Afleveringen
- S1 AFL. 1 - Lost My Marbles20 januari 200224min.A day at the library turns into a cyberventure when Jackie, Matt, and Inez learn that Hacker has kidnapped Dr. Marbles, the only person who can save Motherboard from an evil virus!Word lid van Prime
- S1 AFL. 2 - Castleblanca22 januari 200223min.Dr. Marbles is captured by Hacker and taken to Castleblanca, a cyberspace version of Transylvania. Hacker's goal: transfer Marbles' brainpower into his newly-built robot named Megabyte!Word lid van Prime
- S1 AFL. 3 - R-Fair City22 januari 200224min.Wearing a disguise, Hacker lures Digit to a fantastic cyber amusement park and holds him captive. When the kids arrive, they analyze the games of chance, figuring out which games are fair and which ones are not!Word lid van Prime
- S1 AFL. 4 - Snow Day to Be Exact23 januari 200227min.Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.Word lid van Prime
- S1 AFL. 5 - Sensible Flats24 januari 200224min.Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer.Word lid van Prime
- S1 AFL. 6 - Zeus on the Loose21 maart 200224min.When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing.Word lid van Prime
- S1 AFL. 7 - The Poddleville Case28 januari 200224min.The diabolical Hacker wreaks havoc when he steals the power pods of Poddleville, a cybercity filled with patterns. Our heroes must use math and logic to crack the double pattern that unlocks the Poddles' cyberpower vault before Hacker and his henchmen do!Word lid van Prime
- S1 AFL. 8 - And They Counted Happily Ever After20 januari 200223min.Hacker kidnaps the King of this fractured fairy tale world, and demands a ransom of golden eggs. With the safety of the King at stake, the kids must help the fairy tale folk understand the role of place value in our number system before time runs out!Word lid van Prime
- S1 AFL. 9 - Clock Like an Egyptian26 maart 200223min.Dr. Marbles finds the encryptor chip, which he needs to delete Motherboard's virus, in an ancient pyramid. But the Mummy who guards the pyramid finds Marbles. When the kids and Digit arrive, they must work their way through the chambers of the pyramid, find Dr. Marbles, and escape before a trap set by the Mummy seals them inside forever. How much time do they have?Word lid van Prime
- S1 AFL. 10 - Secrets of Symmetria19 maart 200224min.In his passion for symmetry, Dr. Marbles has created Symmetria, a harmonious cyberplace where everything is made symmetrical by a symmetrizer. Hacker steals the machine and reprograms it so that he can undo symmetry. The kids must master the properties of symmetry before Hacker destroys beauty, balance and harmony throughout all of cyberspace!Word lid van Prime
- S1 AFL. 11 - A Day at the Spa3 februari 200224min.Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons.Word lid van Prime
- S1 AFL. 12 - Of All the Luck23 januari 200223min.Hacker steals the powerful sunisphere from Solaria, causing the cyberworld's sunny vacation paradise to be covered in snow! In a fun-filled chase across the snowy terrain, the kids discover the power and speed of estimation in order to recover the glowing orb from Buzz and Delete before the temperature reaches zero and the site freezes over forever.Word lid van Prime
- S1 AFL. 13 - Eureeka20 januari 200224min.The CyberSquad searches for Archimedes, who has the encryptor chip that can save Motherboard.Word lid van Prime
- S1 AFL. 14 - Cool It6 februari 200224min.Determined to destroy Motherboard in any way possible, Hacker cleverly clogs up her cooling system. Digit brings the kids into cyberspace to help fix her, but the special coolant Motherboard needs, cryoxide, is found only in Castleblanca and the supply is closely monitored! To bring back exactly enough cryoxide for Motherboard, the kids have to figure out the exact volume of Motherboard's tank.Word lid van Prime
- S1 AFL. 15 - Find Those Gleamers!7 februari 200224min.The Hacker challenges Jackie, Matt and Inez to a contest on cyber-wide television! In order to prove to all of Cyberspace that Hacker's not as powerful or smart as he seems - the kids return to Topsy-Turvy Island on the Northern Frontier for the contest. Their mission is to power up a Mini-Wreaker using cyber-fireflies of varying power before the island turns inside out at sunset.Word lid van Prime
- S1 AFL. 16 - Codename Icky10 februari 200223min.In the watery depths of cybersite Aquari-yum, the kids and Hacker go in search of a giant cyber-slug, who feeds on pure energy. The kids and Digit travel underwater in two separate vessels, but Hacker has a listening device that taps into their communications system, allowing him to overhear their plans and track every move they make.Word lid van Prime
- S1 AFL. 17 - Return to Sensible Flats11 februari 200224min.Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats.Word lid van Prime
- S1 AFL. 18 - Problem Solving in Shangri-La8 april 200224min.Hacker is holding the kids captive aboard the Grim Wreaker, when a storm forces the Wreaker to land on a snowy mountaintop. They are taken prisoner by a peaceful but mysterious Zen Master, who devises a game of strategy to test their problem solving skills.Word lid van Prime
- S1 AFL. 19 - Send in the Clones20 januari 200224min.Delete clones invade R-Fair City, multiplying into more every time he sneezes.Word lid van Prime
- S1 AFL. 20 - Trading Places13 maart 200224min.While attempting to rescue Dr. Marbles, the kids and Digit crash land on cybersite Nowhere, along with Hacker, Buzz and Delete. As a result of the crash, Hacker is shrunk, and Buzz and Delete become smart. In a race to rebuild their cybercraft and save Marbles, Digit and the kids learn to trade and barter and eventually create a monetary system. But who will finish first?!!Word lid van Prime
- S1 AFL. 21 - Less Than Zero2 juli 200227min.The Leaders of Cyberspace have gathered to discuss Hacker's increasing influence, when they are suddenly interrupted by Hacker.Word lid van Prime
- S1 AFL. 22 - Model Behavior9 juli 200224min.To protect themselves from Hacker's constant attempts to capture cybersite Happily-Ever-After, the King and his fairy-tale subjects construct a glass Skywall to keep Hacker out of the kingdom.Word lid van Prime
- S1 AFL. 23 - Fortress of Attitude16 juli 200223min.Hacker has created a giant statue of himself in the Northern Frontier, with a voice recording of himself inside its mouth, broadcasting it to all of Cyberspace with the help of large speakers. The Cybersites are required to surrender if they want it to stop. Using their knowledge of measurement, the Cybersquad must enter Hacker's statue and turn off the voice recording before it's too late.Word lid van Prime
- S1 AFL. 24 - Size Me Up23 juli 200224min.Hacker plans to launch a new virus at Motherboard: One that will crash her hard drive once and for all so he can take over cyberspace. To stop the kids and Digit from getting in his way, he tricks them into a cybersite from which escape seems impossible.Word lid van Prime
- S1 AFL. 25 - A Battle of Equals30 juli 200224min.Hacker pollutes cyberspace with dangerous cyberstatic by tampering with four satellites designed to keep everything free from cyber-static cling. But is his plan only to trash cyberspace - or does he have something even more devious up his cloak?Word lid van Prime
Alle 26 afleveringen weergeven
Gegevens
Meer informatie
- Audiotalen
- English English Dialogue Boost: Medium English Dialogue Boost: High
- Ondertitels
- English [CC]
- Regisseurs
- Larry Jacobs
- Studio
- PBS
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