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The real-world influence of gaming: from its impact on technology and entertainment to politics and culture at large.
20251 季
20251 季
適合 7 歲以上
第 1 季
9 集
  • 第 1 集。Do Video Games Help or Hurt Our Mental Health?

    第 1 集。Do Video Games Help or Hurt Our Mental Health?

    The mental health conversation around video games. Are they addictive? Do they encourage aggression? Or are they just the target of moral panic?
    The mental health conversation around video games. Are they addictive? Do they encourage aggression? Or are they just the target of moral panic?
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • 第 2 集。Are We on the Brink of Gaming's Cinematic Golden Age?

    第 2 集。Are We on the Brink of Gaming's Cinematic Golden Age?

    The intersection of video games and film: What elements get in the way of a good adaptation and how are creatives from both industries working to bridge the gap?
    The intersection of video games and film: What elements get in the way of a good adaptation and how are creatives from both industries working to bridge the gap?
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • 第 3 集。Can Modders Save Games By Breaking Them?

    第 3 集。Can Modders Save Games By Breaking Them?

    These so-called 'modders' have shaped industry trends and given players more control over their games—but their work can risk backlash from the increasingly corporate video game industry.
    These so-called 'modders' have shaped industry trends and given players more control over their games—but their work can risk backlash from the increasingly corporate video game industry.
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • 第 4 集。Can Video Games Really Be for Everyone?

    第 4 集。Can Video Games Really Be for Everyone?

    Video games can reach a broad audience. But deeply rooted mechanics and stereotypes can still create a barrier to entry for some players.
    Video games can reach a broad audience. But deeply rooted mechanics and stereotypes can still create a barrier to entry for some players.
    適合 7 歲以上
    20 分鐘
    2025年7月16日
  • 第 5 集。What Does the Future of Video Games Look Like?

    第 5 集。What Does the Future of Video Games Look Like?

    From dropping quarters into arcades to strapping on a virtual reality headset the way we play video games is always changing.
    From dropping quarters into arcades to strapping on a virtual reality headset the way we play video games is always changing.
    適合 7 歲以上
    20 分鐘
    2025年7月16日
  • 第 6 集。Hollywood Strikes Against AI

    第 6 集。Hollywood Strikes Against AI

    The rise of generative artificial intelligence has sparked a backlash from creative professionals across Hollywood. As uniquely digital performers video game actors are on the front lines of the debate about using AI in entertainment.
    The rise of generative artificial intelligence has sparked a backlash from creative professionals across Hollywood. As uniquely digital performers video game actors are on the front lines of the debate about using AI in entertainment.
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • 第 7 集。Mobile Gaming Madness

    第 7 集。Mobile Gaming Madness

    Mobile games are a huge part of the billion-dollar video game industry. So why do they rely so heavily on bizarre misleading ads?
    Mobile games are a huge part of the billion-dollar video game industry. So why do they rely so heavily on bizarre misleading ads?
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • 第 8 集。D&D's Fan Rebellion

    第 8 集。D&D's Fan Rebellion

    The role-playing game Dungeons & Dragons is more popular than ever these days but that popularity is threatened by a consumer revolt.
    The role-playing game Dungeons & Dragons is more popular than ever these days but that popularity is threatened by a consumer revolt.
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • 第 9 集。Golden Years Gaming

    第 9 集。Golden Years Gaming

    Games these days are for everyone—and that includes senior citizens.
    Games these days are for everyone—and that includes senior citizens.
    適合 7 歲以上
    22 分鐘
    2025年7月16日
  • Next Level
    20251 季
    The real-world influence of gaming: from its impact on technology and entertainment to politics and culture at large.
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