
20 集
Spruce - 1

Spruce - 1
The Zombie team spots a rundown bungalow in a highly sought-after neighborhood, and they have visions of a steal of a deal that could earn a big paycheck. But soon hidden problems like wood rot and a termite infestation start demolishing their budget.
Pecos - 2

Pecos - 2
A corner lot, a large pool and tropical landscaping -- this zombie has it all, including a thousand things wrong with it that make it affordable. Can the Zombie flippers turn this dilapidated mashup of a house back into a tropical paradise?
Oaks - 3

Oaks - 3
The Zombie team takes on a promising flip in a small community, but local permit procedures and HOA regulations soon shut down their work. Now the group must tackle a mountain of red tape while working around multiple restrictions.
Catalpa - 4

Catalpa - 4
The team finds a mid-century house that has its share of zombie features, but also some vintage touches that Ashlee thinks can be restored. When Keith insists that everything be updated, it becomes a battle of classic retro versus modern upgrades.
Pepperidge - 5

Pepperidge - 5
An available zombie in a higher-priced neighborhood has the team excited for a big-money flip. But this house has an unsettling history. Can the crew navigate strange happenings and creepy vibes to turn this wreck into an upscale money-maker?
Killian - 6

Killian - 6
Flush with projects, the Zombie team has little time for an additional flip -- and they don't have the cash on hand. But when a good deal appears, they decide it could be worth it if they can work fast and limit their loan interest to a single payment.
Ceylon - 7

Ceylon - 7
The team senses a golden opportunity when they check out a zombie house and discover a hidden treasure in the backyard -- a buried pool. If it can be restored, it could boost their sale price by forty grand.
Orangewood - 8

Orangewood - 8
The team leaves their comfort zone with a six-bed, six-bath new construction that was abandoned after framing. It's not a typical zombie, but this flip could earn them several hundred grand!
Fern Creek - 9

Fern Creek - 9
A 100-year-old house is being offered at a tantalizing price -- virtually land value. But that could just mean it's hiding 100 years of problems. The Zombie team takes on this historic renovation in hopes of having a showpiece flip as well as big profits.
Florene - 10

Florene - 10
The team gets excited when they find a "granny home" -- a house that hasn't been updated in a long time, but has good bones and shouldn't take much work to flip. But they soon face unexpected slowdowns and challenges on what seemed like a quick job.
Bumby - 11

Bumby - 11
A small house carries big potential because of its location, situated on a beautiful lake. They snatch up the property before having a plan, convinced there's money to be made. But this lakefront zombie carries more problems than originally anticipated.
Hourglass - 12

Hourglass - 12
The Zombie flippers uncover a "flag lot" property -- a house tucked behind another with a narrow access. There's a property line dispute with the neighbor, but the lakefront location and low price are too tantalizing to pass up.
Minnesota - 13

Minnesota - 13
The team finds a sweet price on a time-capsule house -- an old home filled with years of clutter. And it has a surprise bonus: the old "workshop" in the back has been converted into a separate dwelling.
Amherst - 14

Amherst - 14
A corner lot is home to a DIY nightmare -- an ugly house that the previous owners left full of shoddy renovations. The Zombie team takes on the challenge, but with interest rates set to go up, it's a race to finish before housing prices take a tumble.
Bradley - 15

Bradley - 15
A probate house finally becomes available to the Zombie team, and their initial walkthrough reveals the makings of a sweet party pad -- including a patio with a bar, and a backyard with a pool and sundeck.
Emerywood - 16

Emerywood - 16
When Alynne tells Keith she'd like to become more involved in the business, he agrees to take on a side project they can renovate together. The house they find is an outdated disaster of old rock construction, code-violation windows and horrible finishes.
Brown - 17

Brown - 17
Keith partners up with architectural consultant Alynne on a side project, looking to renovate a home in a Historic Preservation District. But the job gets complicated when they have to follow restrictions set by the Preservation Board.
San Juan - 18

San Juan - 18
The crew decides that a huge house made of sloppy framework and unstable floors is too crazy even for them. But when a pair of rival flippers nabs the place and asks for the Zombie team's help renovating it, they strike a deal to work together.
Lake Mary - 19

Lake Mary - 19
The Zombie team ventures outside their usual territory to explore a one-of-a-kind property -- a medieval-looking retreat on its own island in a lake. Full of strange relics and mysterious construction, this place is too intriguing to pass up.
Raeford - 20

Raeford - 20
Former Zombie team member Duke calls the gang together to flip the most zombified house they've ever seen -- a nightmare of rotten wood, collapsed roofing and even a dead raccoon amongst the junk piles inside.












