how dangerous it is to play on the tracks.